Ok, heres a LOTR update. Once I get some textures imported on to new meshes, ill release it ( tommorrow with luck). The first release will be an alpha release really as there is alot of balancing to do with the war system in all likelihood.
Features:
--Strategic war system with faction elimination. As the power of a faction wanes they get fewer troops and eventually risk falling into ruin. Faction strength can be recovered through time or a great victory over the enemy. If Rohan and Gondor fall, Isengard and Mordor declare war on each other.
--8 factions partaking in the war, you can belong to one of four major factions. Each faction is tracked in the strategic war script. Major: Mordor, Isengard, Rohan, Gondor. Lesser factions: Haradrim, Easterlings, Corsairs of Umbar, Dunlanders. A variety of very minor factions as well of course but their fortunes arent tracked in the war.Mordor itself can never be totally defeated and the best victory condition that Rohan, Gondor or Isengard can hope for is to defeat all of their other enemies and reduce Mordor to "spent and wavering".
--Great Hosts from the four major factions that actively pursue the war. Their behavior will change depending on the current state of the war.
--Order allied armies around in the field at the cost of faction influence. You can order them to hold, follow you, or go to a specific place.
--Faction influence system. You gain influence with your faction at a weekly rate based on your rank. These points can be spent as follows:
1) To order allied armies in the field.
2) To gain access to rewards from the armory
3) To refuse missions
4) To recruit experienced units from the lords.
--Extra quests for each faction (basic mag-7 style ones at the moment) with a few brand new missions that depend on certain events in the war.
--Eight major troop trees (major/minor factions) each with 12-15 troop upgrades.
--Game begins pre-war. This gives the player time to pursue missions and gain strength before all hell breaks loose.
--Lotr skins, names, etc. A few skins at first, more later. Hopefully new models at some point.
--The war is controlled with several easily accessed constants so you can make for as long or short a game as you want.
To do
Import the textures on cloned meshes. Once I have a dozen in or so, Ill release it.
Heroes.. not in yet.
Couple of other cool things I have yet to fully implement.
Cant remember... some little stuff.
