I found an inaccuracy in the lore of the Aginnum Republic: Trade flourished within the [empire], especially upon conquering a new dominion. It has not yet become the empire in this period.
The elder in many village(Such as Castulo, Segovia) is become to the craftman or blacksmith etc.
The first place that player arrived in Aerune is the Angiers Castle, where on the eastern coast but not western coast, but I saw that became to the western coast many times in the mod, maybe it's a wrong?
I found the story of each claim holders is not suitable for this mod except the Gaius, could you hide them like npc partner?
Some players has reported there are some messy code in Textures File, which just like Sp刪er.dds, 巟te.dds, LeichteMilizr乻tung etc, The game will pop up a error window when I look at the groceries merchant's inventory, and these items will turn to black because of that, although they would not make the game broke down most of the time.
The“dlga_start:close_window.12|”is discrepant to present story, maybe you can deal with it.
There are two typo in quick-string:
you were ready to keep his rule in place with your [unscrulpulous] secret conversations with nobles of high and low [statue] alike.
In dialog
and I must admit we eased into a state of [decadance] over the centuries.