SP Fantasy The Island - Shipwrecked - (Discontinued)

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Cade 说:
"ive joined Gorn's crew"
What the? How u do that kinda thing?

Cade 说:
"in the dungeon of my castle"

Eh, Thats jsut a joke right? How do you want to put them in ur "Castle dungeons?"

Lol, Is there a way to fasten the bandit hunt quests? Coz I am tired of keep doing it when wurm crashed!

 
Teshnos Fire 说:
Cade 说:
"ive joined Gorn's crew"
What the? How u do that kinda thing?

well, when you meet gorn you have two options, kill him or join him... i joined him...

Teshnos Fire 说:
Cade 说:
"in the dungeon of my castle"

Eh, Thats jsut a joke right? How do you want to put them in ur "Castle dungeons?"

its not a joke, its nice having a large supply of farmers, peasant women, and manhunters in my castle dungeons, if gorn asks for some all id have to do is go to my castle and grab a few
 
Arbarad 说:
Excuse me for asking a dumb question but how exactly do I install this?

unzip the file in your M&B module file, should be something like 'C:\Program Files\Mount&Blade\Modules'
 
Maxi 说:
Cant play the it just says "more than 32 samples per sound"!!! What I must do?????
It's not updated for .751 yet, it's for .731.
There's a way to change mods so they'll work (mostly) on .751 around here somewhere.
 
Maxi 说:
How can I do that then?
The process seems best covered in this thread:
http://forums.taleworlds.com/index.php/topic,10557.msg171799.html#msg171799
It refers to the Last Days mod, but the process for this one would be the same.
 
Janus 说:
Maxi 说:
How can I do that then?
The process seems best covered in this thread:
http://forums.taleworlds.com/index.php/topic,10557.msg171799.html#msg171799
It refers to the Last Days mod, but the process for this one would be the same.

You get very weird side effects when you use that method...
 
An4Sh 说:
You get very weird side effects when you use that method...
Yeah, that's why I said it would "mostly" work. Results may vary. No warranty is expressed or implied. And, umm, stuff.
 
naw, looks like MageLord had his fun, learned how to mod, and took off. Pity - I think he could have added a lot to the community.
 
im still around, although very sparingly :smile:

Haven't had much time to play, let alone mod.

Eventually I'll get around to updating this mod, as soon as I get some extra time and a stronger desire to do so :razz:
 
Good to know. You really learned how to do what everyone else was doing, and added some new stuff yourself to this mod. I was looking forward to seeing what your next project would be.

Don't tell me...it's not another game is it?
 
I am anxious to see it improve as well... It was (and it is) verry good!

TheMageLord is just watching us suffer... =( he is cruel!
 
Been out of the modding game for a few months, and there is so much stuff out there way more complex than this thing by now, but I guess some folks might like it still. :razz:

I finally made the module compatible to 7.51, and eventually I plan on adding in some of the new stuff that I had previously planned, along with other stuff. Not giving an ETA on that though, since i'm still busy with college.

Not guaranteeing a bug free re-release since I havent played it much after changing it over to 7.51, but if anyone finds something wrong with it just tell me and I'll try to get it fixed. Also, just to warn you, the random crash during dialog thing still pops up from time to time, and its due to the long dialog file (all the added conversation). As far as I know I cant really fix that without lessening the amount of conversation, but it doesn't happen to often so I dont think it's game breaking.

Anyway, hope you guys that have been wanting to play it on 7.51 find that it lives up to your expectations (if you still want to play it, that is :razz:)

And I hope Hardcode enjoys it again :razz:, I know its been a few months since you last posted about it, but better late than never eh?
 
Finally, one of my favorite mods returns! I love the plot, and the new items you've stuffed in to this mod aswell. I hope you can find the time to do a little more work on it, if not, well, I'll still play it!
 
Just a note to everyone, I have been playing through the mod myself and found that the Gorn fight is all screwed up. He attacks you with his men and then in the battle he has none, and when he falls the first time he comes back and one of the dialog options there does nothing. Just a heads up. Doesnt seem to be any problem other than being incredibly easy to beat him. I'll have a fix up when I get the chance.

edit - Went ahead and fixed it. Also updated the scn files which was causing all the taverns and such to be screwed up :grin:, sorry bout that.
 
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