The issue of Cav parking

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.Brandis

Subforum Moderator
Have you never watched Rambo? That is why we call it Ramboing.

I haven't, but I'm familiar with the term.

Either way, ramboing shouldn't have a major role in captain. It will always have a minor one, but it's too extreme at the moment and I hope limiting ramboing is planned.
 

kenshiro

Sergeant at Arms
You could have the bots do an “all charge” while respawning, and increase the spawn, so if someone ramboos the cav would be suicide charging
 

Spottswoode

Recruit
3 lives max per captain, there, fixed.
As a high ping player this would destroy my game... with 250 ping I am often more venerable than my AI to solo cav players... Please don't consider this TW

1st round when I run infantry I almost always bring spears / pikes. Just for the situation we're discussing I'll meet the cav player at the last flag after the fight is done and will let the slow and inevitable destruction of their horses begin 1 by 1.
 

Spottswoode

Recruit
Just because something has counter-play doesn't make it good design.

Imagine describing this to someone who doesn't play Bannerlord:

"Oh I play a strategic squad-command game too."
"Cool, what's it like?
"Well, I hide my guys on the other side of the map while I solo rambo the enemy force."
"I pretty much wait till my whole army is defeated then I start taking kills"
"How does it end?"
"Well everyone has to wait till the timer runs out, and then i suicide my remaining horses"
"and win!?"
"Err... No, but my KVD is great!"
 

.Brandis

Subforum Moderator
"I pretty much wait till my whole army is defeated then I start taking kills"
"How does it end?"
"Well everyone has to wait till the timer runs out, and then i suicide my remaining horses"
"and win!?"
"Err... No, but my KVD is great!"

You rambo until your team engages, then bring your squad in.
 

Spottswoode

Recruit
You rambo until your team engages, then bring your squad in.
I'm all for good rambo plays... As long as (like you said) the squad arrives when the tactical approach needs to be implemented or the fight begins. A lot of solo cav players seem to forget the bit about supporting the army in it's endeavours
 

XDaron

Knight at Arms
. Cavalry is incompetent. Because of how strong the player is compared to their units, it's optimal to fight with only the player as much as possible, because cav dying or getting shot while not in player control is a lot of lost value. Cav will most likely miss attacks on targets that their commander is attacking, and will follow behind at a long distance, forcing the cav player to pass through their desired target and then wait for their cav to catch up before attacking again. In captain, the cav player themselves are responsible for the 50%+, usually up to 80%+, of their squad's kills, despite commanding a larger force. In addition, the "charge" command is mostly worthless, because your units will take a 30 second loop before coming back to make one melee attack, and then miss again.
this needs to be adressed soon, especially how the cav is unable to catch up with you, when I play cav I try going 2/3 of my speed so my cav can catch up and they STILL have difficulties (crashing against terrain and overall not reaching their maximum speed), during fights this gets even worse
 

FARIAS

Recruit
M&BWBWF&SNWVC
I'm not against ramboing or parked cav, if the situation calls for it it can be a good tactic for harassing. The real issue here is the A.I being dumb
TW needs to make their bots smarter and better, if the A.I is good they will not be baited by a single cav and will actually get their spears/2h weapons ready when the cav gets near instead of standing there.
 
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