April 17, 1021. "Caldea still stands!" Calradia, a land beautiful in its own way and grim at the same time, dotted with the banners of fallen nobles plunged into eternal warfare. It is a land of mighty heroes who raise their blades again and again, charging at the enemy no matter what. From the frozen forests of Sturgia to the hot deserts of Aserai, from the ocean shores of Vlandia to the vast Khuzait steppes, the echo of battles still resonates. |
Songs of forefathers can still be heard in the North. Fearless and ferocious Sturgians set sail out of the icy fjords for new spoils and glory. It does not matter to them whether they return or not, for Valhalla already awaits its champions amidst endless battles and feasts. To the east on the steppes of the Khuzait, the deafening sound of hoofs can be heard . Thousands of riders approach the borders of unsuspecting kingdoms. Upon their horses, making the earth tremble beneath, they will bring fear and destruction, plunging everything around them into darkness, until they conquer the last remaining sea, turning former great states into pastures for their herds. To the south beyond the sea, the winds stir up the sand of the Nahassa Desert, moving the dunes akin to waves in the ocean. Here lies the richest trade routes and the wisest of elders live. The Shah of Aserai has taken over the whole desert. Soon, like a sandstorm he will unleash his wrath upon the lands of the infidels. In the West, the noise of the ocean hid a young nation created by the descendants of those who had come to Calradia from across the sea. The Vlandians, once former imperial mercenaries, now engineers raising high fortresses all along the coast. Declaring themselves barons and kings, pursuing their own personal goals and ambitions. Behind the dense edges of trees and misty mountains lurk unconquered tribes, honoring old traditions and memories of their ancestors. The Battanians have defended their lands for centuries, more than once holding back the legions of the mighty Empire and the Knights of Vlandia. Many armies have found their end in Battania's age-old forests. The heart of the fading Empire beats faintly ringht in the midlle of Calradia. Republican ideals have proved to be rather fragile. As the Empire grew, more armies were lost in the endless campaigns and more nobles succumbed to the ever ending power struggle. Now torn by the reign of three kingdoms and external threats, it is still more than able to defend itself. But resources are running out. How soon will chaos engulf the world? |
XIIIth Tagma and Hawkband offer you the opportunity to experience a whole new level of Siege battles. All clans invited to this event are known for their strict discipline and ability to adhere to the rules. There is also no lack of event experience among the participants, so we are confident that the siege will go as well as planned. This time we want to put an emphasis on strict adherence to all the rules and the superiority of "having a great time" over "having the best score/results". Do mind, this is a Role-playing event. So if you can, try to play along with your opponents. Sometimes this can lead to some interesting in-game moments. Important! Provide up to date numbers, that being a number of people you will bring to the event. We want a full server, thus if you can’t be specific, give us a slightly reduced number of potential attendees. There will be more events coming, and everyone will have a chance to participate! |
Team 1 XIIIth Tagma Infantry ≈ 10 Archers ≈ 10 Engineers ≈ 5 | Team 1 Royaume de Bretonnie Infantry ≈ 30 Archers ≈ 10 Engineers ≈ 5 | ||||
Team 2 Hawkband Infantry ≈ 15 Archers ≈ 5 | Team 2 Bataillon Sacré Infantry ≈ 15 Archers ≈ 5 | ||||
Team 3 La Légion du Cerbére Infantry ≈ 10 Cavarly ≈ 5 | | |
Time of the event:
The event will take place on Aipril 17th at 20.00 CET
Rules
General rules of the event:
The event will take place on Aipril 17th at 20.00 CET
Rules
General rules of the event:
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Rules of combat, building and movement:
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The rules for the choice of classes:
You can use any subclasses and loadouts. You can also always change your class to infantry, but in that case you will have to follow the set of rules for infantry. Infantry:
Skirmishers:
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Role play Rules:
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Additional points:
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Map:
Media:
Screenshots:
Registration:
Media:
Screenshots:
SOON
Registration:
Team:
Code:
Team Name:
Leader Steam ID:
Number of people who will attend:
We have read and agreed with the rules.
Contacts:
Discord: https://discord.gg/3cjwtNWMrf
Kalistrat ( TW forum / Steam )
Alexander ( TW forum / Steam )
BlackCount ( TW forum / Steam )
Special thanks to:
Callum, for his help with event organising
NIN3, for in detail consultation
Kalistrat, for thread design, lore
CKyHC, for artwork
Reysai, for Russian to English translation
BlackCount, for drafting regulations
We will regularly update the topic and keep you informed.
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