Eragon91
Banned
The Lowlands
Pastor_Fritzl of EU_PW hereby gives the players of PWmod an early Christmas Present:
The Lowlands, a new Swadian themed, roleplay focused, map for Persistant World
Basic Concept:
Welcome. You have entered the region of The Lowlands. You begin as a traveller, but will soon make a name for yourself.
The Lowlands is a single-themed map which focuses on the Swadian Lowland. By single themed, i mean that every castle and every armory is solely built upon the weapons available to the Swadians. The landscape have been edited to represent the wineyards of Spain or Italy. The map features 3 castles, 2 Military Camps, One Town with Town Watch, One Village and One Estate.
Due to the high amount of Honor that the Swadians put into their warfare and heraldry, non-heraldic armors is a rarity.
All the interiors in the scene are places above ground. This means that ranged weapons can be used in all locations.
Economy and Key Features:
The Lowlands have a Trade-based economy which features Strength's and Weaknesses for each location in the Map.
There are 3 full castles who all have their Pros and Cons
1: Praven Castle in the town have no access to workers and serf and must instead purchase their goods and materials from the town. Praven do however collect taxes from every legal transaction who takes place in the city and find it in their best of interest to keep the population content. If the population flees the city due to tyranny, so will also the income.
Key Source of Income: Income-Tax, Trade.
Drawbacks: Deeply dependant on the happiness of the population.
Medium Tier armory. Strong Footmen to keep the order in town. No cavalry.
2: Lazloburg Castle close to the Mine, Jousting Field and Forest, features an immensely strong economy due to it's strategic placement close to all natural resources. A consequence of this however is that the price, and thus the tax income, of all raw materials are greatly reduced.
Laszloburg have in it's best of interest to protect the workers in the mine and forest from marauders and competing factions, and may in return demand money from the workers there to compensate for otherwise the low tax income.
The nearby placement of the Jousting fields is also a lucrative opportunity to recruit new members, for the shrewd Lord.
Key Source of Income: Active taxing of Miners and Lumberjacks.
Drawbacks: Low prices on materials lead to little passive tax-income.
Medium-high tier Armory. Support Medium-Heavy Infantry and Light Cavalry.
Vornneston Castle is on the Border of the valley, close to the water. Vornneston is by far the most militarily focused location with their Heavy Cavalry and Heavy Infantry. The castle is protected by Double Walls and is only accessible from one way in the valley, or by sea. The large field in front of the castle prevents sneak attacks and gives the defenders of Vornneston a long time to prepare.
Vornnestons most prominent drawback is it's lack of nearby natural resources. Due to the areas high military activity, the demand for these materials are also high, which raises the price even further. It is in Vornnestons best of interest to protect, and befriend, merchants on their way to the castle.
Vornneston also makes a considerable amount of it's profits from pure warfare and looting.
Main Source of Income: Warfare, Raiding and the scarce traders caravans who ventures to the castles at the lure of high profits.
Drawbacks: Due to its location, raw materials are hard to come by in Vornneston. Thus, if the lord is not careful, the armory will deplete with immense speed.
Top-Tier Armory: Vornneston features the greatest military strength in the area. Vornneston soldiers have access to Heavy Infantry and Heavy Cavalry, featuring Great Swords and Great Lances.
Other Important Areas:
The Estate:
The Estate is a location knows for its unusual architecture. The Area itself is consists mostly of A Park and a Grand Hall. The military and economic prowness of this location is next to non-existant. The Estate is a popular destination for lovers and lords alike, seeking to get shelter from the violent world which surrounds them.
Due to it's peaceful nature, The Estate is rarely subject to any military presence.
The Village
The Village is a Neutral location, located west of Praven, where it overlooks the valley and sea. The village itself is highly important to the valley, since it is the main source of food for the whole valley. This can, if managed properly, be a great source of income to either the villagers, or the lord who decides to seize and utilize the area.
Praven:
Praven is the beating heart of the valley. It is the central hub of all trading and features the Traders Guild, an organization who trades with exotic weapons, however at a great expense for the customer.
Pravens town watch have the tasks of making sure that the inhabitants stay out of trouble and they tend to work together with the ruling faction to achieve this.
Overlooking the town is Praven Castle, who stands as both a symbol of security, and at times, terror.
Apart from this, the town features Multiple taverns and residents, a Clothing shop, a Mercenary quarter, a Stablemaster and a Church, who is a popular location for ceremonies.
The Military Camps:
The Lowlands features two Military camps, who serve as incubators for powerhungry and ambitious factions. The camps themselves features strictly limited armories and is not a lucrative location under any circumstance. The factions who have been forced to emanate from these camps will have to rely on strategy and cunning in order to seize control of the castles.
The main objective of the factions who resides in the military camps is to, through warfare or diplomacy, gain control of one of the nearby castles, and thus the ability to grow even stronger.
The Camps themselves features a customizable defense which the owner, if he so desires, can construct to greatly enhance the defensive prowess of the camp.
Map
Screenshots:
Economy Guide:
http://forums.taleworlds.com/index.php/topic,209769.msg5031975.html#msg5031975
Download
http://www.mediafire.com/download.php?la1v15yubgompb2
Code:
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0
0
sea_outer_terrain_1
This map is not to be edited without my consent. Only the version linked here is open to the public. All newer versions is to be requested personally of me.