The History of Caldria

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Saber

Sergeant at Arms
Hi Everyone!

I'm a Newbie on this site, so please don't treat my threads too serious :grin:.

Ok, no seriously. After playing M&B, and being unable to purchase it :lol:, i've had visions during my sleep. Some of them included a imaginary history of Caldria :!: :?: :twisted:.

P.S This is not a Suggestion thread, but a thread in which how you imagine the story in M&B.

Ok I'll give an example.

It's 84 N.E(of New Era). The Kingdom of Caldria is founded by Caldrus the Wise, a native leader, who by wisdom and courage succeded in uniting the wandering tribes living in Caldria. The newly founded Kingdom of Caldria, flourished under the reign of the great king. The Kingdom was soon to be renowned for salt and silver mines which where found on the northern part of the Kingdom.

This Utopical State didnt last too long. In 222 N.E Scibor the Fat, Caldrian King, dies, leaving the Kingdom to his two sons, Vaegar and Khergal. These two brothers hated each other more than any man could have hated his enemy. Scibor, who expected this by the sacred prophecy of the Udun priests, decided to divide the Kingdom into two, Eastern Caldria and Western Caldria, in order to avoid future conflicts between the two brothers. Before having did Scibor, had his two sons make an oath at his deathbed, never to cross their swords in battle. Promises where however soon to be broken. In the summer of 223 Khergal, raising an army of 5000 strong, invaded Vaegars kingdom(Western Caldria). Vaegar with a small escort of his elite knights and family, managed to escape to the northern borders of Caldria, where he succeded in uniting a tribe called Scandians. Scandians along with thier new Chieftain Vaegir the Cruel, managed to push the backstabbing Caldrians to the Holy Border(Lies exactly where Rivacheg is).

Meanwhile, the chaos caused by Khergal's invasion on Western Caldria, unabled Khergal to succesfully bring order to his new conquered lands. Constant rebellions and the angry mob, finally made Khergal abandon his plans to keep Western Caldria. Cities of Western Caldria, lead by the counicil of Zendar, declared themselves independent, but kept together in the Old-Alliance. So it came, Western Caldria became even more fragmented, divided by squabbling petty city-states.

Along with the rebellions in Western Caldria, the people of Eastern Caldria began to plot against their King. The King of all Caldria, Khergal, soon became a subject to attacks of his own people. In 228, forced to abdicate, he was exiled to the steppes of Caldron, now called the Steppes of Khergal. He and his followers we're soon to start an entirely new life, life of nomads.

Saga of Vaegirs.

Meanwhile, Vaegar the Cruel who ruled Scandia with his iron fist, expanded his lands both southwards and eastwards. The weak city states of Western Caldria were no match for the Scandian Barbarians. City after city, one by one, the all fell to the might of the Scandians. Vaegar, drunk with his success, named the Scandians his only, people, calling them now the Vaegirs. Vaegar, soon was to understand that he wasn't the last one to laugh. A mighty coalition of the Old-Alliance gathered near the plains of Mohil, where they've decided to stand against the filthy Barbarians. 2000 Caldrian horsemen, 3000 townsmen, and 4000 simple peasants, were to stand firm for the Caldrian Alliance. Against them stood 8000 Vaegirs, most equipped with crude battle-axes, but none of them on horse....

Tell me please, if you like the story so far, if yes then ill continue writing(or rather try), if not, then... ill stop :grin:, and the thread should be closed.

Laudetur
Saber
 
Actually I think this is a very good idea. I thought about that a lot of times and even wrote a few things. And I'm still in favor of a board-rpg to give Calradia some background..
 
The Battle at the plains of Mohil.

Vaegir avanguard: Torgill, son of Vaegar. 2000 "Huscarles"(or warriors who resemble them :wink:.

Vaegir Centre: Vaegar, 4000 foot troops, mainly Vaegir footman and skirmishers.

The Old-Alliance: Fighting in great mass and total disorder, only Caldrian horsemen, manage to somehow protect army flanks.

Ill try to describe the battle tomorrow. Laudetur
 
I would use some parts, not all. I think the history should be just background and let people draw some of their own conclusions. But the cause should not be tyrany or opression or anthing that will make people more likely to hose one side over the other. Something like that.
 
Pretty cool story. It is complex enough so that it remains interesting, but simple enough to be easily understood. Since I do not know exactly where it is going afterwards I cannot say too much, however, I do have one suggestion. Try to make certain that neither the Vaegirs or Swadians become the, "bad guys," or,"good guys," this will make the story more interesting, realistic, and applicable to the game.
 
Maybe two different histories would be more realistic. You would not be hearing the truth anyways. It is upon who you ask from. Or are you talking about "out game" history, objective time line?
 
Yesss.. Subjective histories for both factions.. Quest for solving the real story behind the propaganda.. Chance of solving the dispute to unite the kingdoms, just to see a massive sea raider invasion conquering half the map and driving them back to the sea... after which the newly united kingdom falls apart..

Grand, epic plot. What could be better?
 
actually I was thinking to write two cronicles. One by a Vaegir poet, and another by a Swadian Troubador. So there will be a problem of bad and good guys, but presented in two different ways :wink:. I hope you enjoy.

Battle of the Mohil plains....

A giant Vulture from the Khergal steppes, made its way specially for the battle, as it knew it'll have a great feast that day...

The two opposing sides have been waiting for each others for days. Although the two sides met at the plains of Mohil, none of them, were ready to declare a battle. So for days men of both sides, were preparing the war gear, sharpening their swords, preparing their crossbows, enforcing their war camps, etc etc...

OMG, this was a crap entry... Sorry people
It was on the eigth day of the battle, the Vaegir commander-in-chief, Prince-elector Torgill, decide to move forward, and oficially declare a battle. Now, after so many days, both sides were ready for the bloody onslaught which would soon come. The Vaegir footman, were soon to be the first victims of this bloody battle...

The battle commenced when, the Vaegir footman, started their charge towards Ekhil townsmen, each armed with a polearm, of any sort. The Vaegir charge was soon to be fatal for the weak-willed townmen, as many of them were slaughtered. One by on the townsmen fell, having no chances against the Vaegir killers. Prokop, the chief commander and marshal of Zendar, however ordered not to make a step back. He already had a plan how to crush the foul invaders. Letting the vaegir foots advance quickly into his centre, he wanted to crush them by encircling those forces, from every side, and anihilating them before the rest of the Vaegir forces manage to get to already butchered footmen. And how ironically, every single word written hear, had become true. The Vaegir foots, encouraged by their success, advance forward cutting their way through the next lines of townsmen. The soon were to pay for the confidence, as the alliance's elite guards, and other horsemen, fell on the flanks and backs, slaugthering them like they were lambs...

It took only an hour, for the alliance horsemen, to leave a bloody pile of bodies. Not even a single Vaegir have survived. 2000 lives have so been
 
My take on it is that the Swadians are the "civilized", agrarian society living in the flatlands and river delta. The Vaegirs are the semi-nomadic pastoral society living in the hills and mountains.

Both sides need the fertile plains of Caldria: the Swadians for agriculture and the Vaegirs for grazing. The land can't support both, so...

The pastoralist/agriculturalist conflict is one of the oldest (and most recurring) conflicts in history, from the ancient Egyptians to modern-day Darfur.
 
Yesss.. Subjective histories for both factions.. Quest for solving the real story behind the propaganda.. Chance of solving the dispute to unite the kingdoms, just to see a massive sea raider invasion conquering half the map and driving them back to the sea... after which the newly united kingdom falls apart..

Grand, epic plot. What could be better?

That's what my upcoming (halfway to v 0.1) mod is about. It's quite different to the story here but Saber could be a Swadian propagandist...

Basically the old King who was wise, brave and good died mysteriously without any heirs. The closest link were the two twin (but not identical) sons of his only female cousin. (Or maybe they're not twins, one is from each side of family so they look different, and their birthdates are so close it's not clear, or the younger one claims the other is illegitimate).

The whole country is split into the two factions which isn't very difficult because there had always been big differences between the North and South (North west being Khudan) - economically, culturally etc. Somebody at court gets (or thinks he gets) insulted and people start fighting.

Your job as new Bailiff of Zendar is to rise up through the ranks of the only place which still tries to maintain the old system (due to it being an important trade town it always had special status so it avoided the war). If you're succesful you start to win people over to old (getting senile) Count Hareck - to end the war by spreading justice all over the land and make the nobles see their mistakes.

Towards the end you have a quest where you accidentally discover something about the old seven 'Justices' (special representative of the king) who went into self-exile after the war began. You have to track them all down and when you do, the oldest one reveals what the true cause of the war is...

The previously just strange and now bitter, demented, forgotten great uncle of the two kings hated the old King over some affair the King had with the uncle's girlfriend, when they were both very young.

He plotted for year after year... the King never had any heirs because the uncle had manipulated/bribed the Royal Physician to put drugs into the King's/the wife's food/medicine that kept them infertile.

Second when the King's wife died (a few years before the beginning of the war) the uncle went crazier than usual and decided the King must die. He planned for three years, getting his own people as advisors, 'friends' and lovers of the two 'future-kings' to make them hate and suspect each other. Finally he poisoned the king...

That wasn't enough so he trained his knights, people as demented as he was to start a 'Dark Army' - that's the origin of the Dark Knights. Only a few at the beginning were nobles, the others were soldiers, bandits or commoners he selected and brainwashed from his fort in the far East. He wanted to destroy even the memory of the old King which for the uncle meant everything the King had believed in and built - justice, peace and wealth. The Dark Knights 'mission' was to cause chaos so no side of the civil war could ever really win and the war would go on for ever... and also to pillage, loot and rape the common people.

The final quest is to fight wave after wave of Dark Knights until you get to the fortress where there's an indoor battle against the personal guard and you kill the uncle. You find all the proof you need to convince the two kings (or more importantly the nobles and merchants) and you become Lord Protector of Calradia.
 
Hey everyone again.

I have an idea, what do u think about putting Rome:total war chivalry mod screens, instead of descriptions of battles?
 
Saber said:
Hey everyone again.

I have an idea, what do u think about putting Rome:total war chivalry mod screens, instead of descriptions of battles?

I disagree. This would somewhat destroy the purpose of writing a story, wouldn't it? Also, R:TW screens would somewhat distract from the actual text - and game :razz:
 
hehe, no i think you kinda misunderstood what i meant. I will continue to WRITE, but im not goint to describe battles anymore, because I suck at that.
 
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