Yertyl
Veteran
I have witnessed this in two huge Vlandian battles now, with absolutely devastating effect each time:
Theory (I assume): Archers can shoot while protected by a shield wall
Practice: Archers do not shoot at all while infantry, often recruits, just stand there being melted by enemy archers.
This formation manages to effectively incapacitate both infantry (who do not move) and archers (who do not attack). Both types of units just sit there waiting to be slaughtered. Even riders that crush directly into the middle of the formation are often barely attacked. I have a really hard time thinking of any worse way to utilize troops.
Since I do not see an easy fix for this -- I assume this would require changing the way archer shots are blocked -- could Taleworlds please just remove this AI routine? As it is, it is extremely frustrating to see hundreds of troops die because they refuse to do anything but stand perfectly still for ten minutes.
Theory (I assume): Archers can shoot while protected by a shield wall
Practice: Archers do not shoot at all while infantry, often recruits, just stand there being melted by enemy archers.
This formation manages to effectively incapacitate both infantry (who do not move) and archers (who do not attack). Both types of units just sit there waiting to be slaughtered. Even riders that crush directly into the middle of the formation are often barely attacked. I have a really hard time thinking of any worse way to utilize troops.
Since I do not see an easy fix for this -- I assume this would require changing the way archer shots are blocked -- could Taleworlds please just remove this AI routine? As it is, it is extremely frustrating to see hundreds of troops die because they refuse to do anything but stand perfectly still for ten minutes.