The bigger issues and absolutely 'must' interface changes.

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Lightzy

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Ok, here goes:

1) Travel Map:
Adding a time speedup option for the map. traveling between two towns can often mean staring at the screen for a few long minutes, making trading a very trying exercise in patience rather than a neat option.

2) Interiors:
In towns other than the starting one, there is almost never a reason for the 3d interiors.
You have to do a bit of redundant walking from where you get 'spawned' in the traders 'house' to the trader to chat, and that's that. Kind of pointless.
best to make it only text really.
It'd also give the 'unique' places where you meet party members and quest givers a feeling of uniqueness, and make the '1 shape fits all' architecture a bit less 'everywhere'.

3) Atmosphere:
There's no real atmosphere or back-story.
The combat is PHENOMENAL, the systems are incredible, and the little text that there is, is very well written, so why not write more of it?
I'd volunteer gladly if you need people to churn out loads of quality text :smile:)

That said, every town should be more like the starting town.
With quest givers, hireable help, people to talk to for the sake of atmosphere and plot advancement and so on.

4) Character Creation:
Beautiful system! however, it could definitely use a " - " button as well as a " + " one, in case you accidentally click something or regret your choice.. although this is just nitpicking and not that important.



Note that I'm not asking for anything that's clearly beyond the scope of an independent publishing -- just added 'oomph' to the bits that are really important. I'm not suggesting you make more interior builds, incredible character models (although, uhm, we like character models..) and such, just concentrate on making the wonderful combat even more wonderful, iron out glitches and do more or less the only thing an independent production can do with great style: create a wonderful world full of atmosphere and chatter :smile:
 
Oh, and I hope my $10 help, but as someone already said, I feel like I'm nearly ripping you off! $10 for such an incredible game!
I'm considering buying a few more of those activation keys! hehe :smile:

PS. Really, atmosphere and main-story arc would make this game an incredible experience.
In my opinion the 2 most important things to focus on are the atmosphere/plot, and the combat system (it being the 'selling point' of the game, it couldn't hurt to strive and make it even better and more dynamic.. removing the clipping of enemies as they chase you and hit you through each other, etc etc).
 
1) Travel Map:
Adding a time speedup option for the map. traveling between two towns can often mean staring at the screen for a few long minutes, making trading a very trying exercise in patience rather than a neat option.
Yea, I agree. A speed slider would be nice.
2) Interiors:
In towns other than the starting one, there is almost never a reason for the 3d interiors.
You have to do a bit of redundant walking from where you get 'spawned' in the traders 'house' to the trader to chat, and that's that. Kind of pointless.
best to make it only text really.
Well, I guess that'll change some day. (I mean 'one size fits all').
But not bad idea none-the-less. At least, for now, it's the best option.
That said, every town should be more like the starting town.
With quest givers, hirable help, people to talk to for the sake of atmosphere and plot advancement and so on.
I hope you don't think that it's here to stay? Look at version number :smile:
But I agree - even such a great system will eventually bore you, if you'll simply have nothing to do... or, at least, don't have a long-term goal.
Also, as a side note, please make "Save&quit" system optional, like Ja2 "Iron man". I understand that it is a good system... but it affects you gameplay rather drastically, and, hence, better be selected at creation.
If you will not check it, you should be able to "Save" and "Quit" separately. Don't make same mistake as MistLand :smile:.
 
Lightzy said:
4) Character Creation:
Beautiful system! however, it could definitely use a " - " button as well as a " + " one, in case you accidentally click something or regret your choice.. although this is just nitpicking and not that important.

Actually, this is incredibly important and is one of the most (if not the most) important point you make. It's very important to be able to undo recent changes to character creation, which can be made permanent once you accept your alterations at the end. There should also be a way of changing what selection you make at the start of character creation, as they do not fully indicate exactly what changes the choice will make (perhaps even an option to bypass these templates and assign all of the points yourself?)

Also, I note that there's no "Back" button for returning to the menu on the character creation screen. This, in conjunction with the lack of a "-" button means you have to Alt+F4 out of the game if you change your mind about something. Not good.
 
Just a random thought. How big is Mount and Blades dev team Armagan?

armagan said:
Ok. I am adding a reset changes button to Character window. Hope that'll help.

Yay. Although I have yet to mis-spend any points, I no doubt will.
 
Jack said:
Just a random thought. How big is Mount and Blades dev team Armagan?
Hmm. That's a tough one to answer. I'll need to count. Let me see... there is me... and, uhm... ah! there is ipek too... so uhm....
Two.
 
Well, Tomas did Adom all by itself - and it's no less popular, addicting and has much more depth then, say, Doom3 :smile:.
But anyway, cheers Armadan :smile: Btw, what ipek does? Is he a moddeler?
And an other offtopic question :smile: - where did you get music for the game? It's very good. Too good :smile:.
 
Btw, what ipek does? Is he a moddeler?
She. She is a modeller, and made all the models and textures. I know for sure because we happen to be married :smile:

Glad you liked the music. How we got it is a big secret! (Hint: Check out the credits.txt file)
 
armagan said:
Btw, what ipek does? Is he a moddeler?
She. She is a modeller, and made all the models and textures. I know for sure because we happen to be married :smile:

Glad you liked the music. How we got it is a big secret! (Hint: Check out the credits.txt file)

I recognised it from a game called Severance: Blade of Darkness. Haven't read the credits yet - am I right? :smile:
 
Really? It did strike as something familliar... Well, if this is so, you have chosen right music and right game :smile:. In fact, I consider BOD one of the best slashers out there.
Well, I considered it THE best, but now I'm quite at a loss... guess why :smile:.
 
Btw, can you license a few other tracks? While music is good, they are rather few and due to insane amount of time we spend playing :smile: - get boring, unfotunately.
 
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