I know you will defend anything but I will not let you mislead others.
It is literally the case. Check their video again. Then check their proposed regions and check how small maps are. Then check why this won't work even with 147 maps. Do you feel it's enough to have small maps for huge regions? I don't.
Check the map again. Also, there is literally 0 information about how spawning will work apart from that vague statement from Callum.
You mean Daggerfall? Redguard Morrowind and Skyrim all have static maps. Why? It's an open-world exploration game with static lore. Lore, yes. That's a thing. Perhaps you are not familiar with Bannerlord but games do have lore. You can generate that with plain procedurally generated manner at least, you need seeding. This is exactly what Total War and other games are using. Warband's procedurally map generation was bad - but it was far from being repetitive or inconsistent like Bannerlord. And I'm clear by their vague statements and how they split the regions that this inconsistency will go on even with this "effort"
First of all, people often complain because there is nothing to do in the game and they are not adding new features - not the content. Based on your logic, sheep textures are also content - so you can be happy. I have never seen anyone that says "Game is perfect, once they add more battle maps, I'm happy". Also, people think it's too much work because people are not 5 years old kids. Everyone is aware of the fact that TW is working extremely slowly and extremely sloppy. Every patch defeats other patch's purpose, creates more issues. Bugs are okay - that can happen in EA. But no features for ages, no content for ages? Even the ones that are suggested rejected because too "complex"?
After 1 year, everyone knows that it will take another 1 year for TW to create those 147 maps. And they won't be as good as much you think because their vision is limited. They won't create a battle map size version of the campaign map and divide it into battle maps.
I know you will critise anything but I will not lead you mislead others.
First of all. You know how crazy it sounds to be saying "It's only 147 maps!" How many maps do you want in the game? haha. To put this in comparison - Warhammer Total War 2 has a similar amount of maps after 2 main titles and 20 something DLC's. And no total war games haven't used procedural generation since Rome 2 (maybe Atilla I missed that).
Next let's take a look at this map we had previewed shall we. Because of the way the battle terrain system works; we know that every feature on the campaign map
must be replicated to some extent on the tactical map. So let us compare the image of the battlefield to the region size (which should in theory be the full battle map size)
Here is where the battle takes place; we can see the bridges. Here is the tactical map;
As we can see this pretty well represents the part of the map that is being contested. However that is not the entirety of the map. Here is the region!
The orange square represents the part of the map we saw. As you can see there is a forest to the north and mountains to the south; none of which are shown in that image. Suffice to say the image we got was only part of the region; maybe about 1/3rd of this region. And this is one of the medium sized regions;
Suffice to say some of these battle maps will be huge; and even the one we saw in the image was much larger then it appears; we can sort of see this in the video -
There is our northern forest (or possibly this is the forest to the south) - in the distance. These maps are going to be very big.
Next thing. This system only works if
every single map is in place; which means it has to be released at one time as one huge update. TW just announced this system in their development update video. These videos are not for long term goals; they are for features due to be released shortly. We saw this recently with rebellions and spear bracing from the last development update.
So what does this mean? It means Taleworlds have already done the majority of the maps and have probably been working on this for months. They are only showing us now because it is due release.
Summary
- These maps are much larger then you have suggested.
- 147 large maps is more then enough for a game of this scale.
- The total war series you used as an example do not use procedurally generated maps anymore.
- The image we saw only showed part of the map not its entirety.
- This feature (in its entirety) is due shortly.
Now I know you have a lot of gripes about bannerlord to bring to this discussion; but let's keep this on topic about the maps. I'm not trying to tell you that bannerlord is perfect now; only that this is a considerable feature and you are wrong to dismiss it out of hand. Which part of my above summary do you not agree with and why?
P.S I don't want to argue with you. It's not worth it - it's just a game. I've let this forum rile me up far too many times. So please keep it civil (as we have done so far).