The game is perfect ... only one thing

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shinji

Regular
As I said I think this is THE GAME ... wonderful playability and rererererererereplayability! specially with the mods!
The only problem I have with this game is the size of the battlefield in single player, as soon as the battle starts the enemy is upon me ... I don't even have time to for my men which is a pain in the arse!

If it's possible to solve this problem please advice! as it's the only thing annoying me!

thanks a lot
 
Perhaps some mods will come out to make the battle map bigger.

But in the meantime, memorize those formation command keys and type them in at the beginning of each battle quick time.
Another option is to do the slow motion cheat at the beginning of the battle whilst you organize your people
 
exactly what I do!
but when you are at your 10251252212 battle ... it gets really annoying!
thx for the reply man ...
 
I am not quick enough with those battle commands myself. I just put the good stuff on my companions, upgrade their stats as much as I can, and after they charge into battle, its mostly every man for himself. Certainly each of my companions will have to competently deal with whoever targets them before they can for instance come to my aid. Since my companions usually are the first to make contact with the enemy I try to back them up best I can.
 
Also, fight in the plains or desert.  The forest/mountain maps are tiny in comparison for some reason.  I'm guessing related to performance, since those used to to slow to a crawl in the original m&b...
 
It's easily editable tweaking some text files... I don't remember what text files though... You might want to search the module development board.
 
Cyrilix 说:
If the game were perfect, would there still be one thing?  :cool:

Considering it is produced by humans and in this reality, perfection is an impossibility.
 
woofty 说:
Cyrilix 说:
If the game were perfect, would there still be one thing?  :cool:

Considering it is produced by humans and in this reality, perfection is an impossibility.

and thus the thread spirals from a suggestion into the philosophy of metaphysics.



Most the time I have enough time to setup, but it is a bit rushed. The custom grouping really helps with formations to help distinguish strong troops from cannon fodder.

I don't think a bigger map would be the best way to approach this, but maybe a 10-20 second prep stage, where you're unable to order a charge, but can order people to specific locations.
 
Yes, I think a brief countdown to allow the player to setup his troop placements and give some pre-battle commands is good. It will allow the player think more strategically instead of just the opposing armies rushing head first into each other.
 
This is especially obvious if you're Rhodoks and rely on sharpshooters (what else?). By the time you climb on the hill you can maybe shoot one bolt before enemy comes near. Sometimes that hill is too far. And we all know what happens if you don't get to the hill with Rhodoks! :smile:
 
Glaivemen, Macemen and Cleavermen  tear into the enemy as your pikemen form a solid wall to give them a safe spot to withdraw to when the enemy has recovered from the initial furious rampage, your Boardmen protect the Xbows from enemy fire as they move up the nearest hill and your Skirmishers tear into their rampaging cavalry with javelins?

Oh wait, that's just in my mod!  :smile:

I find that I usually have plenty of time to set up, even with six-eight command groups, but I make heavy use of the ranged hold position flag and the shift key to move meta-groups into position without my needing to change position in the slightest. I wrote a small command guide on how to use the interface in my mod's OP (each faction has about six different unit types that need to be managed, so it's a lot more command intensive and I figured people might need help) if you really want some tips.

About the only time I don't have sufficient time to get everyone ready is when the enemy is all mounted AND there are no hills between us and them.

Enemy lords usually give me the most time to set up, as their armies are very heavily infantry based and also usually pretty large. And since they're also the biggest threat and the most fun to duke it out with, it all works pretty well.
 
If you need more time to deploy your forces you could try to make a small group of 2-3 ranged horsemen. Order them to charge and you'll get more time to deploy while they harrass the enemy. The'll die, but you'll get time. I never tried it, so it's pure theory.
 
hey @ Aeon221

I used your mod ... and I read your Tuto ... but iut does not help with what I wanna fix! I proposed to make maps bigger because it's easy. the engagement is too fast and ranged troupes are obsolete and when you finally deal with with those freaking Men at arms or Mameluke the INF arrives and it's all goes kill or get killed ... clicking the mouse like crazy trying to kill smthing.

Hey Dude ... is there a way to use your mod with the 81 new units mod ... can I just clump the troupes.txt from said mod to yours?

Can you help me on that ... please! PM me if you are willing ...
 
shinji 说:
hey @ Aeon221

I used your mod ... and I read your Tuto ... but iut does not help with what I wanna fix! I proposed to make maps bigger because it's easy. the engagement is too fast and ranged troupes are obsolete and when you finally deal with with those freaking Men at arms or Mameluke the INF arrives and it's all goes kill or get killed ... clicking the mouse like crazy trying to kill smthing.

Hey Dude ... is there a way to use your mod with the 81 new units mod ... can I just clump the troupes.txt from said mod to yours?

Can you help me on that ... please! PM me if you are willing ...

I've been asked that before, so I'll link you the post in the mod thread:

http://forums.taleworlds.com/index.php/topic,110114.msg2677673.html#msg2677673

The short answer is that while I'm not willing to do it, you can do it yourself with a bit of effort.

WRT changing map size, I still don't think it's an issue. For one thing, the maps are huuuge compared to earlier versions of M&B, with their big cliff walls. The other is that I actually do want the player to be operating under time constraints. Why? Because the AI sucks and can't use their troops well, and the only thing they have going in their favor is that they're hitting the player before xe has time to set up on some incredibly awesome position that cannot be taken short of heavy artillery bombardment -- something that the game unfortunately lacks!

But I suppose I'm willing to explore the possibility of adding larger map sizes as an optional difficulty reducing download. I was already considering uploading my TweakMB'd version, since I'd like to know how many people are using my settings, so it'd just be another thing.

Still, I really think you should consider adapting to the current situation rather than removing the issue.

Sir Nigel 说:
If you need more time to deploy your forces you could try to make a small group of 2-3 ranged horsemen. Order them to charge and you'll get more time to deploy while they harrass the enemy. The'll die, but you'll get time. I never tried it, so it's pure theory.

I've used my companion cavalry in that role as the Rhodoks on maps when it looked like I needed time to get to a better position -- usually because the AI significantly outguns me -- and it does indeed work well. Even if they don't get many/any kills, the AI stops to deal with them if they're sufficiently annoying.
 
You're all talking about formations, but can anyone tell me how to get them done? The only formation I know is some kind of line you get by doing Follow me then "Advance ten paces forward or fall back ten paces" command.
 
You can order your guys to hold position, which creates a 1 rank line. Then you hit the F2-F4 stand closer command, and that adds a rank each time you do, but reduces the number of files. So you can easily create a nice thick box by spamming that a few times with an infantry group, which is great for reducing incoming arrow damage (as shields are more densely packed) and cavalry penetration (as they get bogged down by the mass of infantry). And, as you've figured out, the advance command is great for keeping your men packed together as they slowly charge into the enemy.

If you've got a couple of infantry groups, you can make more complex formations, like a skirmish line in front of the infantry (spread out with F2-F3), the main infantry block (3-5 ranks deep, F2-F4'd), a flanking assault infantry group on the back left (hold F1 for a ranged hold position command, then select the spot), a spread cavalry line on the back right (F2-F3'd, hold F1 and place flag) and archers to the rear on a hill (preferably) or in front and to the right (two ranks deep with one F2-F4) with the skirmishers in a defensive line behind them to cover the withdraw when the enemy get within close range.

If you get two main line infantry groups, which is difficult because you can't split stacks (in my mod I've done this with boardmen and pikes as the rhodoks) you can form up so that there are two main infantry blocks with a wide space between them, with the archers behind and in the middle, the assault infantry and skirmishers behind them, and cav on the flanks. It lets you basically pull a Cannae, as the enemy will charge up the middle at your archers, so you unleash the assaults and skirms and pull back the archers, then order the infantry blocks and cav to charge. Suddenly the enemy infantry is surrounded and getting ripped to shreds!

I've also, when playing as the Rhodoks against the Khergits in my mod, formed up with crossbows mixed in with the pikes in a 5-7 deep box (keeps the cav at bay and lets the xbows do their work), boardmen to the rear (khergs love firing arrows there), assault inf groups on either side and skirmishers (with their deadly javs) to the fore.

But of course native lacks the troop roles and sufficiently good infantry to let you do most of this. If you try to do anything more complex than forming up on a hill in front of your archers, you'll get run down by enemy cavalry.
 
I'd like a page with a grid where I can draw out placement and battle orders for my troops. externally from battle.
 
that's exactly what you have to do ... but what really happens is far from that , you don't even have time to flank or form.
if you don't use the slow down cheat ... you get contact with the enemy in the first 10 secs. and if you don't pay attention the av will F-up your archers in one charge specially lancers.


More time to form is what we need ... MORE TIME!! LOL

Can anybody show me where is this MAP size tweak?
 
Like I said, I find that if I'm pressed for time I can always send out a screening force of companion cavalry to delay the enemy. Seven retards on horses doing their best Benny Hill impression delays even the least humorous enemy force for a while!


Look at it as a feature intended to challenge you, rather than an irritant to be modded away!
 
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