PCDug
Recruit
I started a game, grinded 16K and saved the game. After that I went in various cities to buy workshops to test them out. All workshops were bought in cities that had local sources of goods for productions and the chosen workshops were the only ones of their kind in the city ( so no 2 oilpresses in one city for example). After that i let them run for 15 days and recorded the results and where pertinent the prices of related goods in the city. Letting workshops tun for more then 15 days did not produce increases in income.
Pravend Tannery - 2 hog villages. Day 1 income: 30 Day 15 income: 0. Day 15 cost of hides and leather iddentical at 37 gold.
Ipocrotea Smithy - 2 iron villages. Day 1 income: 30 Day 15 income : 0 .
Seonon Wood workshop - 2 wood villages. Day 1 income: 3 Day 15 income: 20.
(It seems that once workshops that produce weapons and armor satisfy the initial needs of the city they will rapidly start to lose you money. )
Jaculan oilpress -2 olive villages . Day 1 income: 19 Day 15 income: 75
Penn Canocc Potter. 3 clay villages . Day 1 income 18 Day 15 income:65 Clay price :6 Pottery price :35
Sanala brewery: 3 grain villages. Day 1 income: 33 Day 15 income:125 Grain Price: 6 Beer price:29
Baltakhand whool weavery: 3 sheep villages (1 if dinar castle is lost) Day 1 income: 41 Day 15 income: 230.
It seems that buying workshop that focus on equipment like weapons and armor will just lose you money. The game economy is not capable of dealing with weapons and armor as trade goods.
To make money you can only count on those workshop that have dirt cheap raw material costs like grain and olives or clay. Most others are a waste of time and money.
But you know what ? I'm probably wrong, the dev say that all of this is working as intended, so silly me for experimenting.
Pravend Tannery - 2 hog villages. Day 1 income: 30 Day 15 income: 0. Day 15 cost of hides and leather iddentical at 37 gold.
Ipocrotea Smithy - 2 iron villages. Day 1 income: 30 Day 15 income : 0 .
Seonon Wood workshop - 2 wood villages. Day 1 income: 3 Day 15 income: 20.
(It seems that once workshops that produce weapons and armor satisfy the initial needs of the city they will rapidly start to lose you money. )
Jaculan oilpress -2 olive villages . Day 1 income: 19 Day 15 income: 75
Penn Canocc Potter. 3 clay villages . Day 1 income 18 Day 15 income:65 Clay price :6 Pottery price :35
Sanala brewery: 3 grain villages. Day 1 income: 33 Day 15 income:125 Grain Price: 6 Beer price:29
Baltakhand whool weavery: 3 sheep villages (1 if dinar castle is lost) Day 1 income: 41 Day 15 income: 230.
It seems that buying workshop that focus on equipment like weapons and armor will just lose you money. The game economy is not capable of dealing with weapons and armor as trade goods.
To make money you can only count on those workshop that have dirt cheap raw material costs like grain and olives or clay. Most others are a waste of time and money.
But you know what ? I'm probably wrong, the dev say that all of this is working as intended, so silly me for experimenting.