SP Fantasy The Deadlands

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Dindi

Sergeant Knight
The Deadlands

The Deadlands is a total conversion set in the land of Threnon. It has 4 factions at the moment and 2 more are planned.

Features:

Factions:
-The Guardians
-The Death Cult
-The Pecheneg
-The Necromancers
-The Ogre Mercenaries  (planned)
-The Horde (planned)

Background
The Guardians: The remants of the virtuous humans. They once ruled all of the land but their greed and cruelty led to civil war and their own demise. Afterwards they banded together and promised to make a better world. The armies of the guardians are made up of volunteer forces, the canons of light and the Templars of the Red Cross. Even though outnumbered they fight with fury and to make their kingdom great again.

The Deathcult: During the civil war the death cult was set up to bring peace. It is mainly a cult of war and strength in battle is revered by its members. Now the civil war is over the cult has more land than ever, ever since the civil war the cult has been fighting the guardians endlessly but never seeming to make any progress, but a new threat from the south has arisen and threatens to change the whole world.

The Pecheng: In the mountains to the north the Pecheng make their home. They have suffered badly and are now few in number, but in the growing conflict the Pecheng are rallying to thier lords banner and are ready to take the battle to all who oppose them.

The Necromancers: In the dead forest the host of the undead dwell. For countless years the necromancers have bittered and made war with each other. But now a mighty leader who has support from many necromancers has united them and has called forth the largest army ever seen. He is ready to wage war on all and reap their souls.

Troop trees
Guardians:

Guardian - Protector / Huntsman

Protector - Defender / Canon of Light

Defender - Templar / Templar Knight

Huntsman - Ranger / Gunner

Gunner - Marksman

The death cult:

Cultist - Night cultist / Death Cultist

Night cultisit - Shadow cultist

Death cultist - Blood cultist

Blood cultist - Cult Leader

Cult leader - Black Knight

The Pecheneg (WIP):

Pecheneg Tribesman - Pecheneg Warrior

Pecheneg Warrior - Pecheneg Guard

Pecheneg Guard - Pecheneg Master

The Necromancers:

Unquiet dead - Zombie

Zombie - Undead Warrior / Undead Archer

Undead Warrior - Undead Guard

Udead Archer - Undead Sharpshooter

Also armie numbers are much larger, with the smallest at around 250 and largets around 500

Necromancers will be able to make zombies from prisoners.

New Race: Ogres who will have their own armor and weapons.

and thats it for now, I will put up screenies later, thanks Dindi

screenies:








 
i have already done a lot of work on it :razz:, at the moment i really need to know to get the necromancers able to make zombies from prisoners
 
my guess (I know nothing about modding) would be that it would have something to do with recruiting from prisoners, obviously.

nice looking mod, though. I hope you complete it.
 
Dindi 说:
i have already done a lot of work on it :razz:, at the moment i really need to know to get the necromancers able to make zombies from prisoners

In the last days mod theres a feature to kill and eat your prisoners. It's accessed through dialogue with the prisoners and (I'm assuming) runs the script to remove the prisoner from the party and add meat to your inventory, theoretically it wouldn't be to hard to simply replace adding meat with adding a party member. Anyway might wan't ask around the TLD forums.
 
yeh it was my first one just trying out modding, at the moment im making a mod based around zendar and 5 years on from current m&b
 
Well it looks kool definanly looks liek it is going to be good, if you need help, ill try! But im not that good a modder, but yeah good job, nice screenies btw!!
 
human colour maybe a bit grayish, talking twice the size of a human with broad shoulders and not much of a neck.
 
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