I really like the idea, and I think it works

Setting the scene 600 years before native is interesting,
the new factions and the new starting choices are good.
Liked the choice between hiding Dubin or getting more men to start with
(I suppose that's what happens if you give him away).
Since the game now takes place around year 500-600,
I was surprised to see coat of plates and other anachronistic armour and weapons (like crossbows).
I thought it would have been more simple, leather, byrnie, chainmail...
I see you've used something from Paleolithic mod. Nice choice
There are quite a few bugs:
There are some missing meshes at the weaponsmith and the armourer. Haven't found any at the horse merchant.
Normally a few missing meshes isn't a big deal, but there are
a lot.
Here's just a small sample:
The missing meshes also do not appear on the battlefield.
Imagine my surprise when I received 62 damage from an unarmed Dark Cultist

Turns out he was holding an invisible two handed weapon
Naglefaar mentioned red text at the beginning. But nothing happens. So that's not so important.
Also the see through Captain Dennar. But also Dubin is transparent:

And the guards in the fort just south of Zendar (Distar?) are also transparent.
All in all really good, and if the missing meshes don't make me insane, I'll be playing it.
Keep it up
