SP Fantasy The Fall and Rise of Ciandra: resurrection

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octoburn

Grandmaster Knight
There was a time when there was but one king in Ciandra.  But there came an uprising among the citizens of the East who did not cherish the customs of the Elder Kingdom. At the conclusion of the Great War, the armies of the East withdrew beyond the river Undae, past the Carster Mountains and formed a new Kingdom, that of Anshy, for the King who founded it. Opposite the Great River now stood the Kingdom of Vangred
In the days of Drebor, 43rd King of Vangred, War once more fell upon the divided lands of Ciandra.
The days that follow will be far more perilous than any have ever seen. But those beyond, will be the most glorious of all. This is the tale of a journey from peril to glory; from the deepest of despairs to the strongest of loves. A tale of anguish, war and hope. This is...
fallandrise5iw.png


I have been working on this off and on again for a month or so. Still pretty busy helping out with TLD, when the next release there is out, I'm going to focus back on this mod. I'm mainly in need of someone who can retexture armors and shields, as that's the biggest thing I'm lacking, in terms of mod appearance. The Quests and such are my biggest obstacles I'm going to face in the coding, but I'm slowly learning that part of it.

If anyone is interested in helping out or joining, post here or PM me to let me know what you can do. there's alot I have planned that I didn't mention here.

Map:


Troop Trees (open to suggestions in renaming some of these for variation):



Physical Progress:
map
weapons(working on retexturing them and making scabbards.)
armors(have a few, could use alot more)
shields
horses(have a few, could use some more)
scene props(done so far, but I'm sure I'll make/need more)
scenes
Coding progress:
dialogs
factions
items
game menus
map icons
mission templates
parties
party templates
quests
scene props
scenes (coded, most just need decorating)
troops (planned out, needs to be coded)

Color Code:
not done. at all
being worked on
done

thanks:
Armagan and Co., for the awesome game!
Thorgrim for the map editor and BRFEdit.
Ancientwanker for his mod inspiring me to do my own.
Yoshiboy, highelfwarrior, fisheye, Winter and everyone else who's made a tutorial, answered a question I've asked or helped in any way. all very helpful  :mrgreen:

credits:
octoburn: map, weapon and scene prop meshes, unless otherwise noted, coding, pretty much anything someone else didn't do :wink:
Septa Scarabae: bronze scale armor.
Tomato: touching up above scale armor.
yori/tSquared: tents, grimana scene props, assorted weapons and helmets.
Rathanax: trebay bow mesh (from his weapons pack; check it out, some pretty cool meshes in there)

EDIT: there are some in-game screen shots in the old thread (which I locked) but I decided against using those shields, and alot of the textures have been redone.
 
I've been working on many things... mostly in TLD for now, but I've got a bit done here... I did an armor retexture, not quite finished yet, needs a bit of detail work:

it's based on this drawing I did...


would like to at least add the belt and details on the pauldrons...

getting there, slowly, but it's going to be while I'm going at it alone.
 
one thing... dont overdo the glint on armoprs and warhorses, they end up looking plastic.. if possible, try to do glints as little as possible
 
a bit. I'm still working on getting stuff done for TLD before the release there, then I'll focus mainly on this. still looking for someone who can texture armors/shields though, as well as someone who knows more about the module system than I do :razz:
 
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