
We sort of have this in that shields have "life" and you can destroy the shield, leaving them shieldless. But it takes 10 or more hits to do so, so in a battle your rarely see this.One thing they should definitely change is the impact that weapons have on shields. The one holding the shield should fatigue with every strike until they cant block any more, based off their endurance or whatever. This would stop the jammed situations where nobody can hit anybody and attrition would factor into your attacks.
And also I have found out that Cav cant hit properly with those lances/spears.
Could use some tuning, but I dunno. That second video, the formation holds for quite a while. It isn't until guys get around the sides that it starts to cave in. That's the one thing I don't like about the shield wall, but at the same time, the shield wall is meant to hold ground and stall the enemy, so it kind of makes sense that the AI ignores its flanks. To a degree.
I do feel like they could make it better than it is, though. Particularly on the cavalry front. If loosely formed infantry take a full cavalry charge, I want guys getting bowled over left and right.
They can.
are you using wedge? it brings them in closer and they hit lots more.Totally agree with this. Was wondering why charge in WB was effective and in Bannerlord it feels like just a small wind came trough the soldiers. And also I have found out that Cav cant hit properly with those lances/spears. In WB when I charged Archers from behind/flank it was very destructive. Now when I charge with cav, only kills I see are mine. Many tactics are ineffective now. Was wondering why I am losing such easy battles and why are kills not popping up.
the main issue there is infantry seem to just slide off cav if you dont hit them square on. if you even tag them they should go flying. A cav run, even without making hits, through a formation should shatter that part completely. right now, it just discombobulates them a bit.The current mechanics also allow cav to penetrate through a sea of infantry rather easily. I quite like this as it feels realistic and thrilling charging directly into a infantry formation and spearing through multiple units with a single thrust. The infantry value infantry is what needs the most work.
Indeed, but that only really works for solid strikes against the shield, or when using axes not when many soldiers are pushed together and few soldiers can even swing their swords. In those situations very few shields would break but my suggestion would allow a soldier's ability to hold up a shield depend on their own stats so each one would be a little different. Knocking on the shields would count even if they are not proper blows. Breaks would appear as shields are lowered and battlement fighting would be more fluid. I guess. They could just make shields weaker but in my opinion nerfing something unilaterally doesn't add to the experience, introducing chaos does.We sort of have this in that shields have "life" and you can destroy the shield, leaving them shieldless. But it takes 10 or more hits to do so, so in a battle your rarely see this.
Longer battles would be great, the best ones I have had so far the infantry line holds long enough for me leading a cavalry charge to the back/flank.
I remember that game. I thought it was the one I dropped $40 on.
I think it accidentally bought a Taiwanese game called "Mount & Craft 2: Bannerlord 76"
Where is the REAL Bannerlord forum anyway?