SP Medieval The Golden Horde (new screens 8th feb)

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no, the Golden horde was established in 1250 and were controlling much of Russia.

True. But it happened AFTER the conquest of Russia and invasion in Europe. Golden Horde never invaded Europe at any great extent.
 
That's the setting, when the mongols had already conquered russia and were preparing to attack poland and hungary. They didn't conquer them but they did ravage them. They made it to the adriatic sea and to the gates of vienna before they pulled out.
 
That's the setting, when the mongols had already conquered russia and were preparing to attack poland and hungary. They didn't conquer them but they did ravage them. They made it to the adriatic sea and to the gates of vienna before they pulled out.

I just pointed out that it happened not in 1350 (like it is said in the first post), but in 1250.
 
god I desperately want this mod, it gets lonely to be the only mongolian style warrior in every army I joined in every mod I played.
 
YES!!! Finally someone is doing a mod based on the Mongols. Studying the Mongols and other steppe people happens to be a passion of mine, so if you need any help I can provide some images and info.

Living_One 说:
I just pointed out that it happened not in 1350 (like it is said in the first post), but in 1250.

The Mongols invaded Poland and Hungary in 1241.
 
Ok, yes you are right(checked several sources), dates don't make an appearance ingame anyway luckily.
 
Ok, yes you are right(checked several sources), dates don't make an appearance ingame anyway luckily.

Dates don't. But they used different armor and weapons in 13th and 14th centuries.
 
Russia wasn't conquered, it was a vassal,which means it had some freedom. Nevsky fought the teutonic order without any mongol assistance. They also didn't use russians as soldiers (except a few times when the mogols demanded assistance. f.e. during the Derbent siege. In theses case a certain russian duke sent an army), they just have collected tribute. I can provide a lot of info about it. Russian also sometimes allied themselves with GH's enemies. In the russian subforum people also thought about a mod about the mongol invasion. 1380-1390 there was a war between mongols and russians. 1380 Donskoy had beaten Mamai Khan on kulikovo field, but a decade later Tokhtamysh burnt moscow down.
 
Here's something that you might find useful.

MILITARY TERMS IN MONGOLIAN:



Divisions:

Arbat - troop of ten
Zuut (Jigaut) - troop of one hundred
Myanggat - troop of one thousand ** a political unit of 1000 households, not an exact number of men **
Tümen - troop of ten thousand ** actualy means 'division' any large unit. Temuljin set up permanent units of 10,000 housholds. Field strength was typically 5,000-7,000 men **
Ikhe Tsereg - army


Units:

Tsereg - soldier ** from cherig, not originally Mongol term, used primaraly for non Mongol troops **
Morit Tsereg - cavalry
Yavgan Tsereg - infantry
Shadar Tsereg - imperial troops, same as:

The best English term to use for keshik is 'household', it refers to the personal following of a khan, prince etc.. Temuljins was responsible for procurement, storage and issue of lannces, shields, artillery and arrows. There were also military units included (night guard, arrow guard, day guard and heroes - multiple units of the last two). By Temuljins death, his included 18 mingams.
Heshigten (not just Keshik) - imperial bodyguard, which divided into:
Hebteul - night guards
Horchin - seems like they guarded the perimeter of the emperor's ordon (horde) ** the actual bodyguards who attended the leader **
Torguud - the rest of heshigten
Uruud (Urugud), Mangud - two famous tribes, from the SHoM
Mangudai - old Mongol 'god belonging' used to describe long range scouts. Sadly many western historians assume that the name must mean suicide troop or some such and prattle rubbish **


Ranks:

Nöhör/Nukher - some noyon's personal guard type warriors
Noyon - noble (someone who has people/troops that he "owns") ** in Temuljins time this was limited to members of the ruling clan, later others were raised to this level **
Taish - second in command after the Khan (not Khagan) after corrupted into taij - a title close to, say, marquis
Bahadur - probably meant general, otherwise, distinguished warrior, the elite, a veteran ** not 'general', not a rank as such though many generals were bahadur, literally hero, the title was honoriffic and could be bestowed on any persion who showd great bravery in battle. It also applied to members of the bahadur unit of the keshik. Later it was expanded to be a generic name for elite guard units **
 
dude, ure pretty intense with the words. nice job. thats like me and star wars lol. btw, what was so special about the mangudai anyways? ive benn playing age of empires 2, the conquerors (old game, but still one of my favorites) and the special unit of the mongols is called a mangudai, thats why it stuck out to me.
 
Here is a sneak-peek at our revamped Plate Mail and Great Helm textures.
platemail6ev.jpg



be sure to look at the screens in the first post!
 
Notice you haven't addressed the question on tripling horse speed. I'm also quite curious as to your logic behind this.

Any realism arguments aside tripling speed will also theorectically triple damage. Infantry would ridden down with impunity or rendered unconscious/dead by a single blow with even the weakest weapons. Lancing damage would skyrocket into the 2-300 pt range.
 
Im not sure about this, its more Python's field. but I have played with the new horse physics, and i havent noticed things like this happening. It simply makes horse movement less "clumsy" and it doesnt FEEL like 3x the maximum speed.
 
LCJr 说:
Notice you haven't addressed the question on tripling horse speed. I'm also quite curious as to your logic behind this.

Any realism arguments aside tripling speed will also theorectically triple damage. Infantry would ridden down with impunity or rendered unconscious/dead by a single blow with even the weakest weapons. Lancing damage would skyrocket into the 2-300 pt range.

I feel that the new speeds and manueveribility are more accurate, it doesnt take a full 30 seconds to turn 180 degrees on a horse. There are problems ingame though, the horses accelerate way to fast, but I felt that portraying a realistic charging pace was more important...the vanilla top speed is just sad...keep in mind armoured horses have been kept modest (there speed and manueveribility is ruffly the same as a sumper horse). And in this mod, lancers tend to ride armoured horses.

As for damage, if someone charging at full speed couches you with their lance...you're dead. Infantry arent worthless against cavalry, keep in mind that the AI is stupid and doesnt tend to blitzkreig infantry formations. They will charge in with a couch initially, then commit to a melee, and lances are pretty worthless in melee.

It may also be worth pointing out that in this mod, specific unit types wield specific weapons. In vanilla, a "vaegir footman" for example may have a polearm, and two handed weapon, or a one handed weapons with a shield etc...completely random. In this mod, all of a specific unit type will either wield the same...or atleast very similar weapons that forfill a similar roll.

After some brief play testing, I can tell you that infantry armed with polearms are a force to be rightly feared by cavalry, and the player will choose which type of infantry he gets.
 
They look good to me. By the way, if you want a few more kinds of halberd feel free to take them from the Renaissance mod.
 
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