TerrigenusTriste
Recruit
Well... I've been playing this wonderful game for quite some time now, and I feel this irresistable urge to talk about fencing
I'm a longsword fencer irl. That being said I know a lot about techniques for longswords, but very little except logical assumptions about other weapons based on my knowledge of my weapon of choice. Therefore I will stick mainly to the things I know, and talk mostly about the twohanded sword in M&B
So... the twohanded sword:
This weapon is absolutely wonderful And funny I find it very amusing that the style resembles the german fencing style so much
Compared to real fencing, the M&B style is the most realistic I've seen so far, when taking into account that this is a computer game and the player is limited in his options due to the programming and inputs available. There is only so much you can do with a keyboard and a mouse
Now there are a few things I have to complain about though... First of all, as many of you probably already know, real twohanded swords were used to cut up pike formations, rarely to fence with. I've tried a real Zweihander, and it's way to big to fence with. The techniques involved are mainly thrusting with the tip, and not swinging it about as many are lead to believe. The twohanded weapons in M&B are rather like the longsword I use (Longsword, bastard sword.. same name, same sword). I really don't understand this obsession with large swords, almost every medieval/fantasy game seems to have them, despite the fact that they were never really used to fence with The largest sword that is "fencable", for a normal person, would be the longsword/bastard sword. Sure, you can swing the Zweihander around like crazy, and in a confusing meleé this is very effective, but when you are facing an opponent that is actually aware of you and ready for you, a twohanded sword (Zweihander) would be the last of my weapon choices
Now I know that a lot of people have been complaining about wielding a twohanded sword on horseback, but if you agree with me and consider the twohanded swords in M&B to actually be longswords/bastard swords, you should see that this should be perfectly possible Longswords were great for fighting on horseback, since their length was long enough to reach footmen and rival knights on horseback alike, and the swords were balanced and light enough to be used effectively. Now it is actually possible to wield a true twohanded sword on horseback as well, but not without using both your hands. This is one of the few things that I really could complain about in M&B; You can swing mauls and twohanded swords with one hand as if they were sticks With enough speed, it is simply enough to just hold the weapon still, and stretch it out to either side. The impact is still enough to shatter a skull I've been in several medieval tournaments, acting as a helper for the knights, and I've noticed some of their cheaper tricks to winning; The audiance loves it when a knight swings his morningstar around like crazy, but the ones that care more for the prize than the love of the audiance does what I pointed out before: They just hold out their weapon and let the speed from the horse and the mass of the weapon deal the damage. The precision gained is amazing compared to swinging it, since they can hold their weapons still and aim carefully. Now my point to this is that since the maul and twohanded swords (Zweihanders, not longswords) are so heavy that the rider just have to make a slow and short motion with the weapon, not swing it in full force (Which would counter the natural slowness of a large weapon). Say for example that you swing a normal onehanded sword in a 180 degree half circle in M&B, then the swing required to use a maul or twohanded sword would be like 35-45 degrees, with a much more "thrusting" motion downwards to use the reach effectively. That would be the only real way of using them, as far as I see it. Now this means of course that those weapons would be more used in the way that the lance is used, but more to the side of the horse rather than in front of it
Now to some suggestions:
1) Don't use the the term "twohanded sword", please! Zweihanders and their gargauntian cousins were only really used against pikes. (Some crazy german "Landknechts" used them, but they were... german )
The swords in M&B that uses two hands should really be named longswords, bastard swords or broadswords, because that's what they function like. And -all- of them can be used with a shield onehanded.
2) (Actually continuing on 1 ) -If- real twohanders will be used in the game, make them look like real twohanders, and the right length (which should immediately reveal the awkwardness in fighting with them). And when swinging with them, give them a suitable recovering time from each swing, as they are heavy and cumbersome weapons (but of course, make the damage apropriate too).
If used on horseback, a twohander should only be able to be used with two hands (doh), and the attack animation should be showing this better (refering to the long text about this before).
3) Give twohanded swords (and longswords) the ability to inflict a very small amount of damage (like 1-4 points, or something similar) when hitting a shield that successfully blocks the blow, because a very common technique to counter shields with a longsword is to use the long reach of the weapon to get behind the shield, if only to make a tiny little cut. Shields were good against onehanded swords and missile weapons, ok against axes and longswords, and horrible against flails
4) Include flails They should be able to damage to an opponent with a shield even if he blocks the attack. Game balance probably demands something like this:
Flail against blocking shield: Half or 1/3 of normal damage.
Non-flail against blocking flail (without shield, just the flail): Half or 1/3 of normal damage.
Well... I think that's it I really want a discussion around this, so feel free to argue with me all that you like
I'm a longsword fencer irl. That being said I know a lot about techniques for longswords, but very little except logical assumptions about other weapons based on my knowledge of my weapon of choice. Therefore I will stick mainly to the things I know, and talk mostly about the twohanded sword in M&B
So... the twohanded sword:
This weapon is absolutely wonderful And funny I find it very amusing that the style resembles the german fencing style so much
Compared to real fencing, the M&B style is the most realistic I've seen so far, when taking into account that this is a computer game and the player is limited in his options due to the programming and inputs available. There is only so much you can do with a keyboard and a mouse
Now there are a few things I have to complain about though... First of all, as many of you probably already know, real twohanded swords were used to cut up pike formations, rarely to fence with. I've tried a real Zweihander, and it's way to big to fence with. The techniques involved are mainly thrusting with the tip, and not swinging it about as many are lead to believe. The twohanded weapons in M&B are rather like the longsword I use (Longsword, bastard sword.. same name, same sword). I really don't understand this obsession with large swords, almost every medieval/fantasy game seems to have them, despite the fact that they were never really used to fence with The largest sword that is "fencable", for a normal person, would be the longsword/bastard sword. Sure, you can swing the Zweihander around like crazy, and in a confusing meleé this is very effective, but when you are facing an opponent that is actually aware of you and ready for you, a twohanded sword (Zweihander) would be the last of my weapon choices
Now I know that a lot of people have been complaining about wielding a twohanded sword on horseback, but if you agree with me and consider the twohanded swords in M&B to actually be longswords/bastard swords, you should see that this should be perfectly possible Longswords were great for fighting on horseback, since their length was long enough to reach footmen and rival knights on horseback alike, and the swords were balanced and light enough to be used effectively. Now it is actually possible to wield a true twohanded sword on horseback as well, but not without using both your hands. This is one of the few things that I really could complain about in M&B; You can swing mauls and twohanded swords with one hand as if they were sticks With enough speed, it is simply enough to just hold the weapon still, and stretch it out to either side. The impact is still enough to shatter a skull I've been in several medieval tournaments, acting as a helper for the knights, and I've noticed some of their cheaper tricks to winning; The audiance loves it when a knight swings his morningstar around like crazy, but the ones that care more for the prize than the love of the audiance does what I pointed out before: They just hold out their weapon and let the speed from the horse and the mass of the weapon deal the damage. The precision gained is amazing compared to swinging it, since they can hold their weapons still and aim carefully. Now my point to this is that since the maul and twohanded swords (Zweihanders, not longswords) are so heavy that the rider just have to make a slow and short motion with the weapon, not swing it in full force (Which would counter the natural slowness of a large weapon). Say for example that you swing a normal onehanded sword in a 180 degree half circle in M&B, then the swing required to use a maul or twohanded sword would be like 35-45 degrees, with a much more "thrusting" motion downwards to use the reach effectively. That would be the only real way of using them, as far as I see it. Now this means of course that those weapons would be more used in the way that the lance is used, but more to the side of the horse rather than in front of it
Now to some suggestions:
1) Don't use the the term "twohanded sword", please! Zweihanders and their gargauntian cousins were only really used against pikes. (Some crazy german "Landknechts" used them, but they were... german )
The swords in M&B that uses two hands should really be named longswords, bastard swords or broadswords, because that's what they function like. And -all- of them can be used with a shield onehanded.
2) (Actually continuing on 1 ) -If- real twohanders will be used in the game, make them look like real twohanders, and the right length (which should immediately reveal the awkwardness in fighting with them). And when swinging with them, give them a suitable recovering time from each swing, as they are heavy and cumbersome weapons (but of course, make the damage apropriate too).
If used on horseback, a twohander should only be able to be used with two hands (doh), and the attack animation should be showing this better (refering to the long text about this before).
3) Give twohanded swords (and longswords) the ability to inflict a very small amount of damage (like 1-4 points, or something similar) when hitting a shield that successfully blocks the blow, because a very common technique to counter shields with a longsword is to use the long reach of the weapon to get behind the shield, if only to make a tiny little cut. Shields were good against onehanded swords and missile weapons, ok against axes and longswords, and horrible against flails
4) Include flails They should be able to damage to an opponent with a shield even if he blocks the attack. Game balance probably demands something like this:
Flail against blocking shield: Half or 1/3 of normal damage.
Non-flail against blocking flail (without shield, just the flail): Half or 1/3 of normal damage.
Well... I think that's it I really want a discussion around this, so feel free to argue with me all that you like