+1, this has to be fixed soon
Agreed. We still need to be able to access the frontline by walking through the ranks.I don't like old, fixed units tbh, but right now units could be too 'light'. In the end I wouldn't want units to be unpushable.
In my experience, the maps are directly based on the terrain you're fighting on. If you're in territory with fields and rivers a lot, that's what you get. Have battles near mountains, forests, deserts, etc., and that's what you get instead. The only maps that don't seem like they have much variety at all are the bandit/raider hideout ones.The battle maps are much better than warband, but they are very samey, all of them are fields with a river. We need more forests and mountains and cliffs.
Idk man, even when I chase people into mountains to trap them, I get a standard field map. The closest thing to "mountains" ive gotten is a field with mountains in the distance. I want to actually fight on a mountain, in a pass or something like that.In my experience, the maps are directly based on the terrain you're fighting on. If you're in territory with fields and rivers a lot, that's what you get. Have battles near mountains, forests, deserts, etc., and that's what you get instead. The only maps that don't seem like they have much variety at all are the bandit/raider hideout ones.
But I have fought some battles where NPC's get pushed off the edges of castles and siege towers, but... It's usually because someone bashed or kicked them off. Usually me.
Be careful with what you wish for.Idk man, even when I chase people into mountains to trap them, I get a standard field map. The closest thing to "mountains" ive gotten is a field with mountains in the distance. I want to actually fight on a mountain, in a pass or something like that.
Be careful with what you wish for.
(Click) Mountainous Terrain is treacherous.
Video of the 2016 siege (defence) - roomy capsules and no jittering | body_capsule radius="0.37 | body_capsule radius="0.50 |
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In testing all this I have come across a problem, which has always been there for us players (since we have had access to the game). However, this problem does not seem to appear in the 2016 videos. I mean, when the bodies of the agents collide with each other in close quarters; there is a shaking of the agents causing an extremely annoying jittering in the player's camera. Perhaps a problem with kinematic physics?
In one of the old 2016 gameplays, Lust briefly talks about the engine being able to handle new physics interactions between infantry vs cavalry and heavy infantry vs lighter infantry. You can hear what he said at 25:27 - 25:55 in the video.
From what I gather, it seems the shaking and jittering might be the result of an intended pushing mechanic. If that's the case, I don't think it really works for a Mount and Blade game, or at least not in the way its implemented. I think it'd be different if pushing were only possible while walking and the reaction to being pushed was well animated instead of just sliding across the ground. It also really messes up cavalry vs infantry combat when cavalry can just run through 5+ ranks of infantry while sliding everyone out of place, making everything feel weightless.
P.S. Anyone feel like the current face creation is a little too restrictive compared to the 2016 version at the start of the vid?