The Latest Major Patch Announcements - TaleWorlds Communication

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It's better that they try .... I mean what's the alternative? Just release a bland, empty and incomplete game with the hope that the modders save it for them?

Yes, the long waits are definitely a pain, sure .... but I dont mind too much if it means they get feaures right.
Honestly i wouldn't mind waiting 5 years or more (again) if TW were sure they wanted to improve the game to make it the best it can be instead of just rushing the EA and releasing a barebones version as a full release, my only frustrations with the game is that they seem to have droped that ambition showed in the early devblogs when i hope this wont be just a so-so forgettable game like so many others and instead will be a legendary sucessor to warband.
 
I will go piece by piece to make it clear for you.

What the hell are you talking about? Read it again. Still, think it's an insult? Read it again. Repeat until you get it.

Essential for immersion - yes - even though there is literally nothing to in them. As you can see, I said they are not major feature. I didn't say they are not required/not important.
Are they major feature? No. Do you know what game feature means? It means something that wasn't in the game as functionality and planned to be added.
Here are some examples - if you didn't get it:
Rebellion -> Feature.
Diplomacy options - > Feature.
New sheep texture -> NOT a feature
Barber -> Feature ( pointless one - but still a feature )
New screens -> NOT a feature

I'm being a realist. It doesn't necessarily make me toxic just because I'm not clapping TW for things they already have to do. I'm not clapping for a waiter to successfully bring my food to my table without dropping it either. Or clapping a bird because he managed to fly.
If I see the waiter drops it continuously to the floor - I would expect him to screw it up and drop next time as well.
This is common sense. And TW is the waiter in this scenario if you still didn't get it.

Sure I will leave the forum because some random guy said so.
I get what you're saying perfectly. It's not a question of getting it. What you're saying is really not very hard to understand.

I just don't agree with you.

To assume the other person with a different opinion to you is stupid or doesn't ' get ' your point and must "read it again" ... well, that just shows a rather condescending arrogance on your part. I think such an attitude is.... quite pathetic.

And no one is asking that you "clap TaleWorlds". I have been a strong critic of many of their choices, like most of us.

As for castles and towns... yes, there is not a huge amount of functionality to them now. We all know there will be though. (Whether that's from Taleworlds or from the modding community... or almost certainly - both.) Right now you may not consider them to be a 'major feature'.... but they will be given time. So their addition feels like the start of something larger.

And because of this, finally adding the town and castle scenes to the game seems to be the start of something positive (that many of us have been waiting to see for ages).

Maybe that's a point you can 'get'...?
 
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Honestly i wouldn't mind waiting 5 years or more (again) if TW were sure they wanted to improve the game to make it the best it can be instead of just rushing the EA and releasing a barebones version as a full release, my only frustrations with the game is that they seem to have droped that ambition showed in the early devblogs when i hope this wont be just a so-so forgettable game like so many others and instead will be a legendary sucessor to warband.
Yes exactly, me too, couldn't agree more.
 
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To assume the other person with a different opinion to you is stupid or doesn't ' get ' your point and must "read it again" ... well, that just shows a rather condescending arrogance on your part. I think such an attitude is.... quite pathetic.
Who called you stupid? Certainly not me. You are getting triggered without me saying anything at all. If you consider yourself stupid, that I don't care. Nothing to do with this.
I just don't agree with you.
You are calling scenes a Major Feature. That's wrong. It's not a matter of agreement.
I get what you're saying perfectly. It's not a question of getting it. What you're saying is really not very hard to understand.
Yet still, you claimed that I said otherwise and claimed that I somehow described new scenes as unimportant. I didn't say that. Read what I wrote again if you "misunderstood" or "didn't get it". If you insist not to read what I say, then it's not my problem.
We all know there will be though
No we don't.
So their addition feels like the start of something larger.
No it's not. Wake up. It's just their way of keeping their promise so-to-speak because it's EA and they promised to make every single scene unique. That's all.

Stop dreaming about a better Bannerlord with your assumptions. It won't happen. Not with this team. Not with this mindset. This is more or less the Full Release Bannerlord you will get unless TW suddenly decides to get their **** together and starts listening community. And that won't happen. At least not in near future because there is literally no indication of that. And all other information I have says that they literally don't give a damn about the game right now. Wake up or keep dreaming, your choice. Now you can agree on whatever you want, I don't care.
 
Who called you stupid? Certainly not me. You are getting triggered without me saying anything at all. If you consider yourself stupid, that I don't care. Nothing to do with this.

You are calling scenes a Major Feature. That's wrong. It's not a matter of agreement.

Yet still, you claimed that I said otherwise and claimed that I somehow described new scenes as unimportant. I didn't say that. Read what I wrote again if you "misunderstood" or "didn't get it". If you insist not to read what I say, then it's not my problem.

No we don't.

No it's not. Wake up. It's just their way of keeping their promise so-to-speak because it's EA and they promised to make every single scene unique. That's all.

Stop dreaming about a better Bannerlord with your assumptions. It won't happen. Not with this team. Not with this mindset. This is more or less the Full Release Bannerlord you will get unless TW suddenly decides to get their **** together and starts listening community. And that won't happen. At least not in near future because there is literally no indication of that. And all other information I have says that they literally don't give a damn about the game right now. Wake up or keep dreaming, your choice. Now you can agree on whatever you want, I don't care.
Ah, well fine. I read everything you said.

We won't agree. I will leave you to your view... Taleworlds are definitely flawed and have made many bad choices and communicate poorly .... but they aren't as bad as you think they are.
 
Honestly i wouldn't mind waiting 5 years or more (again) if TW were sure they wanted to improve the game to make it the best it can be instead of just rushing the EA and releasing a barebones version as a full release, my only frustrations with the game is that they seem to have droped that ambition showed in the early devblogs when i hope this wont be just a so-so forgettable game like so many others and instead will be a legendary sucessor to warband.
I concur, take your time and make it good...
 
It's supposedly a cool feature, although I would prioritise elsewhere but that's personal. Let's see how they get on with it.

As for the communication bit...sure, it would be good indeed if they could improve, but I don't see it happening at this stage...things are different at TW, it's not a typical western studio and they've got their own work philosophy. This has been said by Callum himself in one of his very first blogs. Not trying to justify the way they handle things, but I guess it's just the way it is.

On the other hand...we had people moaning anf begging TW to "take their money" before EA; after the grace period was over, more complaints because of bugs. If the bugs get fixed, then the game is lacklustre, you need new features; they add features, then the features suck, and introduce new bugs and ruined your save. Hard to be motivated, but not for the criticism itself, as this is important. It's just that in the last couple of months I see a lot of mockery running rampant here. That's disgusting. Venting RL frustrations here won't get anything but demoralise the team.

My point? In their case, it's better to be quiet and keep comms to a minimum. I have faith they will manage to release a decent game.
 
Honestly i wouldn't mind waiting 5 years or more (again) if TW were sure they wanted to improve the game to make it the best it can be instead of just rushing the EA and releasing a barebones version as a full release, my only frustrations with the game is that they seem to have droped that ambition showed in the early devblogs when i hope this wont be just a so-so forgettable game like so many others and instead will be a legendary sucessor to warband.
But here's the problem with that mindset. Most people get stuff done not because they're self motivated but because of deadlines. If you're a student ask yourself this when was the last time you wrote a big paper or did an assignment early? Or if you're in the workplace when did you turn in a report, finish a project etc well before the deadline? I mean I know people at my old job who couldn't respond to an email after being reminded multiple times. A majority of people are lazy as hell and can't get **** done even with a deadline and just saying to someone oh it's no problem get it done whenever means "**** it" do it when you feel like it. That's a recipe for disaster.
 
It's supposedly a cool feature, although I would prioritise elsewhere but that's personal. Let's see how they get on with it.

As for the communication bit...sure, it would be good indeed if they could improve, but I don't see it happening at this stage...things are different at TW, it's not a typical western studio and they've got their own work philosophy. This has been said by Callum himself in one of his very first blogs. Not trying to justify the way they handle things, but I guess it's just the way it is.

On the other hand...we had people moaning anf begging TW to "take their money" before EA; after the grace period was over, more complaints because of bugs. If the bugs get fixed, then the game is lacklustre, you need new features; they add features, then the features suck, and introduce new bugs and ruined your save. Hard to be motivated, but not for the criticism itself, as this is important. It's just that in the last couple of months I see a lot of mockery running rampant here. That's disgusting. Venting RL frustrations here won't get anything but demoralise the team.

My point? In their case, it's better to be quiet and keep comms to a minimum. I have faith they will manage to release a decent game.

Yes, there are a lot of people who will just complain, no matter what. It's sadly true. The old " damned if you do, damned if you don't"
 
But here's the problem with that mindset. Most people get stuff done not because they're self motivated but because of deadlines. If you're a student ask yourself this when was the last time you wrote a big paper or did an assignment early? Or if you're in the workplace when did you turn in a report, finish a project etc well before the deadline? I mean I know people at my old job who couldn't respond to an email after being reminded multiple times. A majority of people are lazy as hell and can't get **** done even with a deadline and just saying to someone oh it's no problem get it done whenever means "**** it" do it when you feel like it. That's a recipe for disaster.
I couldn't agree more. I absolutely hate when developers say, "It will be done when its done." because that means they don't have any deadlines and progress if any will be slow. It is also a cop out because they can always say, 'We are improving the game so it isn't done." I mean there will always be something that can be improved or added. Hell wait long enough and technology will change enough to make something possible that wasn't possible just a short time ago. But in my mind, "Done when Done" and "Early Access" means "Don't question our progress, what we do or how long we take to do it." Basically it becomes a lovely cop of for the devs all too often.
 
It's supposedly a cool feature, although I would prioritise elsewhere but that's personal. Let's see how they get on with it.

As for the communication bit...sure, it would be good indeed if they could improve, but I don't see it happening at this stage...things are different at TW, it's not a typical western studio and they've got their own work philosophy. This has been said by Callum himself in one of his very first blogs. Not trying to justify the way they handle things, but I guess it's just the way it is.

On the other hand...we had people moaning anf begging TW to "take their money" before EA; after the grace period was over, more complaints because of bugs. If the bugs get fixed, then the game is lacklustre, you need new features; they add features, then the features suck, and introduce new bugs and ruined your save. Hard to be motivated, but not for the criticism itself, as this is important. It's just that in the last couple of months I see a lot of mockery running rampant here. That's disgusting. Venting RL frustrations here won't get anything but demoralise the team.

My point? In their case, it's better to be quiet and keep comms to a minimum. I have faith they will manage to release a decent game.
While I am really like the game, I think there are a lot of things that can be improved upon and there are some design decisions I don’t understand. But I absolutely hate the mockery and the negativity in a lot of posts. It is not helping anyone, and it is not encouraging more interaction between TW and forum members.
 
You are either naive or not following the TW's work lately, if you really think that it's close to completion.

Adding more castles/town scenes isn't a major feature. Even the battle system isn't a major feature - it's more like a fix to current clusterfun. We suggested this since from the beginning. It wouldn't be necessary to download GB's of map data if they went with procedurally generated maps ( or even better, location-based seeded maps which will give you exactly same terrain but you won't need to download huge bulky maps ) but it appears that some lazy game designer in TW didn't think it through and we ended up with this weird random unpredictable maps. At least node based system is a step up. But compared to Warband, it's still a step back.

I'm 99% confident that it will be a super lame feature when they release it. Later they will fix it somehow but based on how they divided the regions - I'm highly sceptical about that.
Hate to say but I'm hoping that a modder will come forward and properly divide those regions based on walkable areas on Vesper's map and organize bunch of talented map makers to extend this in the future so that it would make sense to have this.


What about the way TW set up the regions makes you sceptical for the quality of the announced battle system?
 
that announcement was very surprising and coming out of nowhere. should TW communicate more with us? yes
should we know everything they do? no
should they make something like a roadmap? maybe
is this new feature good? yes
is it necessary right now? hell, no.

i feel like they just did that because its in their actually resource managment possible to do to get the community excited for anything. why?

i play since the release and i havnt seen any improvement in the AI. all is just a forward and backward step. sure there were some stuff like rebellions and some small things that helped the game, but the core game is still the same.
grind looters, tournament, grind looters, do some trading, sell some prisoners, get food, fight looters, fight better bandints until you get a big party.
get being a vasall or mercenary for a kingdom, battle, sell prisoners, get food, fight , fight, sell prisoners, get food, get your fiefs/ first castle/town
more battle, more prisoners, more battle... till the map is yours

so you all can see, its just getting boring after some time if you realize its just a battle simulator and nothing else. no in depth anything. is this cool? sure yes, for some time, but nothing essential that makes the game great. i lost all hope that there will come any deep interactions with anyone in this game. just waiting for the full release and a modder who cares about more in depth features.
 
that announcement was very surprising and coming out of nowhere. should TW communicate more with us? yes
should we know everything they do? no
should they make something like a roadmap? maybe
is this new feature good? yes
is it necessary right now? hell, no.

i feel like they just did that because its in their actually resource managment possible to do to get the community excited for anything. why?

i play since the release and i havnt seen any improvement in the AI. all is just a forward and backward step. sure there were some stuff like rebellions and some small things that helped the game, but the core game is still the same.
grind looters, tournament, grind looters, do some trading, sell some prisoners, get food, fight looters, fight better bandints until you get a big party.
get being a vasall or mercenary for a kingdom, battle, sell prisoners, get food, fight , fight, sell prisoners, get food, get your fiefs/ first castle/town
more battle, more prisoners, more battle... till the map is yours

so you all can see, its just getting boring after some time if you realize its just a battle simulator and nothing else. no in depth anything. is this cool? sure yes, for some time, but nothing essential that makes the game great. i lost all hope that there will come any deep interactions with anyone in this game. just waiting for the full release and a modder who cares about more in depth features.

Yes, they need to make you CARE about the fiefs and castles that you win and conquer. The only way to do that is to make them more unique and to add a tonne more functionality to both villages and castles. Things to do in them. Reasons to have them and reasons to want to protect them.

Games like this are all about feeling ownership and immersion. It's not just a 'map painting' game, where you just want to conquer the whole map and have every castle and town showing your colours.
 
What about the way TW set up the regions makes you sceptical for the quality of the announced battle system?
Because there is no consistency. It looks like they divided regions based on the initial start position of the factions and gave an equal amount of regions for each faction. Some regions are huge, some regions are quite small. This still brings a hell of lot of inconsistency for the player.
2021-02-19_20_34_06-Development_Update_7__Multiplayer_Duel_Mode_and_Battle_Terrain_System_-_YouTube.png
Check 21,22,45,125. This is covering at least two types of area and the overall area itself is huge to make a similar map. Then check 25. Its small and okay-ish. But as a user, how the hell are you going to determine it? If you are sensitive enough to visualize this pattern and say "okay this is this map" then good. But many of the people won't be able to pick that up and will be confused. Moreover, what they say "Based on distance we are positioning the armies etc" doesn't make sense in several regions too. Like region 1. Distance to where? one might ask - to center? What's the center of a concave region? Weight based or main center?
Even in the demonstration video, they are showing map 48 - which suppose to be huge, and armies are not outside of the bridges but at area that is in between two bridges. But what do we see? My-little pony style created small map for a huge region. That region has 4 villages, one huge town and one castle in it.
 
Because there is no consistency. It looks like they divided regions based on the initial start position of the factions and gave an equal amount of regions for each faction. Some regions are huge, some regions are quite small. This still brings a hell of lot of inconsistency for the player.
2021-02-19_20_34_06-Development_Update_7__Multiplayer_Duel_Mode_and_Battle_Terrain_System_-_YouTube.png
Check 21,22,45,125. This is covering at least two types of area and the overall area itself is huge to make a similar map. Then check 25. Its small and okay-ish. But as a user, how the hell are you going to determine it? If you are sensitive enough to visualize this pattern and say "okay this is this map" then good. But many of the people won't be able to pick that up and will be confused. Moreover, what they say "Based on distance we are positioning the armies etc" doesn't make sense in several regions too. Like region 1. Distance to where? one might ask - to center? What's the center of a concave region? Weight based or main center?
Even in the demonstration video, they are showing map 48 - which suppose to be huge, and armies are not outside of the bridges but at area that is in between two bridges. But what do we see? My-little pony style created small map for a huge region. That region has 4 villages, one huge town and one castle in it.

Yea, your points about size and especially center are well made. Distance I understood as distance from each other (probably including directional relation, but they did not say that afaik). I probably was hoping for too much, as I remembered reading somewhere that the game has no way of telling if the location of a battle belongs to a specific faction.
 
read today a post from mexxico:
"Notables giving these troops will increase in 1.5.10 (2 next patch)."

my hope now risen a bit about to know that they are working on different patches at the same time.
that means they have a plan and they are listening to the community.
i also read some suggestion posts and some were answered, even if they not, they read them and discuss the internally without letting us now.

thats great news!!
 
I want to be positive about the game.... but that's quite hard when major features are only announced as ready for release shortly before they actually drop into the game.
You could always try to be positive and happy about the upcoming features that were just announced.
 
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