I'm only talking about new patches, not paid dlcs, so I'm not going to suggest really large overhauls like boats and naval combat, so here are the things that I think the devs should consider adding after release:
Things that are definitely needed to be added:
- Better armor protection against ranged attacks, especially against arrows.
- Fixed spears & thrusts, the thrusting damage should apply when the tip of the weapon connects with an enemy, not when the stabbing animation is finishing. Instead, the damage dealt can be calculated based on weapon handling and when the tip of the weapon contacts the enemy in relation to the animation, like it does with swings.
- Better diplomacy, I don't care if the devs just copy the diplomacy mod and paste it, or give us a watered down version of it. We badly need diplomacy options in this game which include non-aggression pacts, alliances and trade agreements. Furthermore, they should also implement the forced abdication and secession mechanics found in the mod. Finally, and perhaps most importantly, clan leaders should propose kingdom policies and vote for policies based on their traits and material interests (so someone who's valorous and greedy should vote for war against a neighbouring kingdom, someone who's cautious and calculating should vote against the war declaration, etc.).
- Landline messenger, we can't really hire mercenary clans for our kingdom, we have to be very lucky to run into a minor clan leader who's not part of any other faction, which happens incredibly rarely. We should therefore be able to ask our governors to send various messages to clan and faction leaders. It would also be great to ask clan leaders to join our faction via messengers, and if they are open to our proposal (if they won't decline outright), they can come to one of our fiefs to discuss joining our faction (and then we have the chat check and the barter menu).
- Better character creation, we should be able to select our social status (starting as default, as a trader, a criminal, a mercenary, a lord or as a ruler of an existing faction), our marital status (our spouse can be a random lord/lady from the same culture) and whether we have kids (option to choose 0-3 kids, which are randomly generated to be between the ages 1-16). We should also be able to allocate and min/max our starting focus and attribute points (the ones we get from choosing our age and reaching level 1) at character creation and we should get more levels for our skills at the start (I propose gaining +20 in a skill for every focus point in a skill chosen during character creation). Finally, I think attributes should give some small benefits like each point in endurance giving +2 HP.
- More kingdom options, rulers should be more powerful than they are. Things like being able to make peace without a war through talking with the enemy ruler (and talking via messenger) and being able to claim fiefs outright without it going to a vote needs to be part of the game (for a medium relation cost with every clan in the kingdom). We should also get more bodyguards in settlements according to our standing (1 Bodyguard for being a merc, 2 for a lord, 3 for a ruler).
- Better banner creation, we should have a wide range of colour, sigil and also background options (2 colour split in the middle vertically, cross, chequered, etc.) when creating our banner. It's a huge let down right now.
- Having the option of speeding up (or slowing down) the day/night cycle (or making years shorter) with a menu, currently dynastic gameplay is nigh impossible because we can conquer the map before any of our kids grow up to the age of 18, even if we married and had a child within the first year. The tricky part of implementing this would be to also increasing the "daily ticks" (like payments due period, influence, loyalty, security, militia, etc.) by the same amount (e.g. if we speed up the day/night cycle by 3x, we should be needing to pay our troops once every 3 days, we get +x influence every 3 days, etc.).
- More dialogues, this is probably the easiest "feature" to add, just copy the options we had like asking lords how the war is going and where x lord is currently at, etc.. Companions should also be talking more, such as whether they like or dislike another companion (based on their respective traits), talking about the significance of a location when our party is near a location that is personally related to them (the lore for these locations already exist in the encyclopaedia, just minor edits to these bits of information would suffice for the dialogue of the companion).
- More quests, there should be more quests given both by notables and nobles. It would be great if the devs brought back iconic quests from warband like saving the village from bandits, training villagers, hunt down fugitive (nervous man quest), denouncing (& duelling) lords, making peace between lords and raiding caravans, etc..
Things which would be nice to have:
- Adding Freelancer/Serve as a soldier mod to the base game, it would be a great addition as a gameplay option for early/mid game and a logical way of gaining renown and gear.
- Adding the Distinguished Service mod to the base game, it would be great as both a roleplay feature and a way of recuperating after a companion is lost in battle.
- Adding Feasts, feasts were a meh feature in Warband imo, I would be okay with them returning to the game (provided that they are rebalanced to only be able to have a feast during peacetime) but not something absolutely necessary for me.
- Adding Grand tournaments that happen once every 5 years, having a grand tournament that has 5 tiers/32 participants invited from the top places of the arena leaderboard where we can also bet double the normal amount (x4 the normal amount when we have the roguery perk) that gives tier 6 equipment/mounts and a large amount of renown (+100 maybe?) would be a great addition as something to do during peacetime and would incentivize players to do tournaments more than 5-10 times in a playthrough.
- Adding torches, It is really dark at night, giving torches to a few units in a formation like with banners would be a good QoL improvement.
These are some of my suggestions, please feel free to write here if you have any additional suggestions
Things that are definitely needed to be added:
- Better armor protection against ranged attacks, especially against arrows.
- Fixed spears & thrusts, the thrusting damage should apply when the tip of the weapon connects with an enemy, not when the stabbing animation is finishing. Instead, the damage dealt can be calculated based on weapon handling and when the tip of the weapon contacts the enemy in relation to the animation, like it does with swings.
- Better diplomacy, I don't care if the devs just copy the diplomacy mod and paste it, or give us a watered down version of it. We badly need diplomacy options in this game which include non-aggression pacts, alliances and trade agreements. Furthermore, they should also implement the forced abdication and secession mechanics found in the mod. Finally, and perhaps most importantly, clan leaders should propose kingdom policies and vote for policies based on their traits and material interests (so someone who's valorous and greedy should vote for war against a neighbouring kingdom, someone who's cautious and calculating should vote against the war declaration, etc.).
- Landline messenger, we can't really hire mercenary clans for our kingdom, we have to be very lucky to run into a minor clan leader who's not part of any other faction, which happens incredibly rarely. We should therefore be able to ask our governors to send various messages to clan and faction leaders. It would also be great to ask clan leaders to join our faction via messengers, and if they are open to our proposal (if they won't decline outright), they can come to one of our fiefs to discuss joining our faction (and then we have the chat check and the barter menu).
- Better character creation, we should be able to select our social status (starting as default, as a trader, a criminal, a mercenary, a lord or as a ruler of an existing faction), our marital status (our spouse can be a random lord/lady from the same culture) and whether we have kids (option to choose 0-3 kids, which are randomly generated to be between the ages 1-16). We should also be able to allocate and min/max our starting focus and attribute points (the ones we get from choosing our age and reaching level 1) at character creation and we should get more levels for our skills at the start (I propose gaining +20 in a skill for every focus point in a skill chosen during character creation). Finally, I think attributes should give some small benefits like each point in endurance giving +2 HP.
- More kingdom options, rulers should be more powerful than they are. Things like being able to make peace without a war through talking with the enemy ruler (and talking via messenger) and being able to claim fiefs outright without it going to a vote needs to be part of the game (for a medium relation cost with every clan in the kingdom). We should also get more bodyguards in settlements according to our standing (1 Bodyguard for being a merc, 2 for a lord, 3 for a ruler).
- Better banner creation, we should have a wide range of colour, sigil and also background options (2 colour split in the middle vertically, cross, chequered, etc.) when creating our banner. It's a huge let down right now.
- Having the option of speeding up (or slowing down) the day/night cycle (or making years shorter) with a menu, currently dynastic gameplay is nigh impossible because we can conquer the map before any of our kids grow up to the age of 18, even if we married and had a child within the first year. The tricky part of implementing this would be to also increasing the "daily ticks" (like payments due period, influence, loyalty, security, militia, etc.) by the same amount (e.g. if we speed up the day/night cycle by 3x, we should be needing to pay our troops once every 3 days, we get +x influence every 3 days, etc.).
- More dialogues, this is probably the easiest "feature" to add, just copy the options we had like asking lords how the war is going and where x lord is currently at, etc.. Companions should also be talking more, such as whether they like or dislike another companion (based on their respective traits), talking about the significance of a location when our party is near a location that is personally related to them (the lore for these locations already exist in the encyclopaedia, just minor edits to these bits of information would suffice for the dialogue of the companion).
- More quests, there should be more quests given both by notables and nobles. It would be great if the devs brought back iconic quests from warband like saving the village from bandits, training villagers, hunt down fugitive (nervous man quest), denouncing (& duelling) lords, making peace between lords and raiding caravans, etc..
Things which would be nice to have:
- Adding Freelancer/Serve as a soldier mod to the base game, it would be a great addition as a gameplay option for early/mid game and a logical way of gaining renown and gear.
- Adding the Distinguished Service mod to the base game, it would be great as both a roleplay feature and a way of recuperating after a companion is lost in battle.
- Adding Feasts, feasts were a meh feature in Warband imo, I would be okay with them returning to the game (provided that they are rebalanced to only be able to have a feast during peacetime) but not something absolutely necessary for me.
- Adding Grand tournaments that happen once every 5 years, having a grand tournament that has 5 tiers/32 participants invited from the top places of the arena leaderboard where we can also bet double the normal amount (x4 the normal amount when we have the roguery perk) that gives tier 6 equipment/mounts and a large amount of renown (+100 maybe?) would be a great addition as something to do during peacetime and would incentivize players to do tournaments more than 5-10 times in a playthrough.
- Adding torches, It is really dark at night, giving torches to a few units in a formation like with banners would be a good QoL improvement.
These are some of my suggestions, please feel free to write here if you have any additional suggestions
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