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go for filefrontBerserker Pride said:Sorry guys still having trouble with the upload but it is ready to release and I did get upload privledges on the Modrepository. If that ends up being a pain do you know any other free upload sites?
Both yes and no. The diplomacy system will mostly run randomly as it usually would. But I have added global variables to certain nations at certain times so that they will never make peace or never make war unless directly told to. Easiest example is Midland and Tudor. A trigger starts a war at the beginning of every game and the diplomacy has blocked peace for those two nations until the king gives you a quest to capture the town Doldrey(custom scene too) once that is done you go back to the king for loot and the quest is complete. Then I fire the script that the peace quest uses and those nations end the war. I've also disabled them going to war randomly again because otherwise they would start another eternal war. At some point in the game during the Black Swordsman Arc the Kushan get 3x the lords and declare war on midland. After that point the Kushan never make peace with midland again. (The idea is that midland gets wiped out). Once the neo-hawks show up they will never make peace with the Kushan. So its mostly random with some scripted neverending wars.vadermath said:Seems nice, but would you care to elaborate the "scripted wars"? Does this mean wars will start, develop, and end solely based on scripted events, or does this imply a new war system?
They're up now.Chel said:screenshot please