Have you never watched Rambo? That is why we call it Ramboing."Oh I play a strategic squad-command game too."
"Cool, what's it like?
"Well, I hide my guys on the other side of the map while I solo rambo the enemy force."
Have you never watched Rambo? That is why we call it Ramboing."Oh I play a strategic squad-command game too."
"Cool, what's it like?
"Well, I hide my guys on the other side of the map while I solo rambo the enemy force."
Have you never watched Rambo? That is why we call it Ramboing.
As a high ping player this would destroy my game... with 250 ping I am often more venerable than my AI to solo cav players... Please don't consider this TW3 lives max per captain, there, fixed.
"I pretty much wait till my whole army is defeated then I start taking kills"Just because something has counter-play doesn't make it good design.
Imagine describing this to someone who doesn't play Bannerlord:
"Oh I play a strategic squad-command game too."
"Cool, what's it like?
"Well, I hide my guys on the other side of the map while I solo rambo the enemy force."
"I pretty much wait till my whole army is defeated then I start taking kills"
"How does it end?"
"Well everyone has to wait till the timer runs out, and then i suicide my remaining horses"
"and win!?"
"Err... No, but my KVD is great!"
I'm all for good rambo plays... As long as (like you said) the squad arrives when the tactical approach needs to be implemented or the fight begins. A lot of solo cav players seem to forget the bit about supporting the army in it's endeavoursYou rambo until your team engages, then bring your squad in.
this needs to be adressed soon, especially how the cav is unable to catch up with you, when I play cav I try going 2/3 of my speed so my cav can catch up and they STILL have difficulties (crashing against terrain and overall not reaching their maximum speed), during fights this gets even worse. Cavalry is incompetent. Because of how strong the player is compared to their units, it's optimal to fight with only the player as much as possible, because cav dying or getting shot while not in player control is a lot of lost value. Cav will most likely miss attacks on targets that their commander is attacking, and will follow behind at a long distance, forcing the cav player to pass through their desired target and then wait for their cav to catch up before attacking again. In captain, the cav player themselves are responsible for the 50%+, usually up to 80%+, of their squad's kills, despite commanding a larger force. In addition, the "charge" command is mostly worthless, because your units will take a 30 second loop before coming back to make one melee attack, and then miss again.
Funny that you say this. Parking cav and ramboing is high level play used even in competitive matches, and it is very effective when done right. A single cav player can make or break a team.It does not require a counter. The team is essentially down one player and get overwhelmed quickly from my experience. This "strategy" wouldn't be a problem with an actual player base with a match making rating because they would quickly reach the bottom (which is ironic given the player thinks himself as a skilled player for beating up computer mobs)
The real problem lies in the sheer boredom it create, see the players on his video complaining and straight out quitting.
Well this sucks and shall not be a thing in a teamplay-based mode.Funny that you say this. Parking cav and ramboing is high level play used even in competitive matches, and it is very effective when done right. A single cav player can make or break a team.
We have sort of two types of people who joined the forum recently.Well this sucks and shall not be a thing in a teamplay-based mode.
Amount of people defending obvious mechanic abuses as "high level play" is too damn high.
Lol, I'm not defending the play. I am vehemently against enabling rambo cab play as it is, but his statement was completely stupid in that particular comment. That is what I wanted to point out.Well this sucks and shall not be a thing in a teamplay-based mode.
Amount of people defending obvious mechanic abuses as "high level play" is too damn high.
We as a community (Captain's league) have been actually gathering up all the different exploits and informing the devs about them for a while now, and actually want to make the game a better experience. I just think a lot of your opinions are real uneducated. Personally insulting people for stating something that opposes your stand does not make you out to be very respectable to me to be completely honest.We've got the "apologists" who want to be accepted as MLG so will defend even the most absurd abuses by anyone with a good K/D, and then we have normal people.
This, and this. Just learn to punish it.Cavalry is incompetent.
There is counter play to parking cav, such as killing the parked units
... Just learn to punish it.
I like to play cav but I hate to waste bots so cav parking seems very natural.
You mean as in all troops or cav to make it more viable to be used as a squad? To both I'd say no.increasing the unit size might help, if the performance allows it