Summary: Crashes whatever I do after some time playing.
How to Reproduce: Do anything on campaign map
Have you used cheats and if so which: No.
Scene Name (if related): None
Media (Screenshots & Video): None
Computer Specs:
OS: Win 10 64bit
GPU: 1660 Super
GPU Driver Version: Latest
CPU: AMD r5 2600
RAM: 8gb 3200mhz
Motherboard:
Storage Device (HDD/SSD): SSD
Getting the same 2 crashes, and my game is literally unplayable modded or not, new game or not always the same 2 crashes.
Fullstacks :
First crash, happens on a new game, saved game, modded game or competely vanilla after about 2-3 minutes playing. Verified the game files thru steam 2 times.
Type: System.IndexOutOfRangeException
Message: Index was outside the bounds of the array.
Source: TaleWorlds.CampaignSystem
CallStack:
at TaleWorlds.CampaignSystem.GameComponents.DefaultTroopSupplierProbabilityModel.GetTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization(MapEventParty battleParty, FlattenedTroopRoster priorityTroops, Boolean includePlayers, Int32 sizeOfSide, Boolean forcePriorityTroops)</li>
at TaleWorlds.CampaignSystem.MapEvents.MapEventSide.MakeReadyParty(MapEventParty battleParty, FlattenedTroopRoster priorityTroops, Boolean includePlayers, Int32 sizeOfSide)
at TaleWorlds.CampaignSystem.MapEvents.MapEventSide.MakeReady(Boolean includeHumanPlayers, FlattenedTroopRoster priorTroops)
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleSetup()
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleSessionForMapEvent()
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick()</li>
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt).
Second crash, happens after a year or two in-game, modded or not on a clean save, this is a hit and miss, sometimes it doesnt happen for 2 years then completely corrupts the save game, sometimes it happens within a year.
Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
at TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel.GetHeroesForEffectiveRelation(Hero hero1, Hero hero2, Hero& effectiveHero1, Hero& effectiveHero2)
at TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel.GetEffectiveRelation(Hero hero1, Hero hero2)
at TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel.CalculatePartyInfluenceCost(MobileParty armyLeaderParty, MobileParty party)
at TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel.CalculateTotalInfluenceCost(Army army, Single percentage)
at TaleWorlds.CampaignSystem.Army.ThinkAboutCohesionBoost()
at TaleWorlds.CampaignSystem.Army.HourlyTick(MBCampaignEvent campaignEvent, Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Both crashes happen on campaign map while traversing the land, not engaging anything or anyone.
This is the worst "full release" Ive ever seen in my life, I simply cant enjoy playing it because I get nervous expecting a crash every time, tired of saving every 2 minutes. I completely lost 3-4 save games, all the progression and all the time. Ive been supporting the series for years, but this "full release" is unacceptable after 2.5 years of EA testing, free QA by thousands of players.
Again I'd like to repeat, these crashes occur with mods and without mods, on clean save games each time, I dont remove mods mid playthru and break save games, they all occur on clean saves and vanilla playthroughs, the reports are all the same with mods or without mods.
How to Reproduce: Do anything on campaign map
Have you used cheats and if so which: No.
Scene Name (if related): None
Media (Screenshots & Video): None
Computer Specs:
OS: Win 10 64bit
GPU: 1660 Super
GPU Driver Version: Latest
CPU: AMD r5 2600
RAM: 8gb 3200mhz
Motherboard:
Storage Device (HDD/SSD): SSD
Getting the same 2 crashes, and my game is literally unplayable modded or not, new game or not always the same 2 crashes.
Fullstacks :
First crash, happens on a new game, saved game, modded game or competely vanilla after about 2-3 minutes playing. Verified the game files thru steam 2 times.
Type: System.IndexOutOfRangeException
Message: Index was outside the bounds of the array.
Source: TaleWorlds.CampaignSystem
CallStack:
at TaleWorlds.CampaignSystem.GameComponents.DefaultTroopSupplierProbabilityModel.GetTroopSpawnProbabilitiesAccordingToUnitSpawnPrioritization(MapEventParty battleParty, FlattenedTroopRoster priorityTroops, Boolean includePlayers, Int32 sizeOfSide, Boolean forcePriorityTroops)</li>
at TaleWorlds.CampaignSystem.MapEvents.MapEventSide.MakeReadyParty(MapEventParty battleParty, FlattenedTroopRoster priorityTroops, Boolean includePlayers, Int32 sizeOfSide)
at TaleWorlds.CampaignSystem.MapEvents.MapEventSide.MakeReady(Boolean includeHumanPlayers, FlattenedTroopRoster priorTroops)
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleSetup()
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleSessionForMapEvent()
at TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick()</li>
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt).
Second crash, happens after a year or two in-game, modded or not on a clean save, this is a hit and miss, sometimes it doesnt happen for 2 years then completely corrupts the save game, sometimes it happens within a year.
Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
at TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel.GetHeroesForEffectiveRelation(Hero hero1, Hero hero2, Hero& effectiveHero1, Hero& effectiveHero2)
at TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel.GetEffectiveRelation(Hero hero1, Hero hero2)
at TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel.CalculatePartyInfluenceCost(MobileParty armyLeaderParty, MobileParty party)
at TaleWorlds.CampaignSystem.GameComponents.DefaultArmyManagementCalculationModel.CalculateTotalInfluenceCost(Army army, Single percentage)
at TaleWorlds.CampaignSystem.Army.ThinkAboutCohesionBoost()
at TaleWorlds.CampaignSystem.Army.HourlyTick(MBCampaignEvent campaignEvent, Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
Both crashes happen on campaign map while traversing the land, not engaging anything or anyone.
This is the worst "full release" Ive ever seen in my life, I simply cant enjoy playing it because I get nervous expecting a crash every time, tired of saving every 2 minutes. I completely lost 3-4 save games, all the progression and all the time. Ive been supporting the series for years, but this "full release" is unacceptable after 2.5 years of EA testing, free QA by thousands of players.
Again I'd like to repeat, these crashes occur with mods and without mods, on clean save games each time, I dont remove mods mid playthru and break save games, they all occur on clean saves and vanilla playthroughs, the reports are all the same with mods or without mods.
Last edited: