So, yeah.
I've been messing about a bit with Morgh's Tools. Normally I'm very content with what Native has to offer and haven't really delved into the morass of mods as they seem to be into altering things that I think work fine or expand areas I'm (currently) not interested in.
Anyway, two things that has struck me is the neat Sarranid items available that are unused by troops and the second part is the lack of Light Cavalry outside the Khergit Khanate. So I've decided to look into that.
As it currently stands the Sarranids has a nicely diverse set of troop trees where every branch except one would be considered light and fast. Now light infantry in Warband, even elite troops like their Guards, really only has one advantage and that is that they move quickly. This "advantage", as I believe Archonsod put it, only means that they die faster than more slow-moving infantry. So I imagine most players does the sensible thing and train them into the Sarranid tank, the insta-win unit called the Mamluk. Which is an extremely powerful and expensive unit wearing lots of heavy metal. Before you get this unit you have to fart about with a decent but very boring medium cavalry unit called Horseman. As it stands, this is more or less balanced with the other two all-purpose factions, Swadia and Vaegir, which has more or less comparable troop trees for cavalry, ie infantry that gets a horse.
Now let's look at the Sarranid resources that are in the game but left more or less unused.
1. The Sarranid horse. Easily my favourite mount in Warband. Rather fast, amazingly maneuverable but not very durable it is a perfect archery platform but not good at all for charging into hordes with lots of pointy sticks. No Sarranid unit use them.
2. The Cavalry Robe. Decent protection and as light as Nomad armor (5.0) it is the second best light armor in the game. Unused.
3. Sarranid Leather Armor. A light armor that has fantastic protection for the legs (12). Only used by infantry.
4. Elite Scimitar. A great fast cavalry weapon that is only used (AFAIK) by a unit that has very little need for a fast weapon as they are the heavily armored Mamluke.
5. Sarranid Battle and War Axe. Can only be enabled as merchandise via Morgh's tools or similar and has a length (ca 90) that does not correspond with the look of the War Axe. The War axe looks like a long, light and fast axe and was probably intended to be used by Mamlukes and Guards. I have added them in and made them longer without changing their rather slow speeds. And removed the morningstar from Mamlukes.
6. The Desert Horse. A weak variant of the Steppe Horse. Only used by Desert Bandits.
7. More stuff.
Judging from this, I would wager that the Creators intended to let the Sarranids have Light Cavalry units and they were removed. If I would guess it was because Warband can't handle light cavalry very well. No one would use it. To put it in multiplayer terms, they would be severely underpowered compared to the Mamlukes. But let's be honest here. Light Cavalry is ineffective in Warband.
We move on to the land and the terrain. The desert is great for cavalry. The Sarranid lands are extremely stretched, I would guess that the distance Bariyye – Shariz is the longest any faction starts off with having to cover. So the elite archer and infantry units can move like cavalry. However, any soldier that isn't top-tier will slow you down. Let's take it a bit further. The desert is the best terrain in Warband for light cavalry. This can be attested by walking around with a low-level infantry unit and fighting Desert Bandits. They are very fast so chances are they will catch any infantry group they want to. And here's the thing. The Desert Bandits are completely crap in combat. The only good equipment they can get are jarids and Nomad Bows. They wear little armor and ride the most fragile horses in the game.
They are also, for me, one of the most fun encounters you can have and I would like having a similar military unit.
”Ohmigod, Sarranids are so OP and he wants them to get even better units, omg!!!!” I can hear you thinking. Be calm. As we have recognized earlier, light cavalry or skirmish cavalry completely sucks as a military unit in Warband. So unless you think the Khergit Skirmisher and Horseman are omg OP!!!, read on.
I would like to have the possibility to lead a light/skirmish cavalry unit in the Desert that uses the neat equipment already in the game. They would serve the purpose of hunting bandits and caravans, harassing enemy units in larger battles and generally creating all sorts of chaos in the world. They are poor against all heavy units, massed missile units and in sieges. I would also like them to be distinctly different from the Khergit Horse Archer units who use medium armor and medium to heavy horses. And they will only use thrown weapons since horse archers should remain the exclusive unit of the Khanate imo. Their purpose is not to make the Sarranid empire ”better” in terms of combat ability, I can almost guarantee that they won't, and I feel that they are a logical step for a faction that is all about speed and light units. (Except Mamlukes)
So without further ado, I give you: The Sarranid Raider!
Promoted from: Sarranid Skirmisher. If you want medium and heavy cav, you use the infantry route, same as before.
Sarranid Raider:
Lvl 19 (same as Archer)
Power Throw: 3
Riding: 5
Shield: 1
Horse Archery: 3
Equipment (possible): Jarids, Sarranid sword, Light Lance, Scimitar, winged mace, plain Cav shield. Sarranid Leather Armor, Sarranid L boots or Plated boots. Sarranid Warrior Cap or Desert Turban. Desert or Steppe horse.
Upgrades to
Sarranid Veteran Raider:
Lvl: 24 (same as Master Archer)
Ironflesh: 1
Power throw: 5
Shield: 2
Riding: 6
Horse Archery: 4
Equipment: Jarids or Throwing Spears. Sarranid Cavalry Sword or Elite Scimitar. Light Lance. Iron Mace. Elite Cav Shield. Cavalry Robe. Plated or Sarranid Mail boots. Horseman or Kheffiyeh helmet. Leather gloves. Sarranid Horse.
What do you guys think? Any feedback on skirmish cavalry in general is appreciated, I haven't implemented it fully yet and I don't have a plan on starting a mod (I'm just adding a militarly rather useless unit with equipment already in game) but I will gladly, of course, provide you with any files if you would like. If anyone has a better name, please post that as well. And if you already are doing something similar in your game, let us know.
Bottom line: This suggestion is only for us who love playing with and against light skirmish cavalry, they will certainly not win any real wars or large battles for you in Warband. Send these guys in against pretty much whatever top-tier unit in the game and they will die. Quickly but also very stylishly.
I've been messing about a bit with Morgh's Tools. Normally I'm very content with what Native has to offer and haven't really delved into the morass of mods as they seem to be into altering things that I think work fine or expand areas I'm (currently) not interested in.
Anyway, two things that has struck me is the neat Sarranid items available that are unused by troops and the second part is the lack of Light Cavalry outside the Khergit Khanate. So I've decided to look into that.
As it currently stands the Sarranids has a nicely diverse set of troop trees where every branch except one would be considered light and fast. Now light infantry in Warband, even elite troops like their Guards, really only has one advantage and that is that they move quickly. This "advantage", as I believe Archonsod put it, only means that they die faster than more slow-moving infantry. So I imagine most players does the sensible thing and train them into the Sarranid tank, the insta-win unit called the Mamluk. Which is an extremely powerful and expensive unit wearing lots of heavy metal. Before you get this unit you have to fart about with a decent but very boring medium cavalry unit called Horseman. As it stands, this is more or less balanced with the other two all-purpose factions, Swadia and Vaegir, which has more or less comparable troop trees for cavalry, ie infantry that gets a horse.
Now let's look at the Sarranid resources that are in the game but left more or less unused.
1. The Sarranid horse. Easily my favourite mount in Warband. Rather fast, amazingly maneuverable but not very durable it is a perfect archery platform but not good at all for charging into hordes with lots of pointy sticks. No Sarranid unit use them.
2. The Cavalry Robe. Decent protection and as light as Nomad armor (5.0) it is the second best light armor in the game. Unused.
3. Sarranid Leather Armor. A light armor that has fantastic protection for the legs (12). Only used by infantry.
4. Elite Scimitar. A great fast cavalry weapon that is only used (AFAIK) by a unit that has very little need for a fast weapon as they are the heavily armored Mamluke.
5. Sarranid Battle and War Axe. Can only be enabled as merchandise via Morgh's tools or similar and has a length (ca 90) that does not correspond with the look of the War Axe. The War axe looks like a long, light and fast axe and was probably intended to be used by Mamlukes and Guards. I have added them in and made them longer without changing their rather slow speeds. And removed the morningstar from Mamlukes.
6. The Desert Horse. A weak variant of the Steppe Horse. Only used by Desert Bandits.
7. More stuff.
Judging from this, I would wager that the Creators intended to let the Sarranids have Light Cavalry units and they were removed. If I would guess it was because Warband can't handle light cavalry very well. No one would use it. To put it in multiplayer terms, they would be severely underpowered compared to the Mamlukes. But let's be honest here. Light Cavalry is ineffective in Warband.
We move on to the land and the terrain. The desert is great for cavalry. The Sarranid lands are extremely stretched, I would guess that the distance Bariyye – Shariz is the longest any faction starts off with having to cover. So the elite archer and infantry units can move like cavalry. However, any soldier that isn't top-tier will slow you down. Let's take it a bit further. The desert is the best terrain in Warband for light cavalry. This can be attested by walking around with a low-level infantry unit and fighting Desert Bandits. They are very fast so chances are they will catch any infantry group they want to. And here's the thing. The Desert Bandits are completely crap in combat. The only good equipment they can get are jarids and Nomad Bows. They wear little armor and ride the most fragile horses in the game.
They are also, for me, one of the most fun encounters you can have and I would like having a similar military unit.
”Ohmigod, Sarranids are so OP and he wants them to get even better units, omg!!!!” I can hear you thinking. Be calm. As we have recognized earlier, light cavalry or skirmish cavalry completely sucks as a military unit in Warband. So unless you think the Khergit Skirmisher and Horseman are omg OP!!!, read on.
I would like to have the possibility to lead a light/skirmish cavalry unit in the Desert that uses the neat equipment already in the game. They would serve the purpose of hunting bandits and caravans, harassing enemy units in larger battles and generally creating all sorts of chaos in the world. They are poor against all heavy units, massed missile units and in sieges. I would also like them to be distinctly different from the Khergit Horse Archer units who use medium armor and medium to heavy horses. And they will only use thrown weapons since horse archers should remain the exclusive unit of the Khanate imo. Their purpose is not to make the Sarranid empire ”better” in terms of combat ability, I can almost guarantee that they won't, and I feel that they are a logical step for a faction that is all about speed and light units. (Except Mamlukes)
So without further ado, I give you: The Sarranid Raider!
Promoted from: Sarranid Skirmisher. If you want medium and heavy cav, you use the infantry route, same as before.
Sarranid Raider:
Lvl 19 (same as Archer)
Power Throw: 3
Riding: 5
Shield: 1
Horse Archery: 3
Equipment (possible): Jarids, Sarranid sword, Light Lance, Scimitar, winged mace, plain Cav shield. Sarranid Leather Armor, Sarranid L boots or Plated boots. Sarranid Warrior Cap or Desert Turban. Desert or Steppe horse.
Upgrades to
Sarranid Veteran Raider:
Lvl: 24 (same as Master Archer)
Ironflesh: 1
Power throw: 5
Shield: 2
Riding: 6
Horse Archery: 4
Equipment: Jarids or Throwing Spears. Sarranid Cavalry Sword or Elite Scimitar. Light Lance. Iron Mace. Elite Cav Shield. Cavalry Robe. Plated or Sarranid Mail boots. Horseman or Kheffiyeh helmet. Leather gloves. Sarranid Horse.
What do you guys think? Any feedback on skirmish cavalry in general is appreciated, I haven't implemented it fully yet and I don't have a plan on starting a mod (I'm just adding a militarly rather useless unit with equipment already in game) but I will gladly, of course, provide you with any files if you would like. If anyone has a better name, please post that as well. And if you already are doing something similar in your game, let us know.
Bottom line: This suggestion is only for us who love playing with and against light skirmish cavalry, they will certainly not win any real wars or large battles for you in Warband. Send these guys in against pretty much whatever top-tier unit in the game and they will die. Quickly but also very stylishly.





