Starting up 1.38 and doing the usual new version routine of porting my changes from the last version to the new one. But I am unsure about missiles this time...
Javelins: Previously at a 75% increase in damage and all changed to piercing damage. Considering doubling them rather than 75%... The 75% increase did create some 'headshot' moments with base javelins that were one-shots, which was ideal, but sometimes you would walk around with one in your chest. Yet further increase could reduce the usefulness of higher tier thrown weapons as the increase in damage could become redundant and there are less of them. On the other hand, I could just keep them in the same ratio with bows and do a steady 50% increase.
Fransica's: These would have to match the javelin increase for balance (and also be made piercing, like melee axes).
Bows: Previously at a 50% increase in damage, it seemed wrong to boost throwing weapons and leave this sitting on the bench. The question is, does that make them too viable for the period where they were not heavily used? Is the 50% increase only needed on the Longbows and Composite bows? Or would that just way over power the Britons...
Slings: I am pretty confident in a 50% increase in damage, or matching whatever the increase is for bows.
Shields: Related to missiles because, well, ever had 8 javelins stuck in your shield? In reality one would be the end of your shield, that was the origin of the javelin, to make your shield useless. So... cut durability in half? The only issue here is the changes would be tedious as there are quite a few shields. Regardless there is also some historical precedent for shields in this period to break easily in melee combat (3 good hits with a sword, etcetera).
Thoughts, discuss!
Javelins: Previously at a 75% increase in damage and all changed to piercing damage. Considering doubling them rather than 75%... The 75% increase did create some 'headshot' moments with base javelins that were one-shots, which was ideal, but sometimes you would walk around with one in your chest. Yet further increase could reduce the usefulness of higher tier thrown weapons as the increase in damage could become redundant and there are less of them. On the other hand, I could just keep them in the same ratio with bows and do a steady 50% increase.
Fransica's: These would have to match the javelin increase for balance (and also be made piercing, like melee axes).
Bows: Previously at a 50% increase in damage, it seemed wrong to boost throwing weapons and leave this sitting on the bench. The question is, does that make them too viable for the period where they were not heavily used? Is the 50% increase only needed on the Longbows and Composite bows? Or would that just way over power the Britons...
Slings: I am pretty confident in a 50% increase in damage, or matching whatever the increase is for bows.
Shields: Related to missiles because, well, ever had 8 javelins stuck in your shield? In reality one would be the end of your shield, that was the origin of the javelin, to make your shield useless. So... cut durability in half? The only issue here is the changes would be tedious as there are quite a few shields. Regardless there is also some historical precedent for shields in this period to break easily in melee combat (3 good hits with a sword, etcetera).
Thoughts, discuss!