Mallissin said:
Amman de Stazia said:
in principle, it's already in game: Think about it, you loot three rusty mail hauberks, take them to the armour shop, and sell them. With the cash, you buy one standard mail hauberk.
LOL!!
It's more like 20 rusties for 1 normal. The shop marks things up big time.
and
if the shop priced goods based off other comparable goods for sale, you could use the same system to coax the armor or weapon merchant to lower their prices on the really expensive stuff by dumping repaired goods on the town.
So, you have your eye on a really expensive hauberk but you can never save enough denar to buy it. Instead, you use your three blacksmith shops over two weeks to upgrade six pieces of cheaper hauberk. You sell them in the town with the hauberk (probably making a nice pile of denar in itself), which reduces the price of it enough that you could afford it finally.
It could open up another level of economy on top of what's already there.
well, for the first point, the more points you have for trade skill, the lower the mark up, but yes, at first one new regular hauberk costs maybe 10 times what you get for a damaged one.
My point remains the same: there's not much difference between:
(a) taking in one damaged hauberk, plus some raw materials, and PAYING for an upgrade, and
(b) taking in 10 damaged hauberks, and SWAPPING them for one undamaged one.
It's a nice touch in terms of immersion or personalising the game, but it's not covering a glaring omission in the current game...
Your second point though:
Consider the real effect of your idea. You make a fortune, currently, from selling off plunder. If the item price decreased in relation to the amount of plunder you dumped on a town, you would end up NOT GETTING MUCH MONEY for your plunder.
and consequently, you'd still be unable to afford that shiny new item.
I agree, it would be realistic, and it would force a player to target ever higher-grade enemies, in order to plunder different and more expensive items. Not a bad thing per se. Just, not at all what you seem to want, which is basically a fast-track to better kit.
Personally, I would much rather see high-value kit being given out as rewards for the harder quests, rather than just cash.
And the blacksmith idea is a nice touch, don't get me wrong, maybe my first response didn't get that across.