ok so i downloaded the mod and put it in the modules folder for warband. now how exactly do i start to play the WoT story/campaign.
Tumetsu said:Just found the mod and after few hours I really like it.
Channeling is bit confusing at first (I still have no idea what those 5-9 keys are supposed to do) but not that hard after a little trial and error. Also it's not gamebreaking like I feared, though unraveling is the most difficult thing my 5 lvl character can do.
I found out couple of bugs but nothing big. Some lords are wearing only pants inside the castle, the merchant in the first mission was different guy from time to time. There was few others too but I forgot them. I'll post when I remember
*goes back to playing*
TelbornStryver said:http://www.facebook.com/album.php?aid=35081&id=100000918736879&saved ok this is my facebook i put the screen shots there look at caption to know were i took the screen shot. theres one at emonds field teran ferry and the white tower and a over map screen shot of the shadowlands so ya plz help me
Yeah, I cut a lot of the Native advancement trees because I read some post that said you can only have so many troops with advancement trees. I cut all the ones that I thought wouldn't be missed in Wheel of Time. But maybe they could be re-instated as long as they don't cause trouble.Tanit said:Thanks for the reply mat!
Been rescuing a number of peasant women and I noticed they don't have an advancement tree. I realize this is because the vanilla tree doesn't work perfectly in randland and kudos to you for noticing it and removing it. It helps to improve the immersion feeling. However, I was wondering if you were considering creating an advancement tree for peasant women which could include hunters for the horn, Cairhienin sword sisters, wise women/Kin, etc... Just a thought.
Also, in response to the vanilla bandit hideouts, they work great in the game as centers for larger numbers of bandit spawnings and for early gold. The only change I would make right off would be seeing if the troops inside the camp can be changed to your own troops as they are currently still using vanilla bandits inside the hideouts, most noticeable with the coastal raiders one. Its not a big issue though.