You are right, but you still misunderstood what I meant. I didn't want to subvert the rules of the game, but simply want to "remove the unreasonable action about spears and horses", nothing more. By the way, someone on Nexusmod has already made such a mod. I think it's great, and it clearly stipulates that the fast horse can break through the infantry, and the slow one will still be stopped by the spear. This is what I meant,not that complicated.
You're basically not asking for a more believable representation of physics, but for a feature of spears removed. People told you already, that this will not happen at the moment because spears at the moment are balancing cav.
Spear bracing will help (as the use of the pike did in RL). But a physically sound behaviour of horses is unlikely. Because even if a horse would charge through spears, it's no like it would do that and then just turn around to charge again. Also you would be unlikely to carry the spearman with it, but much more likely the spear. This would act as some form of obstacle, and also hurt your horse whenever it is touching something. Thats the problem with arguing with physics, you need to draw a line somewhere and defend its place.
This feature of polearms annoys me aswell, not so much in the field battle, but in horse and lance tournament rounds because at the moment, the person unhorsed is often in the better position.
But then again, it's not that much an issue for me. Other things imho should take priority right now. As this thread proves, this issues is not as much a no-brainer as it apparently seems to you.
So, for the time being, you should use the mod you mentioned.
One Question:
Are you talking about a GTA V or a different game?
Are there a thousand horses battling in GTA V? I mean, Hairy Yahoo said this:
[...]
To implement such thing, horse should have ragdoll and act like a dynamic projectile after getting killed. This will require massive computing power, each cav charge will be cluster**** framedrop fest, consider dirt,dust,grass particle effects. [...]
so M&B franchise which has 1000 agents in battlefield is not likely to deliver such system.
I mean, just think about 200 vs. 200 cav all acting independently.
Does GTA V do something comparable?