Hey if somehow i manage to make let's say some helmet however if it's cool , fantasy look can it be accepted and used in the mod ? Of course if i make a setr or something .Cause if i would try doing it and none would need them it would be useless
if u can it would be good... but remember for a while about practicality for a while when ur working on the model... although its a fantasy world ppl dun go around wearing 6 inch steel armor and wield a blade twice their own size... thats all the requirements for this mod... obviously fantasy themes are acceptable... gud luck!!
I find it confusing to model ;( .However something strange happened to me.I followed some tutorials (How to make a helmet) however he showed up how to open the face mesh so then you can easily make a helmet.
I did the same , opened the Face mesh but i noticed that it was to small ,it was small small , so i changed its size made it larger but then i thought that what if the helmet i'm going to make won't fit the in-game character head or such stuff , so nah i leave modeling to others (I wanna do it cause i have some models in mind) but i have no idea how large i should build the helmet lolz
the head size is what they use in-game... so u could always zoom in and work at close distances.... or... u make a save file consisting of only the head... then u bring another head to a new file... enlarge uniformly... make the helm... then when u done... get rid of the head.... merge the in-game head... resize and rescale...
hope u understand what i'm talking about
elven... i juz learned the higher rank the orc the blacker its skin gets... i think the texture can be editted for different tiers of feron troops
I use version 0.99.06 for wings... then after u make the mesh... u uv map the mesh using wings and make the texture with photo ediit programmes like adobe photoshop or GIMP ... after texture is done... its imported back to wings to get a preview of ur mesh with the texture... after that would be the brf edit by thorgrim... that i still have no idea how to do... basically modelling is juz making models and textures... the brf edits should be the rigger's worries...i think