Suggestion General The Community Needs Skeletons For 3D Models

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Rennius Solitarius

Master Knight
Team: Romans
M&BWBWF&SNWVC
Skeletons are needed to rig armours up in-game, what we have is not sufficient. There is currently only one viable method for accessing the games skeletons; modders must download an old community tool(TpacTool), export assets from old game versions, and use the skeletons from there. Even this method has problems, the TpacTool(or some sort of mistake in the process) causes the horse skeleton to break, meaning at the moment horse meshes are not possible to add.
20200825141027_1.jpg
The community shouldn't have to share assets behind Taleworlds back(and if Taleworlds is okay with this, they should give us official and working skeletons) or go through a convoluted process that only half works.


The more resources Taleworlds wants to share the better, but the following are essential:
  • human skeleton
  • horse and reins skeletons
  • camel skeleton

This will allow the community to implement assets and animations for their mods, sorely needed for many modding projects.
 

Hildiver the Snakebiter

Sergeant at Arms
Team: Barbarians
Skeletons are needed to rig armours up in-game, what we have is not sufficient. There is currently only one viable method for accessing the games skeletons; modders must download an old community tool(TpacTool), export assets from old game versions, and use the skeletons from there. Even this method has problems, the TpacTool(or some sort of mistake in the process) causes the horse skeleton to break, meaning at the moment horse meshes are not possible to add.
20200825141027_1.jpg
The community shouldn't have to share assets behind Taleworlds back(and if Taleworlds is okay with this, they should give us official and working skeletons) or go through a convoluted process that only half works.


The more resources Taleworlds wants to share the better, but the following are essential:
  • human skeleton
  • horse and reins skeletons
  • camel skeleton

This will allow the community to implement assets and animations for their mods, sorely needed for many modding projects.
Can you explain how animations can be edited? From my limited understanding, we only got an animation/model viewer. Would have been good to get an animation editor as well.
 

Novius Devius

Regular
Team: Romans
Slightly suprised that it was this complicated since so much other stuff have been made for ease of modding. +1
 
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