Suggestion General The Community Needs Skeletons For 3D Models

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lol this is crusial
The more resources Taleworlds wants to share the better, but the following are essential:
  • human skeleton
  • horse and reins skeletons
  • camel skeleton
 
we can't import our butter lords to the game without skeletons...

edited: changed dragon to butter lord. It seems i've been misunderstood. I was meaning horse and human skeleton :razz:
 
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Can you explain how animations can be edited? From my limited understanding, we only got an animation/model viewer. Would have been good to get an animation editor as well.
Animation isn't my specialty, but from my understanding, we do not need an animation editor. We would need Bannerlord's skeletons and would animate them in an external program like Maya, where we could export the animation and then import it to the resource browser.

we can't import our dragons to the game without skeletons...
Unique skeletons are all we are able to do at this time, so mods can have dragons, but no new armour for humans and horses :p The problem is we need Bannerlord's existing skeletons to make armour for them.
 
That is true and it seems the old bannerlord skeletons that I got provided kinda don't seem to work (or I suck at rigging in Blender).
All I managed is a weirdly off-set Helmet that is flickering and weirdly curving around my head
 
+1 skeletons are important. TpacTool can export rigged armours, but it currently fails with horse reins and horse armour.
 
It's weird we can't export skeletons but we can export other models from the mod tools
 
And not just the skeletons, but the character models too so we can build around em properly.

That tpac tool thing doesn't even work for me, so I haven't got any way to get models out.
 
And not just the skeletons, but the character models too so we can build around em properly.

That tpac tool thing doesn't even work for me, so I haven't got any way to get models out.
You can use the scene editor to export models. Place it in the scene, select it, edit at the top and export.
 
Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.

We've added 3 skeletons (human, horse, camel) to the latest Modding Kit Beta. You can find them in the "ROOT/modding_resources/skeletons" folder.
 
Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.

We've added 3 skeletons (human, horse, camel) to the latest Modding Kit Beta. You can find them in the "ROOT/modding_resources/skeletons" folder.
Very Cool!
 
Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.

We've added 3 skeletons (human, horse, camel) to the latest Modding Kit Beta. You can find them in the "ROOT/modding_resources/skeletons" folder.

Very good! We want so more! :smile:
 
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