I haven't looked around in the modding scene, so I don't know if this has been discussed by modders and developers alike, but I have always wondered the extent at which sieges can be stretched. Currently we only have an entire scene, but one fixed location for the attackers and defenders which makes the entire assault rectangular/one directional.
Is it possible to increase the amount of siege equipment and the entire deployment zone of sieges to 360* for the attacker if all modding tools were allocated to their fullest, or is there some sort of soft/hard cap which would prevent anyone from doing so?
on another topic, I've seen it done for Warband i.e. gekokujo and other mods where units could've been placed on a plethora of wall locations for multiple layer sieges which I found very intriguing, currently in Bannerlord units only use the first layer of the wall, while completely disregarding any inner layer that come afterwards. aside from AI's lack of integrity when it comes to pathfinding, what is the extent this could also be pushed?
red ladders, red arrows = attacker movement, blue = first layer of defence, green = second layer of defence and yellow= last defenders retreat to keep battle. ect ect.
there an abundance of large and small maps like this that would really benefit from expanding the scale of the siege, especially some of the Battanian towns which are shaped rather conveniently with lots of makeshift bastions, many vantage points and fortifications inside the streets itself. (makes me curious whether Taleworld's had plans for these, or whether they are completely artificial by scene-makers)
This is what I idealised Bannerlord sieges would be akin to before its release, with a more spread out layout with both attackers and defenders more scattered around the map, where mob-pit clusters in one choke point don't exist as they do in Bannerlord right now, this of course would provide and unspeakable amount of depth and strategic significance.
Is it possible to increase the amount of siege equipment and the entire deployment zone of sieges to 360* for the attacker if all modding tools were allocated to their fullest, or is there some sort of soft/hard cap which would prevent anyone from doing so?
on another topic, I've seen it done for Warband i.e. gekokujo and other mods where units could've been placed on a plethora of wall locations for multiple layer sieges which I found very intriguing, currently in Bannerlord units only use the first layer of the wall, while completely disregarding any inner layer that come afterwards. aside from AI's lack of integrity when it comes to pathfinding, what is the extent this could also be pushed?
red ladders, red arrows = attacker movement, blue = first layer of defence, green = second layer of defence and yellow= last defenders retreat to keep battle. ect ect.
there an abundance of large and small maps like this that would really benefit from expanding the scale of the siege, especially some of the Battanian towns which are shaped rather conveniently with lots of makeshift bastions, many vantage points and fortifications inside the streets itself. (makes me curious whether Taleworld's had plans for these, or whether they are completely artificial by scene-makers)
This is what I idealised Bannerlord sieges would be akin to before its release, with a more spread out layout with both attackers and defenders more scattered around the map, where mob-pit clusters in one choke point don't exist as they do in Bannerlord right now, this of course would provide and unspeakable amount of depth and strategic significance.