the exp for lvls is way way out of porpotion....way out

when gaining exp would you rather have..

  • a set gain of (for instance)5000 exp per lvl

    Votes: 0 0.0%
  • a high percentage gain (for instance)15% to 25% exp per lvl

    Votes: 0 0.0%
  • an average percentage gain of 10% or less exp per lvl

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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thorins

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hi armigon,

i was ramping my toon up using the contol+x just to see the progresion. and at the low lvls it wasnt so bad with 1000 exp per key but at the higher lvls we are talkingin the millions of exp to gain one lvl. for instance from lvl 46 to 47 you need to gain an additional 1250000+ exp for just one lvl. at my best guess this is about 15.0XX% gain on an exp lvl. I think this is a bit exsesive. my suggestion is to drop it from 15 to around 6-8% gain. and this is providing there is not some advanced exp gains set up for the alpha version. since the highest exp for a kill to my knowledge is only about 185. you need a whole great big bunch of kills to make 1.25 mill in exp and thats 6757 kills to be exact!!!

this is just my opinion though :grin:
 
i don't have a problem with the rate the main char gains exp, but the other heros gain exp at a snail's pace. borcha starts at what, leve 11? by the time i'm level 20 he's just gained 1 level...
 
It might be an issue if you absolutely just had to be a certain level to do certain things, or that level progression was critical to advance in the game.

But as it stands, you can do pretty much anything when you get to level 25/30.
 
I think it should be an option whether you want easy, moderate, or difficult xp gain. Those who want to be able to command gigantic armies and be ultra solo-everything warriors shouldn't be neglected because the rest of us prefer more balanced and fair settings.
 
I like the current Xp system but, like most systems, it runs into some problems at high levels when it gets a bit too slow. What we need is a way for high-levels to gain lots of Xp by doing ridiculously difficult things, or to soften the high-level requirements a bit. Overall I'm sure that the final cut of the game will have a much more detailed array of options for high-levels.
 
I think that when you hit level 30 or so exp required to level should become completely linear. So after level 30, it always takes...100k exp or whatever go gain a level. I played this game faaaar too much with a single character, and after several months only managed close too 1.2mil exp (legit). 1.25 mil for level 46 to 47 is...insane.
 
To interject a metaphor, the difference between an 8th dan black belt and a 9th dan black belt is a lot greater than that between a white belt and a yellow belt. I don't see any problems with the xp system.
 
First off, thats real life, this is a game. Secondly, i'm sure there is a big skill difference between those, but in the game, there is very little difference in gaining 1 level.
 
I agree that the current level system is evil.
Also, it encourages highly-specialized development (only horse, only foot, only melee...).
I make flexible characters (both riding and agility, leadership and melee stats...) and with current system, you cannot make them strong.

Real life is applicable to your weapon masteries. Leveling is not "white vs yellow belt".

Besides, the higher the level, the less difference between 2 of them.
 
Reason why EXP goes up so slowly, in my oppinion, is that there are no harder enemies to kill who give more EXP per kill. I really think that harder enemies, along with higher quests, ought to give a lot more EXP to balance this out. (Think in full version, there may already be some on the way though, but only god and Armagan knows that for sure ::grin: )

One option would be to have a SET ammount of EXP per level, (eg. 5000) however LOW level enemies, would give less exp the higher above them you are. (So at level 20, a river pirate would give 1 point of EXP).

Another option is to attempt and 'tweak' the exp gain, ie. increase the difference in lower levels, and decrease the difference in higher levels. By playing around with exp gain calculators.. I'm gonna think of an equation when I get back home tonight infact haha

Third option would be to add significat experience to completing different tasks, (like escort etc.) depending on the level. So in other words, quests would give a hell lot of EXP.

Fourth would be to mix all of the above with each other lol.

I personally find it a bit annoying myself, that at level 30+ you need to spend 2 or 3 RL days playing just to get 1 advance on a level. I believe it would not be a problem once the full version comes out, since there is bound to be some other stuff to do rather than pointless combat mashing just to get more EXP ::smile: Like I mentioned in other posts, ideally I hope that the game evolves in strategy, roleplay and medieveal commander 'simulator' all at the same time, rather than concentrate on one specific clause.

I vote none of the above ::razz: bwahahaha
 
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