Puritan
Veteran
Fry said:Keep in mind, the bandit & farmer accents seem to loosely mirror characters' origins - for example, Sea Raiders claim that "ze" gods "vill" decide your fate. From this, it can be interpreted that Calradian may just be an extremely common "second language" that foreign factions adopted willingly to ease diplomacy and trade. We can also assume that the Forest Bandits with their English accents hint that Swadia may be the only kingdom who natively speaks Calradian.Puritan said:Have you ever heard any in-game character speak? I havn't. Therefore they speak nothing.
That, or the voice actors were just joking around with stereotypes.
So...
Lords, Barmaids, Ransom Brokers, etc make their ideas known telepathically in a way that appears as the language of the player. I see English, what do you see?
Bandits, sea raiders, and other gutter snipes actually speak, but also make thier ideas known thru telepathic text speech...
killer110 said:The Romans spoke Latin because before they had their empire they were a group of tiny villages/tribes called the Latins. And it's actually called Calradian because some characters in the game refer to it such as when Jeremus says that there was no such thing as a Calradian way of crowning a king.
I'll grant that Latin comes from the region that Rome was in, called Latium. But that doesn't always hold true, there is no 'Indian' language, no 'Australian' language.
Jeremus is referring to the customs of the Empire. Or does he also talk about 'old Calradian texts'? But that could also be a referring to the originators of the writings and not the language.
You RP the way you want, and dream up your own back story if you want. If you imagine a world with 99 different languages and dialects, fine. I'll stick to telepathic mind powers.