The Coalition Wars
This game still suffers from snowballing problem. Thanks to developers' high efforts it's been reduced but it's still a problem. I suggest if a faction grows or gets stronger than other factions. There should be coalition formed against them. Other weaker factions neighboring them will stop warring eachother and form a coalition against and fight against that strong faction until it gets weakened and pushed back to their original lands.
When that strong nation gets weakened enough "The Coalition" will disperse and neighboring factions can keep warring eachother again.
I know this would be a major change, but looks like the only solution that will protect weak factions and city states against powerful factions.
If this gets implemented, city states' lifespan will be even longer and they even can expand into small kingdoms. To check my other thread about city states: https://forums.taleworlds.com/index.php?threads/independent-city-states.437539/
Let me express myself better at the map down below. Imagine that Khuzait and Vlandia expanded and caused other factions to get small and weak. There has to be coalition formed against these massive major powers. Then coalition war will start and will not end until that faction that formed coalition against gets weakened and pushed back.
Let's say that Sturgian coalition forces captured Amprela that belonged Northern Empire before. The settlement will go directly to Northern Empire even though Sturgians captured it.
And when Northern Empire forces captures Tyal that belonged Sturgians before, settlement will directly go to Sturgians.
Coalition against Khuzait Khanate:
-Principality of Sturgia
-Northern Empire
-Southern Empire
-Aserai Sultanate
Coalition against Kingdom of Vlandia
-Western Empire
-Principality of Sturgia
-Kingdom of Battania
-Aserai Sultanate
And there's no way they can win a war against coalition. That will be the end of snowballing problem.
This game still suffers from snowballing problem. Thanks to developers' high efforts it's been reduced but it's still a problem. I suggest if a faction grows or gets stronger than other factions. There should be coalition formed against them. Other weaker factions neighboring them will stop warring eachother and form a coalition against and fight against that strong faction until it gets weakened and pushed back to their original lands.
When that strong nation gets weakened enough "The Coalition" will disperse and neighboring factions can keep warring eachother again.
I know this would be a major change, but looks like the only solution that will protect weak factions and city states against powerful factions.
If this gets implemented, city states' lifespan will be even longer and they even can expand into small kingdoms. To check my other thread about city states: https://forums.taleworlds.com/index.php?threads/independent-city-states.437539/
Let me express myself better at the map down below. Imagine that Khuzait and Vlandia expanded and caused other factions to get small and weak. There has to be coalition formed against these massive major powers. Then coalition war will start and will not end until that faction that formed coalition against gets weakened and pushed back.
Let's say that Sturgian coalition forces captured Amprela that belonged Northern Empire before. The settlement will go directly to Northern Empire even though Sturgians captured it.
And when Northern Empire forces captures Tyal that belonged Sturgians before, settlement will directly go to Sturgians.
Coalition against Khuzait Khanate:
-Principality of Sturgia
-Northern Empire
-Southern Empire
-Aserai Sultanate
Coalition against Kingdom of Vlandia
-Western Empire
-Principality of Sturgia
-Kingdom of Battania
-Aserai Sultanate
And there's no way they can win a war against coalition. That will be the end of snowballing problem.
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