The Guide Of Useful Scripts

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iggorbb 说:
Name of that thread was War Dogs --- Solved!, so I called link like that.
Yeah, sometimes you really need to look into the thread for what that particular script does. Because this is a script library not a thread one. And there is no war dogs mechanism in that script, only a spawning one

Ah, teh format :smile:
插入代码块:
[url=http://forums.taleworlds.com/index.php/topic,95462.msg2472189.html#msg2472189]Spawning followers[/url]
 
NaglFaar 说:
插入代码块:
[url=http://forums.taleworlds.com/index.php/topic,42860.msg1110419.html#msg1110419]Adding more genders/races[/url]

Here is the code, if that's what you're after.


@Dunde, I haven't forgotten about the top tier troop to hero scrip. I've just been busy. Just so you know.

Thank you to all for all the scripts posted till now, but please post in the format above :wink:
 
GetAssista 说:
iggorbb 说:
Name of that thread was War Dogs --- Solved!, so I called link like that.
Yeah, sometimes you really need to look into the thread for what that particular script does. Because this is a script library not a thread one. And there is no war dogs mechanism in that script, only a spawning one

Ah, teh format :smile:
插入代码块:
[url=http://forums.taleworlds.com/index.php/topic,95462.msg2472189.html#msg2472189]Spawning followers[/url]

O.K., sorry for mess I caused, I shall post no more untill I learn to read.
 
tansvanio 说:
Very nice Archevious :grin: Thanks
"All hail before Archivous current hero of the thread"  :mrgreen:

No problem! :grin:

And... THE OLD WINTER IS OUT! :grin: But you put it on megaupload you point hungry bastard! :razz:
 
tansvanio 说:
yeah megaupload is faster :wink:

Hmmm... true. :neutral: Nice work on it so far! The only complaint is that the village scenes aren't done yet.
 
I had some problems with map and forts, when I started game, I was spawned in the middle of sea, so I had to retype map size in module ini., and there was no scenes for forts.
 
插入代码块:
[url=http://forums.taleworlds.com/index.php/topic,69279.msg1806328.html#msg1806328]Growing Party (by bjorne)[/url]
插入代码块:
[url=http://forums.taleworlds.com/index.php/topic,59300.msg1533427.html#msg1533427]Bounty Hunting Quest (by Keedo420)[/url]
 
Oooh! Bounty Hunters quest! Shiny!

EDIT: I'm thinking about making a compliation of all the scripts. (In a mod and module system) No promises though, seeing as I'm lazy. Post/Pm me what you thing should be added.

I'm going to/might add:

Towns/Castles/Villages
Talk to the Village Elder from the Village Menu
Recruiters (by hessuu)
Village Training
Enable killing people in town
Making village recruits change depending on your faction
Recruit in towns/castles (short)
Tavern Recruitment
One Stop Tax Collection (by TheMageLord)

Items
Item sets (by KON_Air)
Binoculars
Culture Specific Shop Inventories
Inventory Sorting (by ConstantA)

Troops/NPC/Party
Upgrade troops faster (by rubik)
Making a troop die when his mount falls
Limiting the amount of elite units in a party (by Rongar)
Mordachai's extended prisoner chat
Morale Settlement (by kt0)

Player
Permanent Death
Proficiency Loss

Factions
Faction Restoration (by Rubik)
Faction Patrols

Battles
Bridge battles (by Arch3r)
Terrain advantages (by Arch3r)
Troop Ratio Bar (by Rubik)
Always choosing a side for battle
Continue to battle after you fall
Drowning in water
Customizable Sparring Matches
Reinforcement Script and Reinforcement Script 2
Tavern Brawl
Improved Autoresolve Battle result (by Kt0)

Scenes
Living Animals in-scene (read pg. 2)

Kits
Outposts! Kit (UPDATED)
Spear Bracing Kit
foxyman's form ranks ki
Combat Abilities Kit (by Chel)
Shield Bash Kit (by Mirathei)
Dueling Kit (by MartinF)

Miscellaneous
Horses leveling up (by kt0)
Fog of War
Blackjack by oolonglgx
Companions overview by Jedediah Q
cdvader's Acheivement Mod
Water Travel (by Ruthven)
Sailing Ships with Heraldry (some bugs)
Making rain and fog weather more often
Garnier's Bank Code
Module system hackery:  reporting of variable issues (by kt0)
WookieWarlord, Ibanez's Ballista codes
Bounty Hunting Quest (by Keedo420)

50/100 Scripts used, yes we have that many.  :shock:
 
I got most of that scripts in my mod. Also if you find this : castle_attack_walls_defenders_sally, and make this:
    (0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,12,[]),
    (0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,0,[]),
    (3,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,12,[]),
    (3,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,0,[]),
look like this:
      (0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,12,[]),
    (0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,0,[]),
    (3,mtef_defenders|mtef_team_0,0,aif_start_alarmed,12,[]),
    (3,mtef_defenders|mtef_team_0,0,aif_start_alarmed,0,[]),
the defenders- king, lords and knights will fight on horses against you(on foot).
 
I have been using the script located here:  Lodding Script and it has saved me a ton of time and increased the battle performance ingame. 

It is currently only for use in 3dsmax (30 day trail) but he intends to make for gmax in the future (OSP software). 

Basically, you can create lods (low density models) for all your items in your game very easily.  Lods allow low polygon models to be used at distance so people with slower computers (or people with fast computers that want huge battles), to play at a better FPS. 

I give it 2 thumbs up and it should be included in the Miscellaneous Section!

 
iggorbb 说:
I got most of that scripts in my mod. Also if you find this : castle_attack_walls_defenders_sally, and make this:
    (0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,12,[]),
    (0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,0,[]),
    (3,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,12,[]),
    (3,mtef_defenders|mtef_team_0,af_override_horse,aif_start_alarmed,0,[]),
look like this:
      (0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,12,[]),
    (0,mtef_attackers|mtef_team_1,af_override_horse,aif_start_alarmed,0,[]),
    (3,mtef_defenders|mtef_team_0,0,aif_start_alarmed,12,[]),
    (3,mtef_defenders|mtef_team_0,0,aif_start_alarmed,0,[]),
the defenders- king, lords and knights will fight on horses against you(on foot).

Wow, that will make me think twice before besiege a Kherghit's Castle/Town. :cool:
 
The mod info will be posted here as I do more.

MOD TO BE NAMED LATTER

Features: Green= Done  Red= Not Done
[list type=decimal]
[*]Talking to the village Elder from the Menu - Search for "SW" for it in the module_game_menus.py
[*]Recruiters, By Hessu - Search for "Recruiter Kit Begin", more information in thread.
[*]New Rest Option, By Taleworlds; Found by Archevious - Search for "Wait here for some time{s1}", in the module_game_menus.py
[*]
[/list]

Credits:
Hessu, for the Recruiters Script
The "Guide of Useful Scripts" founder tansvanio and others who help the thread out.
The entire forge community and their helpfulness!

I'll try to add credits as I do the mod. If I miss anyone please pm me.
 
*bump* Anyways, progress on the mod goes as unplanned... I ,again, found something cool (Well, I find it cool) commented out. It allows you to rest till morning, or if it's morning, till the evening.

Search for "Wait here for some time{s1}" in game menus. Then bellow it will be commented out stuff. There is the script that allows this. However, I find that you can just use this to rest and not have to pay money. SO I'll try to add some sort of payment system somehow...

EDIT: Heheh, with a simple edit I made it so that right before you normally pay, you leave resting, then if you rest till the morning, you have to pay. It's very simple to add it to pay, all you have to do is add the red area to the commented out area after you uncomment it. (The whole part in the thing is the things you have to uncomment)

("rest_until_morning",
      [
          (this_or_next|ge, "$g_encountered_party_relation", 0),
          (eq,"$castle_undefended",1),
          (store_time_of_day,reg(1)),(neg|is_between,reg(1), 5, 1:cool:,
          (eq, "$g_defending_against_siege", 0),
        ],
        "Rest until morning{s1}.",
        [
          (store_time_of_day,reg(1)),
          (assign, reg(2), 30),
          (val_sub,reg(2),reg(1)),
          (val_mod,reg(2),24),
          (assign,"$auto_enter_town","$current_town"),
          (assign, "$g_town_visit_after_rest", 1),
  (assign, "$g_last_rest_center", "$current_town"),
  (assign, "$g_last_rest_payment_until", -1),

          (rest_for_hours_interactive, reg(2)),
          (change_screen_return),
          ]),
     
      ("rest_until_evening",
      [
          (this_or_next|ge, "$g_encountered_party_relation", 0),
          (eq,"$castle_undefended",1),
          (store_time_of_day,reg(1)), (is_between,reg(1), 5, 1:cool:,
          (eq, "$g_defending_against_siege", 0),
        ],
        "Rest until evening.",
        [
          (store_time_of_day,reg(1)),
          (assign, reg(2), 20),
          (val_sub,reg(2),reg(1)),
          (assign,"$auto_enter_town","$current_town"),
          (assign, "$g_town_visit_after_rest", 1),
          (rest_for_hours_interactive, reg(2)),
          (change_screen_return),
          ]),
 
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