The Calradian Cost of Living - Biggest Absurdities in WB

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Itakethebuseverywhere 说:
You know whats really absurd about the game?

The game itself.

WE MUST DIG DEEPER

We must perform Inception on the developers. We need to go deep into their subconscious, we need to plant the idea.

This will be our most difficult job yet. If we fail, we will be stuck in limbo forever...
 
TheGrim 说:
Itakethebuseverywhere 说:
You know whats really absurd about the game?

The game itself.

WE MUST DIG DEEPER

We must perform Inception on the developers. We need to go deep into their subconscious, we need to plant the idea.

This will be our most difficult job yet. If we fail, we will be stuck in limbo forever...

Lol at this, but this is a serious concern if you do what you refer to... I'll go if you pm me first... lol
 
JosieJ 说:
Seriously, some of them did have significant trauma, but one guy I remember was hit by a chair in a bar fight--just like innumerable bar fights you've seen in movies, etc.  After that, his speech was permanently slurred, his thought processes significantly slowed, and his motor function impaired.  Another guy I remember was hit by a pipe once and was never the same afterwards.  And of course, then there were the ones whose brain injuries were due to strokes--you couldn't tell from the outside, but it caused them major internal trauma.

Getting hit in the head by a chair wielded by the typical participant in a bar brawl sounds pretty serious to me. A pipe sounds about as bad. :???: Was it a rotational impact or a straight one? AFAIK the former tends to be far more damaging simply because of the human neck's inability to attenuate it.

I wonder how combat sportsmen e.g. boxers, wrestlers, judoka, etc manage to retain their faculties for such a long time. Considering the number of hits they take in fights and training (each of which would likely floor a regular human being), that's really quite remarkable.
 
The size of the buildings are if you look at the scale of everything else very small. Try to find a group with less then 10 people in it (except for looters). Then look at a tavern. It's hardly build for 10 people let alone the thousands of people swarming the map.

The arena is pretty nice and big. but you hardly see anyone on the stages. It's like all the NPC's are avoiding towns and villages(whom are also very small).
 
I remember in tEatRC, I was helping an Ormeli army in a siege assault on a Lion Throne castle; my Doppelsoldners and me were hacking the enemy to pieces, and after a great fight, I saw on the command interface that there was only 1 enemy left. Where? Where!?!
After looking around, I saw him trapped between the inner wall and two stupid buildings (and me on top of them), and there was not a single way to reach him. I just couldn't get there! How the **** did that spearman come there?
I had spent most of my throwing axes, (and the stupid spearman had a shield,) and after a few knives to the face (most missed), I went searching for new amminution. Then the game crashed.
*rage*
 
bonez899 说:
just go into the mount and blade directory module folder and click the module.ini file and read it as a text and about half way down or so there should be something like:
Fall_Damage_Multiplier: 1.0
and I'm guessing that if you change the number higher it will add more damage

That simple?  Just like the blood_multiplier?  Why did nobody tell me?  :lol:

Thanks Bonez.  I'm amazed I never knew that already, but grateful you told me.

Blead 说:
The size of the buildings are if you look at the scale of everything else very small. Try to find a group with less then 10 people in it (except for looters). Then look at a tavern. It's hardly build for 10 people let alone the thousands of people swarming the map.

The arena is pretty nice and big. but you hardly see anyone on the stages. It's like all the NPC's are avoiding towns and villages(whom are also very small).

I don't know, the interiors of the taverns seem big enough, they might get a bit crowded at times if you put ten people inside, but no more so than a modern pub.  Building exteriors do look pretty small though, especially the doorways on some of them, but that could be a bit of historical accuracy.  Doors on old buildings do seem to be designed for Hobbitses.  A lot of the doors in castles I've been to are about five foot high, or not much over it.

You're right about the arenas... there's a lot of shouting for the six people that attend.  :grin:

Night Ninja 说:
I wonder how combat sportsmen e.g. boxers, wrestlers, judoka, etc manage to retain their faculties for such a long time. Considering the number of hits they take in fights and training (each of which would likely floor a regular human being), that's really quite remarkable.

I'd guess the training, which gradually builds up the impacts they recieve from light to heavy, has a lot to do with helping them react to blows by moving "with" them, lessening the impacts.  If they're good it becomes second nature, I guess.  They also know in advance that they're going to get hit, whereas somebody in a bar might not.  Even a boxer would have troubles with getting hit hard over the head with a chair.

A lot of them get punch-drunk in later life too, but it is surprising how alert they can stay during their long careers of getting smacked all round the head and body.
 
markushex 说:
Well ... I think that the game should be more complex . It is not a perfect game , but is great one .

Maybe in MB3  will be much complex and will  get  close to the real thing .

Don't get me wrong, this is by far my favourite game.  Nothing else really comes close in terms of overall quality and addictiveness.  The thread is only to have a laugh.  MB3 (or 2?  or is that Warband?) will be excellent.  I have every faith in Armagan and co.  As long as they keep it moddable, I'll be buying it, and would probably buy even if it wasn't. 
 
Blead 说:
The size of the buildings are if you look at the scale of everything else very small. Try to find a group with less then 10 people in it (except for looters). Then look at a tavern. It's hardly build for 10 people let alone the thousands of people swarming the map.

The arena is pretty nice and big. but you hardly see anyone on the stages. It's like all the NPC's are avoiding towns and villages(whom are also very small).
Towns and villages should be a lot bigger IMO, during a game I can take up to 1000 or more men from a village I've good relation with, but the village is 80 meters long and has 6 houses so where were this guys living before joining me? also town are supposed to be the cities of M&B, but when you walk around the streets they are really small
 
Sven-Mjolnir 说:
Blead 说:
The size of the buildings are if you look at the scale of everything else very small. Try to find a group with less then 10 people in it (except for looters). Then look at a tavern. It's hardly build for 10 people let alone the thousands of people swarming the map.

The arena is pretty nice and big. but you hardly see anyone on the stages. It's like all the NPC's are avoiding towns and villages(whom are also very small).
Towns and villages should be a lot bigger IMO, during a game I can take up to 1000 or more men from a village I've good relation with, but the village is 80 meters long and has 6 houses so where were this guys living before joining me? also town are supposed to be the cities of M&B, but when you walk around the streets they are really small

but do you really want to be playing a game where to walk around a town/city it takes 10mins irl just to reach the guild master when you know exactly where he is?
 
I think any game, no matter how good or realistic it is, is gonna have random absurdity at some point or another. 

I'm disturbed by the number of times I hit a peasant in the head with my tempered bastard sword or some other quality edged weapon and had it BOUNCE OFF HIS ******** HAT!
 
Sven-Mjolnir 说:
if you play diplomacy you would only need to find him once
Only in the "special" version in fact... Not really my taste. In main version there's no need to meet him directly at all.

About the ending (first page), I found myself once as some kind of grocer in a town. I wasn't poor, I think I could get along with life. I had something like 10k per week. Enterprises ain't affected by tax inefficiency, so it allows more "range" for your own fiefs.
 
Sven-Mjolnir 说:
...also town are supposed to be the cities of M&B, but when you walk around the streets they are really small

I agree with you on the villages, but with the towns I just "pretend" that I'm only seeing a small part of the place, and that I'm confined to the commercial and castle district just inside the front gate.  I like to imagine there are slums and wealthier houses just beyond the inaccessible streets, which are usually blocked off with a cart or a few barrels that I could normally jump over.  :lol:

I know there isn't really anything past those barriers, but for the sake of the game I like to imagine there is.
 
That's actually a pretty good rationalization. Your character likely doesn't have any business in the residential districts, so he/she limits activities to the market district and the castle. Considering how bad town planning is in Calradia, I like to think that my character's afraid of getting lost. :lol:
 
Night Ninja 说:
Your character likely doesn't have any business in the residential districts

Exactly.  Especially since in the later game my character goes for weeks without sleep or rest.

Night Ninja 说:
so he/she limits activities to the market district and the castle.

Another thing I have to imagine is that there's a much bigger and more crowded market district somewhere else in the city, but I never go there.  If those four stalls and a shop are the only economic drivers of the town it's no wonder the place is always poor.

Night Ninja 说:
Considering how bad town planning is in Calradia, I like to think that my character's afraid of getting lost. :lol:

Or of getting mugged!  I seem to get jumped by brigands about twice a week in my own city.  Right in front of my castle as well, while my guards are off somewhere recovering from standing around stretching their backs all day.  The Belligerent Drunk is pretty cool compared to the guys who hang around the market at night. 
 
Flanged 说:
Or of getting mugged!  I seem to get jumped by brigands about twice a week in my own city.  Right in front of my castle as well, while my guards are off somewhere recovering from standing around stretching their backs all day.  The Belligerent Drunk is pretty cool compared to the guys who hang around the market at night.

If you ever read the post-mugging message, it said that there's a likelihood that they were assassins. I usually just assume they are and managed to somehow bribe the town guards to stay put or leave town at that particular moment in time.
 
Absurdities? You got it!
What stupid things happened to me today:
Got hit with a sharp axe, with the sharp side, in the face, without a helmet... And I still live. Hardest settings too... No it wasn't a cheated character it was a newbie, started only a minute ago.
Got hit with an arrow to the throat, and i still breathe and stuff. Only a bit of time after the above.
All of things was done by those friendly sea raiders near Ruvar.
Funny ? I thought not.
 
Flanged 说:
I'd guess the training, which gradually builds up the impacts they recieve from light to heavy, has a lot to do with helping them react to blows by moving "with" them, lessening the impacts.  If they're good it becomes second nature, I guess.  They also know in advance that they're going to get hit, whereas somebody in a bar might not.  Even a boxer would have troubles with getting hit hard over the head with a chair.

A lot of them get punch-drunk in later life too, but it is surprising how alert they can stay during their long careers of getting smacked all round the head and body.

I worked as a bouncer for a few years, as well as training in Arnis -- a Filipino martial art that practiced both weapons and full-contact empty-handed fighting. As a bouncer, I worked with guys who trained in other martial arts, and a couple of boxers with Olympic aspirations (one who went on to represent Canada as a heavyweight at the Sydney Olympics).

It boils down to a combination of being ready for it and being trained for it. Even partially dodging/moving with a blow can severely reduce the impact, as can getting your hands up in the way to reduce the striking speed/impact. It can take a hit from dangerous down to just cosmetic injuries. Strength of neck muscles also has a lot to do with keeping the brain safe: it helps a lot to have a neck that's strong enough to keep your head from being tossed about from impact -- that's why you see heavier boxers and football players with necks like oak trunks.

Even with all of that, however, head hits are damned dangerous. There was a lot of hullabaloo about steroids being involved with that wrestler who lost it and killed his family a few years back... but experts on hormonal science and neurology both piped up to say that steroids likely had nothing to do with it. The guy's brain was Swiss cheese from repeated concussions over the years. Depression and irrational violence are common among athletes in full contact sports that have suffered multiple concussions.
 
Northcott 说:
Even with all of that, however, head hits are damned dangerous. There was a lot of hullabaloo about steroids being involved with that wrestler who lost it and killed his family a few years back... but experts on hormonal science and neurology both piped up to say that steroids likely had nothing to do with it. The guy's brain was Swiss cheese from repeated concussions over the years. Depression and irrational violence are common among athletes in full contact sports that have suffered multiple concussions.

That was Chris Benoit.  I think his finisher/signature move involved landing on his head.  On a related note, WWE and TNA I think have banned chair shots to the head due to the number of concussions their people were getting.

Back on topic, I find it absurd that you can go to any of the monarchs and offer to become a vassal, but that you need to potentially run around to a bunch of different lords before you get the opportunity to become a mercenary.

 
The worst part is that they're generally unaware of how damaged they are. Contact sports with high risks of brain injury tend to suffer from testosterone poisoning, and these guys are encouraged to 'suck it up'.
 
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