They thought the max number of combinations classes and perks provided would work out, but didn't account for the often oppressive "feel" the system provides.
In Warband, even if the equipment meta was solved, you were switching through different items and (frequently) had different upgrade paths based on how much money you got.
In Bannerlord, even if there's multiple viable perks, you're doing less micro-managing so it feel less complex.
I doubt there's a plan to charge for skins because the base price of the game is so high.
In Warband, even if the equipment meta was solved, you were switching through different items and (frequently) had different upgrade paths based on how much money you got.
In Bannerlord, even if there's multiple viable perks, you're doing less micro-managing so it feel less complex.
I doubt there's a plan to charge for skins because the base price of the game is so high.