Dindi
Sergeant Knight

The Deadlands
The Deadlands is a total conversion set in the land of Threnon. It has 4 factions at the moment and 2 more are planned.
Features:
Factions:
-The Guardians
-The Death Cult
-The Pecheneg
-The Necromancers
-The Ogre Mercenaries (planned)
-The Horde (planned)
Background
The Guardians: The remants of the virtuous humans. They once ruled all of the land but their greed and cruelty led to civil war and their own demise. Afterwards they banded together and promised to make a better world. The armies of the guardians are made up of volunteer forces, the canons of light and the Templars of the Red Cross. Even though outnumbered they fight with fury and to make their kingdom great again.
The Deathcult: During the civil war the death cult was set up to bring peace. It is mainly a cult of war and strength in battle is revered by its members. Now the civil war is over the cult has more land than ever, ever since the civil war the cult has been fighting the guardians endlessly but never seeming to make any progress, but a new threat from the south has arisen and threatens to change the whole world.
The Pecheng: In the mountains to the north the Pecheng make their home. They have suffered badly and are now few in number, but in the growing conflict the Pecheng are rallying to thier lords banner and are ready to take the battle to all who oppose them.
The Necromancers: In the dead forest the host of the undead dwell. For countless years the necromancers have bittered and made war with each other. But now a mighty leader who has support from many necromancers has united them and has called forth the largest army ever seen. He is ready to wage war on all and reap their souls.
Troop trees
Guardians:
Guardian - Protector / Huntsman
Protector - Defender / Canon of Light
Defender - Templar / Templar Knight
Huntsman - Ranger / Gunner
Gunner - Marksman
The death cult:
Cultist - Night cultist / Death Cultist
Night cultisit - Shadow cultist
Death cultist - Blood cultist
Blood cultist - Cult Leader
Cult leader - Black Knight
The Pecheneg (WIP):
Pecheneg Tribesman - Pecheneg Warrior
Pecheneg Warrior - Pecheneg Guard
Pecheneg Guard - Pecheneg Master
The Necromancers:
Unquiet dead - Zombie
Zombie - Undead Warrior / Undead Archer
Undead Warrior - Undead Guard
Udead Archer - Undead Sharpshooter
Also armie numbers are much larger, with the smallest at around 250 and largets around 500
Necromancers will be able to make zombies from prisoners.
New Race: Ogres who will have their own armor and weapons.
and thats it for now, I will put up screenies later, thanks Dindi
screenies:









The Deadlands is a total conversion set in the land of Threnon. It has 4 factions at the moment and 2 more are planned.
Features:
Factions:
-The Guardians
-The Death Cult
-The Pecheneg
-The Necromancers
-The Ogre Mercenaries (planned)
-The Horde (planned)
Background
The Guardians: The remants of the virtuous humans. They once ruled all of the land but their greed and cruelty led to civil war and their own demise. Afterwards they banded together and promised to make a better world. The armies of the guardians are made up of volunteer forces, the canons of light and the Templars of the Red Cross. Even though outnumbered they fight with fury and to make their kingdom great again.
The Deathcult: During the civil war the death cult was set up to bring peace. It is mainly a cult of war and strength in battle is revered by its members. Now the civil war is over the cult has more land than ever, ever since the civil war the cult has been fighting the guardians endlessly but never seeming to make any progress, but a new threat from the south has arisen and threatens to change the whole world.
The Pecheng: In the mountains to the north the Pecheng make their home. They have suffered badly and are now few in number, but in the growing conflict the Pecheng are rallying to thier lords banner and are ready to take the battle to all who oppose them.
The Necromancers: In the dead forest the host of the undead dwell. For countless years the necromancers have bittered and made war with each other. But now a mighty leader who has support from many necromancers has united them and has called forth the largest army ever seen. He is ready to wage war on all and reap their souls.
Troop trees
Guardians:
Guardian - Protector / Huntsman
Protector - Defender / Canon of Light
Defender - Templar / Templar Knight
Huntsman - Ranger / Gunner
Gunner - Marksman
The death cult:
Cultist - Night cultist / Death Cultist
Night cultisit - Shadow cultist
Death cultist - Blood cultist
Blood cultist - Cult Leader
Cult leader - Black Knight
The Pecheneg (WIP):
Pecheneg Tribesman - Pecheneg Warrior
Pecheneg Warrior - Pecheneg Guard
Pecheneg Guard - Pecheneg Master
The Necromancers:
Unquiet dead - Zombie
Zombie - Undead Warrior / Undead Archer
Undead Warrior - Undead Guard
Udead Archer - Undead Sharpshooter
Also armie numbers are much larger, with the smallest at around 250 and largets around 500
Necromancers will be able to make zombies from prisoners.
New Race: Ogres who will have their own armor and weapons.
and thats it for now, I will put up screenies later, thanks Dindi
screenies:














