The current Smithy Stamina regen system is a anti-fun AND Inhumane mechanic

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Clsy

Knight
it seems like i am the only one feel it so i am be the one who say it

this mechanic is no a good idea at all

first of all, currently the only way to regenerate smithy stamina is to wait in town

for players who receive damage a lot might not be a problem at all be cause they could have wait in town like everyday to them to regenerate their health

but for the experience players, this is not funny at all

me for example, i rarely receive damage to a level that i have to wait in town, or even if i do, i would still NOT choose to wait in town

it is because this action is a complete waste of time, because of the health regeneration can still happen when moving

but in order to level up smithing, players have to trade stamina into its experience

which this stamina can ONLY regen while waiting in town

what is the reason behind this smithy stamina that is so precious players have to waste all their time in town just in order to waste all of it again within like 3 second?

i really hope this is just another bug that come along with the stamina bug instead of a intended design



make the stamina can regen while traveling, just like how the health regenerate system works, this is all i ask for, thank you
 
I've said it a few times, smithing is a mechanic for people who beyond a shadow of a doubt detest themselves and decide that they require the most creative, painful and barbaric of punishments.

This, of course, is only hyperbole. But by how much is for the individual to decide.


The stamina limit is too low.
The regen is too low.
The amount of stuff you need to do, even with a 100% success rate to get a new part, is too much.
Getting parts you want is practically impossible, or rather improbable.

The system itself is awesome, put together parts for a weapon! I really love that! But what if you want a specific look? Well... that's what you'd be smithing for more than likely. Now, good luck with that. You can't aim for any specific part and have to by sheer luck get it. You get polearm parts for tearing apart swords. It'd make sense if taking apart a sabre gave you sabre parts! But nope.

At 300 smithing your maximum stamina is 100. You can barely do anything with this.

But hey in some cases you can buy weapons, take them apart for parts and sell parts on the same market for more. So that's nice? Just doesn't make any sense.
 
Id like to add a suggestion. Make the character smithing stamina "100 + smithing skill". You only gain 1 stamina every skill up. It's not a lot but makes the skill more useful.
Example: with smithing skill of 5, you have 105 stamina. at skill level 100 you have 200 stamina.
 
Agree. Bad game design.

How to fix it? Streamline the process, remove the parts that require your player to "wait" and NOT play the game.

It is baffling how a game in development for so long fails to understand, that a mechanic that forces the player to not play the game for some amount of time, is ALWAYS bad game design. It boggles the mind even more, that your own in-house testers (which i presume Taleworlds has), havent shouted at the designer behind this blunder.
 
It should be easier to learn perks, get rid of stamina (or at least increase it + make it so you dont have to wait IN TOWN) and also there should be an option to hire a smith to make something for you, you dont have to unlock parts but he will take a few weeks to do it and it will be expensive as hell.
 
Agree. Bad game design.

How to fix it? Streamline the process, remove the parts that require your player to "wait" and NOT play the game.

It is baffling how a game in development for so long fails to understand, that a mechanic that forces the player to not play the game for some amount of time, is ALWAYS bad game design. It boggles the mind even more, that your own in-house testers (which i presume Taleworlds has), havent shouted at the designer behind this blunder.

Literally while learning the whole smithy thing my first question was, "Why do I have to waste a day 'waiting' when I could be out doing something and it should replenish while I travel or do ANYTHING else other than 'WAIT' in a town". I don't mind the stamina or resource problems others have, its the WAITING.
 
To make it a bit bearable you can simply use any companions with you as stamina for dismantling or refining parts each one has another 100 stamina you can tap into. Just click your Icon below the difficulty meter. Most of all though, remember this is in no doubt at all an early access game aka welcome to alpha testing!!!! Stuff WILL NOT be finished or FINAL and some things could just be placeholder like a good amount of the tavern scenes. I also theorize that all the lords might end up with a voice. As one of the female nobles for the khazuit(Pretty sure I killed the spelling here.) have some voice lines.
Also seems to me that they are not focused too much on balancing issues right now. But Save issues and from the looks of the forum, other technical problems. Before moving on, I could be completely wrong but judging by the in-progress and solved tags so far. This is just what I have inferred.

So far there has been at least one patch a day. Which is a lot more than I initially hoped for. Right now I am just messing around with all the factions and mechanics. So that when the game is finally stable I can start a real campaign I have found a couple of things easy to get right now that snowball the player's industries fairly early on.
 
endurance attribute should also add something right ? How stamina doesnt increase with smithing skill ?
At best you can perform 15 actions but your stamina bar is invisible. And staying in town for a day when you need to pay your whole army ? I mean, sometimes smith actions would be good, but there is nobody but you who can do it. Smelting old stuff.

Wood nerfs were uncalled for. It is very expensive to do anything mostly in e1.0.4
 
I agree that you should be able to regenerate smithing stamina while moving on the campaign map or even removing this stamina completely...
 
it seems like i am the only one feel it so i am be the one who say it

this mechanic is no a good idea at all

first of all, currently the only way to regenerate smithy stamina is to wait in town

for players who receive damage a lot might not be a problem at all be cause they could have wait in town like everyday to them to regenerate their health

but for the experience players, this is not funny at all

me for example, i rarely receive damage to a level that i have to wait in town, or even if i do, i would still NOT choose to wait in town

it is because this action is a complete waste of time, because of the health regeneration can still happen when moving

but in order to level up smithing, players have to trade stamina into its experience

which this stamina can ONLY regen while waiting in town

what is the reason behind this smithy stamina that is so precious players have to waste all their time in town just in order to waste all of it again within like 3 second?

i really hope this is just another bug that come along with the stamina bug instead of a intended design



make the stamina can regen while traveling, just like how the health regenerate system works, this is all i ask for, thank you
True man, for now in serious play smithy is being used only for getting iron, steel etc. from weapons you loot and selling it so that you get more profit, that's all. It's pointless to level it up since you are not even able to create armor, only weapons + you cant get all those parts needed to make the weapon you would like to have because it's not viable to pick perks which give +100% speed of learning new parts and on the top of that the stamina system makes it extremely boring. Now it feels like an addition to the trade perk and should be changed or at least developed(add posibility to create armor, PLEASE)
 
Wholeheartedly agreed. The smithing system already has a separate natural pacing element built into it, in that you have to loot and/or buy equipment to break down. Actually, there's sort of another pacing element in that you have to travel to a city to use it at all. To add a third completely artificial timegating element to it is unnecessary and frustrating during gameplay.

The ideal function of this system would eliminate this extra artificial barrier completely. Let us break down the [smithable] loot we loot as we acquire it. It's really NOT fun to have to manage a giant pile of loot that you're trying to save for smithing while juggling the game's other elements. I love most other aspects of this system! I just wish its operation would flow naturally along with the rest of the game.

And yes, for future expansion of the system, armor would be an awesome addition. But if it continues to function as it currently does, I definitely won't engage with the system at all, because it's not worth the trouble.
 
Yes, smithing is kinda strange at the moment.

First of all the stamina should regenerate overtime while travelling through Calradia, but it should also be possible to stay and rest at town (make staying at towns cost money again, please :smile:)

About the weapon parts: Why should they only be acquired through smithing itself? Wouldn't it be possible to learn from a smith (for money) or through books? The latter could also be dropped as loot after fights with bandits or as quest reward.

Last but not least: We need armour-, crossbow- and bow- crafting.
 
I think smithing should not be a skill and not be something the player character does, it makes no sense really.

Instead the smithing system, which is a really cool feature, should be a shop where you design and order a custom weapon from a master smith and the more advanced parts you want the more expensive it gets, the longer it takes for the smith to complete and the more rare materials you have to provide.

Right now the only way to have fun with smithing is to use a mod that cheats it, there is no realistic way to get to making high tier weapons in the scope of a campaign even starting with all the smithing skill you can get.
 
I agree, once I realized how slow and painful the leveling progress for smithing is, I ignored it...
Could potentially be fun, if completely rebalanced and overhauled. Right now it's just pointless.
 
I think you should have more max stamina per every level and you should recover stamina (even at slower rate) by traveling, like you recover health. Smithy is really interesting for a merchant/bounty hunter playstyle, but now it's only good for who wants to be a governor of a town full of hardwood. You need a lot of hardwood, so you have to travel to buy it, why you should not recover stamina?
 
I think it would be better if crafting just took time than crafting stamina, but that seems hard to impliment without being clunky when controling companions at the same time.
Also a craft 5 and/or craft all would be very nice because it is way too much clicking. Not good for the hand.
 
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