Lord Milky said:
The video you are referencing is a modern day race horse. Are you honestly saying, that is an accurate portrayal of the training and temperament of a medieval Destrier?
You cannot use the term , "Medieval sources are far and few between , so let's use 19th century etc..
They did not have cannons or musket fire in the early period.
That's like saying we can't study lions but let's use cheetahs as a representation of wild african cats.
Using Napoleonic sources to try and make sense of medieval cavalry is perfectly valid. After all we are mainly looking at whether or not you can collide horses into infantry blocks, and whether or not that even works. The dynamic doesn't change.
In theory the Napoleonic era should be the ideal circumstance for cavalry to dominate the battlefield:
1. Infantry in most nations was quite poorly trained.
2. Infantry in all european nations was totally unarmoured.
3. Infantry weapons were not good at deterring cavalry: bayonets are essentially tiny spears, and even a massed musket volley at point blank range could rarely kill more than a handful of cavalry. Scared men with unreliable single shot guns don't mow down horses like in total war.
4. Horses were bigger and more numerous.
5. Napoleonic artillery was primarily a morale weapon and hardly killed anybody.
However what we find time and time again in the sources is that cavalry would usually just scare off infantry long before a collision was ever made, or on the other hand the horsemen would chicken out if the charge lost impetus and would retreat. Medieval sources may describe this process as "the French cavalry charged through the English line and scattered them" or "the charge was repelled" but I find it really hard to believe that they actually collided. Medieval sources are vague because the writers usually weren't there, or if they were they had no interest in describing all the little intricacies of a battle in a chronicle which might span 100 years of history.
I think when you are designing a multiplayer game you have to consider that there are certain things in combat which you just can't simulate without removing player autonomy, like morale or concepts like suppression. Players in an MP game have no incentive to fight in formation, they don't instinctively flee from charging horses, and don't run away when they see a dozen enemies bearing down on them. In this scenario you can never have anything resembling real warfare. I would even say that real combat is too boring for the individual player to put in a multiplayer game. So the best you can hope for is a set of features which make sense together but still feel vaguely historical, like in warband, and sacrifice the idea that you can make cavalry charges dominate in MP without ruining game balance.