five bucks
Knight at Arms
It's a shame a fix for this is taking so long.
same for me.Every time I watch this video, I get the urge to play this game, not the game we have.
Under "combat & combat ai"So is there any information regarding this issue that you can share with us now? Has there been any discussion about this or maybe you have something planned? @Dejan
I think they are referring to the issue presented on this thread. My guess is that it's low priority so we shouldn't see any type of temporary workaround or fix any time soon. Maybe next year, unironically and no criticizing intended, it is what it is.Jittering/Stuttering of units. Being investigated.
Call me an optimist, but I hope they just want to implement everything they planned, and then start balancing every system. It's a wise long term decision, but we are left with a broken game while it isn't finished.I have an unfortunate feeling this issues must reach deep into several places that they don't want to touch at all.
Systems and content will gradually come to the game as they build them, but the fundamentals of troops fighting and combat being off just make every other feature feel pointless to participate in, so not seeing them violently hunt down and squash these issues makes me feel like they have too much magic code and not enough expertise that is confident enough to touch it.
Have they done something to the collision? i haven't touched the game in a while but i couldn't force myself into a group as before i felt like. However unit jittering is crazy, they're spazing all over the place, especially in siges
Nothing mentioned in patch notes and infantry engagements are still a mosh pit so, no. Realistic Battle Mod has a reasonable fix for this and is updated for 1.7.1 beta...
"Technically" they are currently aware of the situation and have a nice "in progress" sticker on it. Source.
Of course, Taleworlds haven't fixed it yet and RBM amends something. In my previous comment I only underlined the "in progress" status, I mean that supposedly they will fix it when they find what is the causing problem.Nothing mentioned in patch notes and infantry engagements are still a mosh pit so, no. Realistic Battle Mod has a reasonable fix for this and is updated for 1.7.1 beta...
They're probably trying to find middle ground between not getting the player stuck inside their own troops (the #1 reason not to fight inside a formation in Warband SP) and also have collisions with actual mass. You said RBM amends it, how? Still haven't tried out any mods yet.
"Technically" they are currently aware of the situation and have a nice "in progress" sticker on it. Source.
It doesn't. It's unrelated to the problem. It just rebalances damage calculations and improves the AI. But the unit collision and mass is untouched.You said RBM amends it, how? Still haven't tried out any mods yet.
It isn't on that list anymore...Under "combat & combat ai"
I think they are referring to the issue presented on this thread. My guess is that it's low priority so we shouldn't see any type of temporary workaround or fix any time soon. Maybe next year, unironically and no criticizing intended, it is what it is.
Just like the siege towers and ladders, it shouldn't be fixed with a mod.It isn't on that list anymore...
Any news on this problem? It is the main gamebreaking experience by far...
Now, what can we do about that? Is it any way to mod this?
I would 100% prefer getting "stuck" over how it is now. A part of being a foot soldier is not having full control. It is 100% not fair, just like war.They're probably trying to find middle ground between not getting the player stuck inside their own troops (the #1 reason not to fight inside a formation in Warband SP) and also have collisions with actual mass. You said RBM amends it, how? Still haven't tried out any mods yet.
Agreed, there were usually ways out of the pack in Warband, plus if you were really desperate you could always order your troops out of the way.I would 100% prefer getting "stuck" over how it is now. A part of being a foot soldier is not having full control. It is 100% not fair, just like war.
Can't agree more.Agreed, there were usually ways out of the pack in Warband, plus if you were really desperate you could always order your troops out of the way.
Getting stuck once in a while is far preferable to the massive immersion hit the game takes when every single mass melee combat involves high speed jigglin'.
The issue is reported and supposedly "in progress" of resolving.It isn't on that list anymore...
Any news on this problem? It is the main gamebreaking experience by far...
Now, what can we do about that?
Fairly since the game was released, players have been suffering from what I call wild jittering.
We have discussed this problem in the suggestions section (here), however due to the lack of action from Taleworlds I feel the need and obligation (along with a large majority of players) to come to this section and open a thread because this problem has been going on for too long.
The problem is plain and simple that agents being clustered in high density groups both in open combat and in close quarters, shake wildly making the player's gameplay experience very annoying when this happens.
Here are two proofs of the same problem:
In third person it is annoying, however in first person it is definitely unplayable.
To reproduce the problem with your testers. Simply go to Custom Battle, select a scenario of 100 vs 100 (higher numbers more obvious effect) infantry bots and command them to charge. Preferably the tester should be leading the fight on foot, positioning him/herself in the centre of the clash surrounded by both allied and enemy bots.