The End of selective looting!

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Talon68

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Just came off another of my 3 hour long Mount&Blade stints, and something recurring popped up that annoyed me so much.

I hated it, when I go and beat a group of Dark hunters and I recieve only one item of worth, a helmet, and the rest are just pieces of rubbish they may have been heading to a town to sell. What is the point. I attack a group of Dark hunters with the hope of killing them to get two things: Experience primarily, and MONEY!!! How is it that I can steal one of their warhorses and be riding it at the end of the fight, and be unable to keep it?

If having every item from the enemies at the end of a battle is hard to fit around the current inventory system, then change the inventory system. I have already suggested the use of a bag or a pack mule (pack mules should be cheap by the way, as they would have been something that almost everyone would have had in medieval times) to carry your stuff. Besides, I'm sure such a basic inventory was going to be changed anyway, but at least fix a few of the things so we can enjoy this game more

Also, the dissappearing horses is an issue as well. If any one person on this forum can say that horses dissappearing is a good gameplay decision (and it is a gameplay decision) Just post a reply and give a damned good reason.

Anyway, sorry if I sound harsh, but I'm frustrated right now at still being poor after beating a vaegir war party of 64 and getting about 600 worth of goods from it.

*walks off to go and cool down*
 
Also, the dissappearing horses is an issue as well. If any one person on this forum can say that horses dissappearing is a good gameplay decision (and it is a gameplay decision) Just post a reply and give a damned good reason.
Horses don't eat hay they eat memory, lots of it.
 
ilex said:
Also, the dissappearing horses is an issue as well. If any one person on this forum can say that horses dissappearing is a good gameplay decision (and it is a gameplay decision) Just post a reply and give a damned good reason.
Horses don't eat hay they eat memory, lots of it.

Beat me to it. :oops:

I don't care for the magician horses (dissappearing) ... and would rather the current system be disposed of in lieu of a system where they stay. Yet I have a decent computer and the memory those horses are eating up isn't an issue for me ... not so for a lot of people who play this game. A way to toggle it would be best ...

The loot situation ... :shrug: ...

It isn't the best system in the world, but it is far from the worst. Until Armagan comes up with a few good money sinks to absorb the player's wealth ... I don't see a viable way to correct the amount of loot received. If it is more realistic (based on what the enemy had) ... or even just a bigger percentage ... the player could be a millionaire by the time he is level 15.

Just some thoughts,

Narcissus
 
the worst part about horses dissapearing is you never know if they're about to dissapear. Sometimes i shoot a guy off of his horse, and i see the horse standing there so i start running to it. Then when i'm about 5 steps away, boom it fades.
 
Homie said:
the worst part about horses dissapearing is you never know if they're about to dissapear. Sometimes i shoot a guy off of his horse, and i see the horse standing there so i start running to it. Then when i'm about 5 steps away, boom it fades.
Well you can atleast be sure that they always fade if you don't kill the rider yourself OR you were mounted while you killed the rider.
 
ilex said:
Also, the dissappearing horses is an issue as well. If any one person on this forum can say that horses dissappearing is a good gameplay decision (and it is a gameplay decision) Just post a reply and give a damned good reason.
Horses don't eat hay they eat memory, lots of it.

Hmm, here's a thought. Whenever you kill a rider in the game now, the horse slows down and stops, right? Rather than have them stay and cause slow-down, or fade away as they do, how about have them run off instead? You could then have them fade as they near the edge of the map.
I think they should randomly sometimes stay where they are for a little while (up to maybe 15-20 seconds) before running off, giving the player a chance to grab one.

Just an idea.

Of course many warhorses were trained to only allow their master on and would bite or kick any random person who tried to mount, but that level of detail is unnecessary. :roll:
 
Narcissus said:
ilex said:
Also, the dissappearing horses is an issue as well. If any one person on this forum can say that horses dissappearing is a good gameplay decision (and it is a gameplay decision) Just post a reply and give a damned good reason.
Horses don't eat hay they eat memory, lots of it.

Beat me to it. :oops:

I don't care for the magician horses (dissappearing) ... and would rather the current system be disposed of in lieu of a system where they stay. Yet I have a decent computer and the memory those horses are eating up isn't an issue for me ... not so for a lot of people who play this game. A way to toggle it would be best ...

The loot situation ... :shrug: ...

It isn't the best system in the world, but it is far from the worst. Until Armagan comes up with a few good money sinks to absorb the player's wealth ... I don't see a viable way to correct the amount of loot received. If it is more realistic (based on what the enemy had) ... or even just a bigger percentage ... the player could be a millionaire by the time he is level 15.

Just some thoughts,

Narcissus

The problem is, it has been suggested we have a way to toggle just about everything.
 
About the horses eating memory thing, that is not the case here at all.

If you would care to notice, a select few horses dissappear (namely hunters, warhorses and chargers) wheras saddle horses do not dissappear. I shoot people off their horses as they charge at me (on foot, my kill) and their horse is gone before I can get to it.

And about the pricing structure. I hear what you're saying about the riches thing, it might be troublesome. I wouldn't like a system where you had to equip all your men, though that might solve the riches problem by having to spend a lot of money on your troops. Perhaps after the implementing of the fort building (if it does happen) then it may be more viable. I have good stuff right now with my char, and still it takes a hell of a lot of effort to get any money.

I think some places that aren't related to cities should be in there too. I'm not talking dungeons (that would suck) but possibly mountain bandit forts and stuff (possibly build like your own fort, in a random place with a lot of guards) that can be sieged and taken over, or the same done to you.
 
REVOLUTION!!! DOWN WITH DISAPPEARING HORSES!! YAAAAR!

Ok now that I got that outta the way, general loot is shared amongst your party. What WOULD be good though, if your party (troops) actually USED that loot, (whether its horses or stuff to sell) in order to upgrade themselves. I think that would solve a few issues including the duration your troops stay with you, the rewards a player recieves for combat etc.

As for 'stealing' a horse from battlefield, I completely agree that you should be able to get at LEAST the horse which you were riding. This could only apply for horses whose rider has been killed, therefore preventing people from claiming their troop's chargers. (Unless they kill a hired blade, which took them a few hours to level up to that point lol) And I don't think a low level character could fight a bunch of high level enemies anyways...

And horses disappearing is REALLY sad and painfull... for a great game like this..
 
Talon68 said:
About the horses eating memory thing, that is not the case here at all.

If you would care to notice, a select few horses dissappear (namely hunters, warhorses and chargers) wheras saddle horses do not dissappear. I shoot people off their horses as they charge at me (on foot, my kill) and their horse is gone before I can get to it.

I'm almost sure I have seen saddle horses disappear.

About the memory consumption - I don't see a reason for horses to make that much difference. The first horse of a given type on the battlefield should use the most memory, every subsequent horse of same type and appearance would need just a few bytes.
 
Manitas said:
I'm almost sure I have seen saddle horses disappear.

About the memory consumption - I don't see a reason for horses to make that much difference. The first horse of a given type on the battlefield should use the most memory, every subsequent horse of same type and appearance would need just a few bytes.

Exactly, since this horse isn't moving it would also have a very small hit on the graphic card.
 
Depends on how it's rendered. If the engine loads only one model instance, and render the exact same vertexbuffer with only different transformation matrix it's the same amount of memory with a few bytes for positional data, animationdata as manitas said... But if each horse fires it's own class with it's own vertexbuffer there's size of horse-data*number of horses... but still.. Don't think memory is such a bad issue as rendering too many objects.

If a structure for a mesh would look like this (without animationframes):

vertex.x = float(4 bytes)
vertex.y = float(4 bytes)
vertex.z = float(4 bytes)

vertex.u = float(4 bytes)
vertex.x = fload(4 bytes)

vertex.normal.x= fload(4 bytes)
vertex.normal.y= fload(4 bytes)
vertex.normal.z= fload(4 bytes)

lets say we have 600 polys= 32*600+600 (index values of 2 bytes each)= around 20 000 bytes for mesh data. Now if the system uses interpolated keyframed tweening between key meshes and we have 20 keyframes.. There will be 390 kb for one horse. + the positional matrix + the texture.. Most people have atleast 256 mb ram. we could hold quite a few models in memory.. rendering is another issue though. Think there's only one way to render clone meshes quickly, and that is to make the hardware clone the object and render internally.. Think newer geforce-cards have support for this.. (check nvida sdk).

Hmm. A bit stressed out. Can't guarantee that all calculations are 100 % correct. :wink:

So either way. If the horse moves or not doesn't really make a difference.. Still has to go through the rendering pipeline.. If you render 30 horses on exactly the same spot it will make a difference from rendering one.
 
Worbah said:
You only receive a percentage of the loot. Your merry men also get a cut.

Then how come when I slaughtered a party of bandits alone I barely got any loot?
 
Worbah that was not welcome. Why do you have to tease people. :???:

I think too that in teh loot is too much crap. :wink: I would like to see good loot.
 
Keeper said:
I think too that in teh loot is too much crap. :wink: I would like to see good loot.
Not just good loot, but all loot. You should get every single item the enemies were carrying (if you're solo) except for items that could have been considered broken beyond repair.
 
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