The game mechanics do not support the fundamental game design
Core gameplay is simple fighting. Blocking and Attacking with different sized groups, the same as it was in warband and nw.
1. The core gameplay mechanics are intentionally made clunky
Core gameplay is simple fighting. Blocking and Attacking with different sized groups, the same as it was in warband and nw.
1. The core gameplay mechanics are intentionally made clunky
block delay: prevents people from blocking or make it way harder than it should be.- release delay: the release delay on holds makes it very hard to react to the enemy, hold are a fundamental tool for teamplay
- swing arcs and attack event in animation: the attack event starts too early in the swing, which results in the very wide swings to be stuck on teammates or make it very hard to aim them precisely. This makes fighting in big groups impossible.
- vertical turn cap: the vertical turn cap is way too tight, which results into alot of swings simple missing if there is uneven ground, generally uneven grounds make it very clunky to play. It is hard to aim your stab on the vertical axis, it simple feels like the stab is glued to the x axis.
- glances and pokes: make the combat very unresponsive. The combat gets significantly slowed down by it, people are forced to use "bad" swings, which basicly removes all the skill (aiming of swings, footwork) from the game. Its random if you win or not and can get just unlucky and lose, which is very frustrating. It should be a single player feature only.
- shields: shields are still far too tanky and remove the directional blocking from the game.
- throwing weapons: they are far too strong and too many classes have access to to a huge number of them
- archers: far too accurate too many missiles, prevents people to get into melee and forces people to use shields (they are probably the worst class right now because of throwing weapons)
- movement speed: different movement speed values that variate too much prevent people from fighting (attacking - blocking) similar to dodge in mordhau
- cavalry: very unfun to play against, they are far too strong, pressing x even falls out of the core mechanics, they arent forced to attack or get around peoples block
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