The Law

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Frankmuddy

Veteran
Suggested Laws for the Town Guards

1. Assault

Assault is any attempted or actual attack on a person.

- Assault of a serf or peasant: fine of 500d paid to the Faction that Peasant belongs to. If the assault is against a free peasant then the fine is paid to the guard.

- Assault of a Townsman or Civillian (or Infantry or Archer): fine of 2000d paid to that individual.

- Assault of a Guard: fine of 5000d paid to the guard, and a good beating.

- Assault of a Nobleman (Man at Arms, anyone who claims to be Noble): Fine of 10000d and a beating.


2. Murder

Murder is the killing of any person.

- Murder of a serf: fine of 2000d paid to the faction the Serf belongs to, or to the Town.

- Murder of a Townsman: fine of 5000d paid to the faction of the Civillian or to the Town, plus 5 min in the gaol.

- Murder of a Guard: Death!

- Murder of a Nobleman: Death!

3. Theft

- Horse theft: a fine of 2000d paid to the owner of the horse, plus the return of the horse. If the horse has died, been lost, or been sold, then the thief shall be put to death!

- Theft of trade goods: A fine of 2000d paid to the owner of the goods, plus the return of the goods. If the goods have already been sold then the Thief must make up the value of the goods to the owner. The thief will also be given a good beating and thrown in jail for a minute or two.

- Theft of money: The thief shall return the money and pay a fine of 2000d. They shall also be given a beating and spend two minutes in jail.

4. Carrying arms

Serfs cannot bear any arms at all, except the tools of their trade. Townsman may carry a sword or a mace. Soldiers and noblemen may be armed however they please. Serfs and Peasants may carry spears and bows for hunting, but must not be holding them in town.

- Any serf found to be carrying a weapon other than a pick axe or spear shall be beaten, have the weapon taken away from them, and be taken back to their kingdom

- Any peasant found to be carrying a weapon other than a pick axe, spear, or bow shall be beaten, have the weapon taken away from them, and be fined 500d.

- Any townsman carrying weapons or war in peacetime (i.e. anything other than a 1h sword, mace, or axe) will have the weapons taken from then and be fined 500d.

- Soldiers may carry whatever they want.

- Noblemen may also carry whatever they want. They're Noblemen, after all.

- Any commoner (i.e. everyone except Noblemen) who carries a weapon unsheathed in town shall be fined 500d in addition to any other fines.

5. Outlaws!

An outlaw is outside the law. They have no protection under the law. Anyone may rob, assault, or kill them without repercussion.

- Anyone who flees from the Town Guard, refuses to pay fines, refuses to serve their time in the gaol, or escapes from the gaol will be declared an outlaw! An outlaw has no protection under the law and Town Guard may kill him on sight if they wish.

- An Outlaw may buy a pardon by sending someone to the head of the Guards with 10,000d plus any other fines owed. After that the person will be declared to be no longer an Outlaw.

6. Bandits!

- Bandits are considered to be outlaws by default. Their crimes are so great that they cannot buy their way back into the Towns good graces. However, Guards should still avoid killing bandits unless they've actually seen them doing something bandity, especially if the bandits are outside of town.

7. Bounties

Anyone can swear out a bounty. They should find the Captain of the Guard, tell them that they want to swear out a bounty, then give them however many denars they want the bounty to be worth. The Captain of the Guard will then announce that the bounty is available. The Captain of the Guard will pay out the money to anyone who successfully brings the target of the bounty to the Jail. If the target of the bounty is already an Outlaw then the bounty can be dead or alive, and will be paid if someone brings the target to jail or kills them.

 
the problem with this is... the town guards and stuff of the time were mostly corrupt, taking bribes from bandits and performing crimes themselves. Today we live in a world protected by these laws, back then they had law but no one to enforce it.
 
Splint, don't be a buzzkill, we can still have town watch :razz:

I support these laws, they'd make being town watch fun if local wasn't totally ****ed.
 
I liek these laws. They aren't that restrictive, either. Sure, you forgot to add that barfights are either illegal or killing someone in them is legal (you'd probably not be killed by an apple, but knocked unconcious). I like how you were careful about serfs' rights, saying that they cannot have unsheathed weps in the town.
 
Everything there is agreeable, but being an outlaw should wear off, so to speak, after ~10 mins. If you're kill on sight, it'll take a stupid amount of time to get 10,000+ to be able to buy your pardon.
 
Splintert 说:
the problem with this is... the town guards and stuff of the time were mostly corrupt, taking bribes from bandits and performing crimes themselves. Today we live in a world protected by these laws, back then they had law but no one to enforce it.

No one said you had to be an honest cop. Also, a short history on law. In Europe, for the most part, Law was enforced either by nobles, on other nobles, or it was sorted out amongst the commoners. In Northern Europe there were was a meeting of all men of a certain class that would decide legal issues, lay down judgments, and if need be send out a posse to bring in murderers. China had something that we could reasonably call cops a thousand years ago or more. Rome used to empower guys to go pursue legal matters on their own. If you wanted justice you went and got the guy who wronged you and dragged him in front of a court.

So, yeah, there has always been something like law enforcement. Uniformed police? Not so much. But something.

I suppose I should point out that unless someone is making a damned nuisance of themselves all 'crimes' are absolved with death. If someone dies their rap sheet is cleared. Pretend it's their suspiciously identical cousin Ted.
 
Frankmuddy 说:
Splintert 说:
the problem with this is... the town guards and stuff of the time were mostly corrupt, taking bribes from bandits and performing crimes themselves. Today we live in a world protected by these laws, back then they had law but no one to enforce it.

No one said you had to be an honest cop. Also, a short history on law. In Europe, for the most part, Law was enforced either by nobles, on other nobles, or it was sorted out amongst the commoners. In Northern Europe there were was a meeting of all men of a certain class that would decide legal issues, lay down judgments, and if need be send out a posse to bring in murderers. China had something that we could reasonably call cops a thousand years ago or more. Rome used to empower guys to go pursue legal matters on their own. If you wanted justice you went and got the guy who wronged you and dragged him in front of a court.

So, yeah, there has always been something like law enforcement. Uniformed police? Not so much. But something.

Whoa, ninja edit? Totally different post like a minute ago.

Edit: Damnit stop adding things on while I try to reply!

But yes, RCC has the New Life Rule so all these offenses would be absolved with death and your history lesson is accurate, so good job.
 
I beleive being an outlaw should wear off on death, as the dude a couple posts above me said, and getting 10,000 does take a stupid amount of time, and that's your own fault for being caught by the guards.
 
*Slips a guard a bronze chip* Ehh, that guy was dead when I got here. Nah, those aren't my arrows, and so strange how his velvet suddenly went missing.  :twisted:

Man, with actual organized enforcement my job suddenly became a lot more fun. In v2 the group of bandits I was in was usually more organized then an entire faction, so it was often laughable to actually make us do something as we ended up killing that said person several times. Now with all of the organization and so such, you don't have to be a fully kitted knight to survive.
 
Im liking the sound of these "laws". However i think on the hole they would still be hard to enforce and impliment. If servers could get these "police" style forces of town watch going then i think you could be onto somthing good here.
 
I like it... now you just need every( or at least many) PW Mod players to read it, so it can run smooth  :mrgreen:
 
it would certainly be nice to have some way of forcebly arresting criminals rather than having the need for them to come willingly.
 
Nice laws, too bad they prob wont be ever Effecnt cuse who would want to pay 2k for attacking someone lol.
 
We need more people who play PW Mod to read Taleworlds forums... Thats why I still support the idea of passwording the server and putting it in Taleworlds so only people who go on taleworlds forums know it. This way people will know the rules and maybe know little things like this too :grin:
 
Korgoth 说:
We need more people who play PW Mod to read Taleworlds forums... Thats why I still support the idea of passwording the server and putting it in Taleworlds so only people who go on taleworlds forums know it. This way people will know the rules and maybe know little things like this too :grin:

You know, that is actually a pretty good idea, except it would probably lead to the mod dying out except the devout people that play it.
 
CMarshall 说:
Or, play without rules..

:cool:

Do you even play PWMOD, CMarshall? You always come onto these forums preaching about rules and how the game isn't supposed to have any. Have you ACTUALLY played a game with no rules in it? It is far from what I think you think it is.
 
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