This is another character I worked on in the past....his dialogue will be most enjoyable to write
Swadian Slave Merchant
Name: Garleon Kenafreed
Egalitarian: Unpaid, hunger, high casualties.
Chaotic: Evil
Skills: Trade, prisoner management. Persuasion and Inventory management.
Equipment:Fine garments and a sword or maybe a knife.
#Intro. This is what the NPC says to the PC when first activated.
("npc17_intro", "Ah Good sir! Perhaps you wouldn't mind parting with a few coin for a mercantilian gentleman with a slight monetary predicament."),
#PC Reply. This is how the PC responds to the first statement.
("npc17_intro_response_1", "Hmmm, your adornment and ample erm...girth would seem to suggest your predicament is not so vexing."),
("npc17_intro_response_2", "If you are so hard pressed for funds sell one of those jewels on your fingers, good day."),
#Back story. This is an opportunity to describe the character. Remember the NPC has just met the PC. They may not want to tell every thing. You will have other oportunities to reveal darker, secret stuff if you wish.
("npc17_backstory_a", "Ah indeed sir, looks can be decieving, why just last night I found myself without the funds for pork...Bread and cheese had to suffice..I mean really that is no life for a man!"),
("npc17_backstory_b", "You see sir, I am but a humble trader in live stock, in my last journey my caravan had to pass through a rather..odious jungle and damn it if the whole stock didn't catch a pox! By the time I arrived here the whole lot were dead or as good as worthless on the market, no one is interested in feeble, diseased stock, so what was left I had destroyed."),
("npc17_backstory_c", "Then to make matters worse I was forced to spend the lions share of my emergency funds on quacks and cutters! Selling me all manner of unguents, ointments and foul tasting potions to ensure I myself was not vexed with the very same pox!"),
#Back story Response. After story, your character might offer a job.
("npc17_backstory_response_1", "Hmmm... A man with trade skill is always of some use, would you be interested in accompanying me and my warband?"),
("npc17_backstory_response_2", "Hmmm... A penniless merchant who may soon reek with pox is not someone I care to socialise with. Goodbye."),
#Your now into the sign up phase. You have just told the NPC you will consider hiring them. The NPC has two lines to describe skills, thank the PC, perform some blood right...whatever you please.
("npc17_signup", "Hmmm.. A Warband you say? Well I have never been one to relish a fight, but ah now! In the battle of the haggle I wield my weapons with a consumate grace and leave my foes bested and scratching their befuddled heads at their empty purse. Haha!"),
("npc17_signup_2", "As I say I am a Warrior of Legend in the cut and thrust world of the market, and of course I am sure a Warband as fine as your's has it's fair share of captives, I know all the places to get the very best prices from such stock!"),
("npc16_signup_response_1", "Excellent! A warband requires pay and I hope that you are the man to help me raise it!"),
("npc17_signup_response_2", "Your livestock were human! You're a slaver! No...On second thoughts I have no need for mercantile skills such as yours. Good day."),
#Payment. If your NPC wants initial payment. You deal with it here. In Abelli's case she didnt need payment, and was not truly in a position to ask for any. She is thankful she is hired, and not rocking the boat. Instead of dialog I have replaced it by {!} this allows the game to skip it.
("npc17_payment", "Yes, Yes of course! I see a most mutually fruitful enterprise awaits in this positively providential partnership! Although as I mentioned I am truly famished... Could you see your way to providing me with say 300 coin to allow me the boon of a decent meal? We shall of course make it all back and more!."),
("npc17_payment_response", "Very well, I can see it takes a great deal of effort to keep your body in such....shape. However I will hold you to these claims of bringing riches to me and my company."),
#Morality. Your character will get angry, or pleased with certain actions. Pick two and write how your NPC would talk with the PC. Here you can use the variable {s21} to refer to the problem.
("npc17_morality_speech", "{Playername}, I simply cannot abide such grumbling from my tummy, it is truly unconscionable for a man such as myself to go without for such a length of time!"),
("npc17_2ary_morality_speech", "{Playername}, I really must protest at your recent behaviour, though some may view these deeds with a misguided sense of 'nobility of spirit' or some such drivel and view it as evidence of some glorious character trait, I (Sir/Madam) am under no such illusion, this is simply wasteful, tiresome and no way to conduct a profitable enterprise! I mean really soon you shall want to throw robes upon your captives and throw them dainty little tea parties! Where will this madness end? hmm!"),
#Personality Clash. Your character will have problems with 2 other characters. Substitute their names with {s11} and describe why your NPC does not like them. This can be left out if you wish, because you dont know what kind of NPCs there will be.
("npc17_personalityclash_speech", "(Sir/Madam) That (Noble Type) is truly becoming tiresome! Why recently he/she launched into a withering tirade against me after he/she saw me strike one of the captives for demanding more water! I mean are they under the mistaken impression that we run a travelling tavern and these are our guests and I am the rotund and jovial innkeep here to regale them with witty and saucy tales and ensure their cups are ever overflowing with the sweet golden nectar of ale! Proposterous!"),
("npc17_personalityclash_speech_b", "Deal with them or I sense a proclivity toward violent action in my destiny!"),
("npc17_personalityclash2_speech", "(Sir/Madam), I simply cannot tolerate the inane prattle of {Noble Warrior} any longer. I mean really if I wanted to listen to such pointless, proposterous, proselytising about, chivalry, honour, the virtues of nobility, equality and love for the common man I never would have left that wretched Kingdom of Swadia with it's Hardy-dardy, prancy-preeny knights of Amhelite! You should not enslave your fellow man, you should not trade your fellow man for profit for this is a greater sin than usury! Ugh! I grow vexed merely repeating such sanctimonious garbage!"),
("npc17_personalityclash2_speech_b", "I simply must insist that we dispose of him...making a handsome profit in the doing mind..and find an inner circle more suited to the rigours of profitable enterprise!",
#Personality Match. Your character will have a friend. What kind of friend would they want, what would they say? You get two lines with this one.
("npc17_personalitymatch_speech", "I must say that {Raetoon} was a canny acquirement on your part. I mean good lord I would never want to eat a meal with the man, he's bloody vile! But his skill in besting his opponents without running them through or spilling their gizzards is truly inspirational! Bravo!",
("npc17_personalitymatch_speech_b", "A man of his considerable talent would have been most beneficial in my previous enterprise!"),
#Retirement Speech. When your NPC dosent get along with the PC they leave, when they do they give a brief speech.
("npc17_retirement_speech", "{Playername), I cannot tolerate this company anymore! I am tired, I am hungry, I have been repeatedly shot at which I find not at all to my liking! Quite frankly your desire to turn a profit is severely lacking! Clearly it was a mistake to join a Warband, it truly is a most uncivilised affair!"),
#Rehire speech. After some time passes the NPC respawns in radom tavern to be rehired. If the PC talks to them again they have a special dialog.
("npc17_rehire_speech", "Ah Good Sir/Lady! Do you hear that? It is most clearly the sound of providence returning us to a truly destined partnership! You see it would seem that Panovosa has become quite the land of uncivility, I mean really I had just prepared a new caravan with my meager gains as an adventurer, I had managed to acquire a substantial amount of silks at a bargain price! Fool didn't even know what he had! Ha! Alas on this most arduous of journies we were set upon by bandits! Bandits! The goons I hired as supposed guards ran at the firt sign of trouble, I mean truly pathetic! Not like your fine band of sturdy cohorts! Perhaps...I was a shade hasty in my decision to part your company and we could once again renew our enterprise and find ourselves again swimming in a lake of luxurious liquidity hmm?"),
#Home speech. The NPC has a trigger tied to a location. When the NPC is near it, it starts a dialog. Usually it talks about home. You could however, use it to talk about a hated rival who lives in a town, or a former lover, or a tasty yogurt shop...or something. Here I use it to humanize the character, and hint at her unspoken thoughts.
HERE
("npc17_home_intro", "Oh Joy of joys we arrive at the Swadian colonial effort! Hazaar! I say Hazaar!"),
("npc17_home_description", "Ugh! no, no it is simply no use I cannot keep up such a malodorous pretense! I mean really do we have to trouble ourselves with sanctimonious puffers! You do know I had good reason to leave behind this tiresome culture the moment I arrived on Panovosa! They really are a boring lot! Oh and so self righteous! 'Be good unto your fellow man, press not hard with the yoke upon his shoulders, seek not of profit through exploitation' aaargh! Such Monotonous, droning, drivel!"),
("npc17_home_description_2", "What's more! What's more I tell you, and believe me this is truly unrepentable!, they have utterly no sense of fine cuisine, those oooh so penitent knights belief in denying the flesh that they may better cleanse themselves and live a life of righteousness. Bland, boring and abysmal is what I call it! You wish to know heaven? hmm do you? Well I shall tell you of heaven! Heaven is a roast suckling pig stuffed with diced quail and orange, with a mature cheese melted over the top and rapped in bacon! Mmmm, oh my, my do look at the time lunch already! Well excuse me sir I have important aaah... rites to perform!"),
#Home recap. From the party screen you can ask a question of your party member of their past. They briefly summarize their intro.
("npc17_home_recap", ""My name is Garleon Kenafreed, Masterful Merchant and Supremus in the Arts of Negotiation, I hail from Swadia, but don't hold that against me ay!"),
#Honorific. A title the NPC uses to refer to you as. These are things like, “Boss”, “Kid”, and the famous “Laddie...I mean captain”.
("npc16_honorific", "Good Sir/Madam"),
#King Support. Your NPC can be asked by the PC if they would support them as a king or queen.
("npc17_kingsupport_1", "Why my friend when I first laid eyes upon you I said to myself 'Garleon this here is a man of destiny!' Now look how right I am, my with you at the head of this kingdom and my hand upon the tiller to guide you through the tumultous, tempestous oceans of the mercantilian arts why we are sure to make mountains of marvelous, money! Haha!"),
("npc17_kingsupport_2", "Why with your leave I shall travel these lands and restore my long neglected commercial connections, I can have caravans from here to the shores of every sea carrying goods in your name and for the benefit of your purse, I will have merchants begging for your favour, for the table scraps of your lordly enterprises."),
("npc17_kingsupport_2a", "Lordly enterprises and begging merchants...This I like the sound of."), #Abelli
("npc17_kingsupport_2b", "Do cease your endless bellowing you pompous wind bag, you have barely made me a coin! What makes you think I will let you swan off to eat your way through this continent!"),
#King support objection. Your NPC will object to a cetain idea, that is proposed by another NPC for some reason. You wont know what the idea is, or who the NPC who proposed was. You can still write dialog for the situation. Abelli would be complaining about “Droit de seigneur ”(look it up) or something.
("npc17_kingsupport_objection", "My friend you really cannot found a profitable enterprise when you insist upon dolling out the kingdoms coin to every sob story and bleeding heart peasant! If they do not have the wherewithal to make their money meet their needs then damn them! Damn them I say! Let them wallow around in the dust and let more capable men handle living a life of luscious, luxuriousness!"),#Abelli
#Spy mission. You can send your NPC on a mission to a certain location to find intel.
("npc17_intel_mission", "Dear {Playername}, I could not help but overhear your desire to learn more about {s18}, Allow me a brief sojourn from your company and by greasing the right palms with a certain golden lubricant I shall obtain for you all the information you desire."),
#Fief acceptance. When you give your NPC a fief, they have an acceptance speech.
("npc17_fief_acceptance", "Oh my dear friend you would have me administrate over {s17}, but of course it would be my honour! My, my, Lord Kenafreed it certainly has a charming ring to it don't you agree? I shall have it producing the finest wares in all the land and of course I shall be most diligent in the accumaltion of taxes for you! Now...What cuisine should a Lord dine on upon first arrival in his newest holding hmm...This lordly life is most taxing indeed."),
#Woman to woman. This is a special dialog that happens if the PC is female has a good renown level and is not a land owner. Its a “Go get 'em girl. Dont let the Man keep you down.” kind of speech. If your character is male substitue the dialog with {!}.
("npc17_woman_to_woman", "{!}."),
#Turn Against. If your NPC is given a fief, later rebels, and then comes against the PC in combat, they get the speech.
("npc17_turn_against", "Alas {Playername}, I fear I have found a more profitable parternership than that which we previously shared...No hard feelings ay? Just business!"),