Frankmuddy
Veteran

Suggested Laws for the Town Guards
1. Assault
Assault is any attempted or actual attack on a person.
- Assault of a serf or peasant: fine of 500d paid to the Faction that Peasant belongs to. If the assault is against a free peasant then the fine is paid to the guard.
- Assault of a Townsman or Civillian (or Infantry or Archer): fine of 2000d paid to that individual.
- Assault of a Guard: fine of 5000d paid to the guard, and a good beating.
- Assault of a Nobleman (Man at Arms, anyone who claims to be Noble): Fine of 10000d and a beating.
2. Murder
Murder is the killing of any person.
- Murder of a serf: fine of 2000d paid to the faction the Serf belongs to, or to the Town.
- Murder of a Townsman: fine of 5000d paid to the faction of the Civillian or to the Town, plus 5 min in the gaol.
- Murder of a Guard: Death!
- Murder of a Nobleman: Death!
3. Theft
- Horse theft: a fine of 2000d paid to the owner of the horse, plus the return of the horse. If the horse has died, been lost, or been sold, then the thief shall be put to death!
- Theft of trade goods: A fine of 2000d paid to the owner of the goods, plus the return of the goods. If the goods have already been sold then the Thief must make up the value of the goods to the owner. The thief will also be given a good beating and thrown in jail for a minute or two.
- Theft of money: The thief shall return the money and pay a fine of 2000d. They shall also be given a beating and spend two minutes in jail.
4. Carrying arms
Serfs cannot bear any arms at all, except the tools of their trade. Townsman may carry a sword or a mace. Soldiers and noblemen may be armed however they please. Serfs and Peasants may carry spears and bows for hunting, but must not be holding them in town.
- Any serf found to be carrying a weapon other than a pick axe or spear shall be beaten, have the weapon taken away from them, and be taken back to their kingdom
- Any peasant found to be carrying a weapon other than a pick axe, spear, or bow shall be beaten, have the weapon taken away from them, and be fined 500d.
- Any townsman carrying weapons or war in peacetime (i.e. anything other than a 1h sword, mace, or axe) will have the weapons taken from then and be fined 500d.
- Soldiers may carry whatever they want.
- Noblemen may also carry whatever they want. They're Noblemen, after all.
- Any commoner (i.e. everyone except Noblemen) who carries a weapon unsheathed in town shall be fined 500d in addition to any other fines.
5. Outlaws!
An outlaw is outside the law. They have no protection under the law. Anyone may rob, assault, or kill them without repercussion.
- Anyone who flees from the Town Guard, refuses to pay fines, refuses to serve their time in the gaol, or escapes from the gaol will be declared an outlaw! An outlaw has no protection under the law and Town Guard may kill him on sight if they wish.
- An Outlaw may buy a pardon by sending someone to the head of the Guards with 10,000d plus any other fines owed. After that the person will be declared to be no longer an Outlaw.
6. Bandits!
- Bandits are considered to be outlaws by default. Their crimes are so great that they cannot buy their way back into the Towns good graces. However, Guards should still avoid killing bandits unless they've actually seen them doing something bandity, especially if the bandits are outside of town.
7. Bounties
Anyone can swear out a bounty. They should find the Captain of the Guard, tell them that they want to swear out a bounty, then give them however many denars they want the bounty to be worth. The Captain of the Guard will then announce that the bounty is available. The Captain of the Guard will pay out the money to anyone who successfully brings the target of the bounty to the Jail. If the target of the bounty is already an Outlaw then the bounty can be dead or alive, and will be paid if someone brings the target to jail or kills them.
1. Assault
Assault is any attempted or actual attack on a person.
- Assault of a serf or peasant: fine of 500d paid to the Faction that Peasant belongs to. If the assault is against a free peasant then the fine is paid to the guard.
- Assault of a Townsman or Civillian (or Infantry or Archer): fine of 2000d paid to that individual.
- Assault of a Guard: fine of 5000d paid to the guard, and a good beating.
- Assault of a Nobleman (Man at Arms, anyone who claims to be Noble): Fine of 10000d and a beating.
2. Murder
Murder is the killing of any person.
- Murder of a serf: fine of 2000d paid to the faction the Serf belongs to, or to the Town.
- Murder of a Townsman: fine of 5000d paid to the faction of the Civillian or to the Town, plus 5 min in the gaol.
- Murder of a Guard: Death!
- Murder of a Nobleman: Death!
3. Theft
- Horse theft: a fine of 2000d paid to the owner of the horse, plus the return of the horse. If the horse has died, been lost, or been sold, then the thief shall be put to death!
- Theft of trade goods: A fine of 2000d paid to the owner of the goods, plus the return of the goods. If the goods have already been sold then the Thief must make up the value of the goods to the owner. The thief will also be given a good beating and thrown in jail for a minute or two.
- Theft of money: The thief shall return the money and pay a fine of 2000d. They shall also be given a beating and spend two minutes in jail.
4. Carrying arms
Serfs cannot bear any arms at all, except the tools of their trade. Townsman may carry a sword or a mace. Soldiers and noblemen may be armed however they please. Serfs and Peasants may carry spears and bows for hunting, but must not be holding them in town.
- Any serf found to be carrying a weapon other than a pick axe or spear shall be beaten, have the weapon taken away from them, and be taken back to their kingdom
- Any peasant found to be carrying a weapon other than a pick axe, spear, or bow shall be beaten, have the weapon taken away from them, and be fined 500d.
- Any townsman carrying weapons or war in peacetime (i.e. anything other than a 1h sword, mace, or axe) will have the weapons taken from then and be fined 500d.
- Soldiers may carry whatever they want.
- Noblemen may also carry whatever they want. They're Noblemen, after all.
- Any commoner (i.e. everyone except Noblemen) who carries a weapon unsheathed in town shall be fined 500d in addition to any other fines.
5. Outlaws!
An outlaw is outside the law. They have no protection under the law. Anyone may rob, assault, or kill them without repercussion.
- Anyone who flees from the Town Guard, refuses to pay fines, refuses to serve their time in the gaol, or escapes from the gaol will be declared an outlaw! An outlaw has no protection under the law and Town Guard may kill him on sight if they wish.
- An Outlaw may buy a pardon by sending someone to the head of the Guards with 10,000d plus any other fines owed. After that the person will be declared to be no longer an Outlaw.
6. Bandits!
- Bandits are considered to be outlaws by default. Their crimes are so great that they cannot buy their way back into the Towns good graces. However, Guards should still avoid killing bandits unless they've actually seen them doing something bandity, especially if the bandits are outside of town.
7. Bounties
Anyone can swear out a bounty. They should find the Captain of the Guard, tell them that they want to swear out a bounty, then give them however many denars they want the bounty to be worth. The Captain of the Guard will then announce that the bounty is available. The Captain of the Guard will pay out the money to anyone who successfully brings the target of the bounty to the Jail. If the target of the bounty is already an Outlaw then the bounty can be dead or alive, and will be paid if someone brings the target to jail or kills them.







