Harr-the-Ruskie
Recruit
For all you who keep complaining about how it is extremely difficult in v0.632 to execute Couched Lance against a moving footsoldier, here's what you are doing wrong :-
1. You are trying to align the lance by focusing your gaze on the Lance tip. [Common complaint we keep hearing :- "The lance tip bounces up and down as the horse is galloping and I can't align the tip to the target"]; and
2. You are using a horse that is slow and not agile.
What you should be doing is this :-
1. Hold out your index finger and point it in front of you. Now imagine the pad of your finger right up to the first finger groove represents the first 12 inches of your lance. Now move your finger side to side (horizontally). The pad of your finger will draw an arc through the air as your 'lance' moves from side to side. This imaginary arc is your point of reference for aligning your lance to target. You 'draw' the arc onto your opponent just like you sweep a paint brush over him. It does not need to be the tip that hits him. As long as your opponent gets swept by the arc from your first 12 inches of your lance, you'll couched him.... guaranteed.
2. If your opponent is moving to the right, you lead him by also moving your horse to the right. Ditto if he is going to the left. How much you move depends on his relative movement to you.....Is he going 90 degrees to your right, or is he going 45 degrees.....The main thing is to 'paint the arc' over him. It is a whole lot easier to align for a hit if you imagine the 'arc' rather then the lance tip.
3. For a horse, it is appropriate to get yourself the most agile horse that you can handle . A Hunter is recommended and a Spirited Hunter is best. As far as I know, the Spirited Hunter is the most agile horse in M&B. That means you are able to maneuver better against opponents making Couched Lance all the more feasible. It also means you can get up to speed quickly from a 180 degree turnaround thus reducing the radius required to make repeated lance charges.
4. It would not hurt to have a reasonably good riding skill as that will increase the speed and agility of your mount.
5. [edit] If you can help it, don't lance charge infantry located at the bottom of a steep incline. Reason :- you normally lower your lance to aim at infantry. On downward slopes and inclines, you lower the lance much more than what you normally do on level ground. As a result, you will sacrifice too much of the lance's reach, leaving you in a 50/50 proposition because you no longer have a reach advantage over the footsoldier.
Other than that, in large battle, I easily wipe out full complements of infantry and cavalry using couched lance damage with little risk to myself.
In v0.632, the lance is a lethal and effective weapon. I just hope Armagan will keep the lance as it is currently without any changes in future versions of the game.
1. You are trying to align the lance by focusing your gaze on the Lance tip. [Common complaint we keep hearing :- "The lance tip bounces up and down as the horse is galloping and I can't align the tip to the target"]; and
2. You are using a horse that is slow and not agile.
What you should be doing is this :-
1. Hold out your index finger and point it in front of you. Now imagine the pad of your finger right up to the first finger groove represents the first 12 inches of your lance. Now move your finger side to side (horizontally). The pad of your finger will draw an arc through the air as your 'lance' moves from side to side. This imaginary arc is your point of reference for aligning your lance to target. You 'draw' the arc onto your opponent just like you sweep a paint brush over him. It does not need to be the tip that hits him. As long as your opponent gets swept by the arc from your first 12 inches of your lance, you'll couched him.... guaranteed.
2. If your opponent is moving to the right, you lead him by also moving your horse to the right. Ditto if he is going to the left. How much you move depends on his relative movement to you.....Is he going 90 degrees to your right, or is he going 45 degrees.....The main thing is to 'paint the arc' over him. It is a whole lot easier to align for a hit if you imagine the 'arc' rather then the lance tip.
3. For a horse, it is appropriate to get yourself the most agile horse that you can handle . A Hunter is recommended and a Spirited Hunter is best. As far as I know, the Spirited Hunter is the most agile horse in M&B. That means you are able to maneuver better against opponents making Couched Lance all the more feasible. It also means you can get up to speed quickly from a 180 degree turnaround thus reducing the radius required to make repeated lance charges.
4. It would not hurt to have a reasonably good riding skill as that will increase the speed and agility of your mount.
5. [edit] If you can help it, don't lance charge infantry located at the bottom of a steep incline. Reason :- you normally lower your lance to aim at infantry. On downward slopes and inclines, you lower the lance much more than what you normally do on level ground. As a result, you will sacrifice too much of the lance's reach, leaving you in a 50/50 proposition because you no longer have a reach advantage over the footsoldier.
Other than that, in large battle, I easily wipe out full complements of infantry and cavalry using couched lance damage with little risk to myself.
In v0.632, the lance is a lethal and effective weapon. I just hope Armagan will keep the lance as it is currently without any changes in future versions of the game.