I fiddled with the collision size several patches ago and while I'm not entirely sure, it seemed like there is a discrepancy between allied and enemy collision sizes. When you increase the collision size, your allies are no longer packed like sardines but it also feels like there's a strange bubble that prevents you from getting too close to an enemy agent. I don't know if it might have to do with the pushing mechanics or if agents just have a proportionally larger collision with enemies compared to allies. Also, thanks for the heads up about the mod.
By increasing the capsule of the humanoid agent I have noticed no difference in the distance between the avatar agent and the bot agent. Furthermore, I have tried short handled weapons (like some maces) and I dare say they have the same performance.
Thanks you for coming here to comment...it seems that this topic is not interesting enough ? .