I've still got a problem on some textures created by Darwin.
YES! Omg my dream just came true . Best news I've heard all day! Hehehe, and to think I thought today was a bad day!Millenium80 said:I'll probably finish the mod tonight. So check back on the thread tomorrow morning!
Millenium80 said:Well, I stayed up almost all night fixing every single last error in the module system. Unfortunately that leaves the RGL errors, which I simply suck at. I'll try to get some help for them from Darwin (=I need him to respond to some PMs).
For another important announcement:
I'm actually going on a one month holiday TOMORROW. During this holiday I will have some access to the forums, but no access to the module system or the game itself. However, you will have Tintin and Goromous watching this thread, answering all necessary questions. If the worst happens, and I'm not able to finish the RGL errors before tomorrow, I will upload it for the public anyway, so that some other modder can fix the problem while I'm away. So, in other words, the mod will be open for everyone today.
Millenium80 said:Yes well, you might have noticed the loophole that even though it might be open for everyone, it might not work.
I'm in a bit of a dilemma. In order to make the mod work I could completely remove the magic system, and return it later when I have time to fix it. Or then I could let it stay, and you'd have a faulty mod.
I'm waiting for Darwin's opinion...
viggecool said:you could release one without magic and one with
Millenium80 said:Yes well, you might have noticed the loophole that even though it might be open for everyone, it might not work.
I'm in a bit of a dilemma. In order to make the mod work I could completely remove the magic system, and return it later when I have time to fix it. Or then I could let it stay, and you'd have a faulty mod.
I'm waiting for Darwin's opinion...