The economic system....

Users who are viewing this thread

ripple

Knight
I can still trade with a city that is under siege? Really? If I am hauling a load of food supplies to a city under siege, the attacker would just...let me pass into the city to trade with the inhabitants? Really?

And I receive more income from trade than fief taxation? Really? I am sure someone has already posted at some point about just how non-feudal the economic system in this game is (which is a bit shocking, considering just how much importance it has in game). Anyone else want to rant?
 
ripple said:
I can still trade with a city that is under siege? Really? If I am hauling a load of food supplies to a city under siege, the attacker would just...let me pass into the city to trade with the inhabitants? Really?

That's quite believable. You would be no different to a neutral caravan travelling to the town. If they attacked you, it would be a cowardly and dishonorable act. They could also be letting you pass because the innocent people there need goods.

If you want bad, a faction that we are at war against has sieged my castle. They then let me pass in order to reinforce it. That is even worse. But it can be explained away as honor.

And I receive more income from trade than fief taxation? Really? I am sure someone has already posted at some point about just how non-feudal the economic system in this game is (which is a bit shocking, considering just how much importance it has in game). Anyone else want to rant?

Well those fiefs are villages. You can't expect a lot of tax from poor farmers.
Towns I may have to agree, but you can always explain it away as corrupt citizens who evade taxes.
 
original said:
ripple said:
I can still trade with a city that is under siege? Really? If I am hauling a load of food supplies to a city under siege, the attacker would just...let me pass into the city to trade with the inhabitants? Really?

That's quite believable. You would be no different to a neutral caravan travelling to the town. If they attacked you, it would be a cowardly and dishonorable act. They could also be letting you pass because the innocent people there need goods.

If you want bad, a faction that we are at war against has sieged my castle. They then let me pass in order to reinforce it. That is even worse. But it can be explained away as honor.

It may be 'honourable', but it's not 'believable.' Allowing defenders to be continually resupplied (and reinforced, in the case you described) during a siege is not the norm of siege warfare. The standard strategy, and in fact a primary function of sieges, is to cut off the defenders' supply lines to force them to capitulate or sally out and engage the enemy. If you allow the defender to be resupplied without interference, then the city is not really "under siege", you're just...'hanging out.' Besiegers should be able to disallow caravans from entering a city under siege. If that caravan is from a neutral faction, then certainly this can affect relations. But the option should be there.

Well those fiefs are villages. You can't expect a lot of tax from poor farmers.
Towns I may have to agree, but you can always explain it away as corrupt citizens who evade taxes.

True, but what I was getting at is that there should be more going on in the game. It seems like Calradia has skipped feudalism and industrialization, and entered the era of globalization. Free trade is abound! What happened to taxation? Aside from looting, that's the primary source of revenue for a feudal lord. Gross tax inefficiency does not mean merchants are immunized from taxes altogether. Everyone needs to pay. Peasants and merchants need to pay their nobles, nobles need to pay their King, and the King needs to pay his army. What we have in this game is a really simplified system of 'rents' from castles, towns, and villages that needs to be made at least slightly more sophisticated.
 
ripple said:
I can still trade with a city that is under siege? Really? If I am hauling a load of food supplies to a city under siege, the attacker would just...let me pass into the city to trade with the inhabitants? Really?

That is absurd indeed. And while honour had a certain function in the Middle Ages, it didn't mean they were stupid.

But it's merely a problem from the PoV of realism. Since actually starving out defenders is impractical in the game, it doesn't have much effect. Plus that way you can still get the gear or supplies you need from a besieged city.

I'm wondering though, what happens when you rest in a city that gets conquered by someone, if both the conqueror and conquered are neutral to you?

And I receive more income from trade than fief taxation? Really? I am sure someone has already posted at some point about just how non-feudal the economic system in this game is (which is a bit shocking, considering just how much importance it has in game).

Do you mean trade income as in your income report, or income from trade you perform yourself? Since there is trade income (in cities), it would follow there is some amount of taxation there. And one could imagine that this taxation is already factored in the price you get for your wares, if you trade yourself.

The only thing that would be missing would be border tolls. Setting aside the fact that it would be quite a nuisance from a gaming perspective, while not bringing any advantage.
 
tyrannicide said:
I'm wondering though, what happens when you rest in a city that gets conquered by someone, if both the conqueror and conquered are neutral to you?

Entirely nothing. I've walked into the city when the storm begin -well yeah, Swadians are idiots. Why get tired with those ladders, when the gate on the opposite side of the town are wide open?- people were walking around the streets and guards looked suspiciously chilled out as for the guys that are about to be slaughtered on the streets.
 
tyrannicide said:
Do you mean trade income as in your income report, or income from trade you perform yourself? Since there is trade income (in cities), it would follow there is some amount of taxation there. And one could imagine that this taxation is already factored in the price you get for your wares, if you trade yourself.

The only thing that would be missing would be border tolls. Setting aside the fact that it would be quite a nuisance from a gaming perspective, while not bringing any advantage.

I mean the income from my 3 day cargo trips. It's incredibly insane how much money you make as a trader in this game versus...anything else (except maybe bounty hunting/slavery for people who like to farm sea raiders). But I digress.

Villages shouldn't generate much income, at least not in the form of coins, but the raw materials that they produce--a taxed percentage of which to be delivered to your towns or castles, but I suppose that level of detail would be a nightmare to script and potentially a nightmare of micro-management. But yes, at this point I wouldn't mind if the king had the ability to set tariffs for caravans of foreign factions coming into the towns of his faction. Maybe this is more of a suggestion for the diplomacy mod....
 
An actual siege is not won by force, it's function is to cut off their supplies and destroy their morale. Starving people don't like to fight and barely can for long, they also don't like to see all their friends dying all about them due to disease and broken nerves. Also, there's that ever-impending danger of the enemy climbing in and ending you.

A besieged [anything] should ideally be completely cut off from the outside world, because the people attacking it will not want to have to wait very long for the victims to surrender. A perfect siege could be almost bloodless save for having to cut down anyone who will desperately try o get out of the castle/fortress/keep/city/etc.

It's all about outlasting the people inside.
 
ripple said:
I mean the income from my 3 day cargo trips. It's incredibly insane how much money you make as a trader in this game versus...anything else (except maybe bounty hunting/slavery for people who like to farm sea raiders). But I digress.  ...

Actually it makes perfect sense if you factor in the fact that in Calradia you can't take 10 steps without being beset by large numbers of bandits or enemy lords. If you're literally the only person powerful/brave/foolish enough to commit to trading, you set your own prices. :)

OT: Yeah it's messed up that you can trade with a city under siege. Considering that the game is deliberately designed to be difficult in so many other ways I can't imagine why they let you do this... But as munchiepoo mentioned, at least NPC caravans are blocked.
 
zimbabwe said:
OT: Yeah it's messed up that you can trade with a city under siege. Considering that the game is deliberately designed to be difficult in so many other ways I can't imagine why they let you do this... But as munchiepoo mentioned, at least NPC caravans are blocked.

NPC caravans are not blocked in my game. I see caravans from neutral factions go in and out of cities 'under siege' all the time....
 
Is it just in my game that Jelkala is the only producer of Raw Silk and it costs literally twice as much as any other town on the map?
 
Shabadu_ said:
Is it just in my game that Jelkala is the only producer of Raw Silk and it costs literally twice as much as any other town on the map?

This is surprisingly off-topic.

Yes, it is just your game.  Some trends follow through, but every game is slightly different.
 
Back
Top Bottom